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Implement the penetration of different projectiles hit on various surfaces.

flyingspurflyingspur Member Posts: 2 Civilian

The lack of penetration seems to limit the possibility of tactics. 7.62x51 NATO or larger projectiles don't show their horrible power based on high penetration. It makes combat environment unrealistic, especially in some middle east maps with mud walls and european maps with brick walls. Hope OWI can implement projectile penetration in Squad in the near future.

Rising Storm 2: Vietnam can be a good reference.

Comments

  • SloanSloan Member Posts: 81 ★★

    especially in some middle east maps with mud walls

    I thought that those kinds of walls were often seen stopping everything up to 30mm in Afghanistan...

  • flyingspurflyingspur Member Posts: 2 Civilian

    Correct. That's ridiculous! And I don't think it's a technical problem. At least some games based on UE4 have already applied peojectile penetration.

  • SloanSloan Member Posts: 81 ★★

    Correct. That's ridiculous! And I don't think it's a technical problem

    I mean in real life in afghanistan, I think I remember something about apaches firing 30mm into the sides of those buildings and then the infantry went in to find that the rounds had not gone though the walls, just knocked a few chunks of mud off the outside of them. If it stops those rounds IRL then it should stop them in-game, too.

  • LonedLoned Member Posts: 46 ★★

    the game currently has penetration and 30mm has higher pen than 7.62mm etc. but mud wall is too thick to shoot through

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