v3.0 Issues
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V3.0 is now live, please report new issues here using the following format:
Bug Report Template:
- - Version: x.x (check on the main menu, bottom left)
- - Type: Map- the name of the map/Gameplay/Asset/Sound/Visual/Other bug
- - Description: Describe in detail the issue.
- - Screenshots/Video: Please include a screenshot of the issue and/or minimap location if applicable (and youtube/streamable video link if necessary)
- - Reproduction steps: how to reliably reproduce this bug (make sure it's reproducible in an online server, rather than in offline mode)
- Any Exploit Bugs that are game-breaking should be sent via https://offworldindustries.zendesk.com/hc/en-us
- Please do not report bugs from the Offline Testing Range.
Known Issues
Visual
- - Underwater VFX may require additional fine tuning. Vehicles for the time being will still burn underwater, and smoke grenades will still work underwater
- - Underwater VFX may sometimes overlap the ocean surface under certain conditions. These underwater effects will be changed or removed in the future
- - Occasionally, there might be temporary circular white foam artifacts on water surfaces.
- - Some shoulder patches will show a missing texture when viewed in first person.
- - CAF Jensen’s Range’s vehicle diorama has GB vehicles instead of CAF ones shown.
- - Vehicle seats on amphibious vehicles will occasionally appear to flood when driving through water. Don’t worry though, you’re fine. (Don’t try this with non-amphibious vehicles, though.)
- - Wake effects from players and vehicles are sometimes a bit strong.
Gameplay
- - Modern Technicals will not stop burning when using the repair tool. T72-B3 and BFV vehicles require two people to repair to overcome the burning damage. This is to be fixed in a future update.
- - Players sink very slowly in the ocean on Skorpo.
- - The Australian "Specter" optic is very blurry, and effectively unusable. This optic is used on most Australian weapons. Server owners are advised to avoid this faction until this issue is hotfixed.
- - Black Coast layers are currently being skipped in the server map rotation because of an incorrect setting. They can still be changed to manually by the server admin command "AdminSetNextLayer" (or "AdminChangeLayer, but this would end the current ongoing match).
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Comments
Version: 3.0
Type: gameplay
Description: Australia M1A1 has stabilization on Commander Weapon Station. (does not exist in real life)
The SCWS on later M1A1 was put in production in 2011, well after australia's purchase of M1A1aim(2007).
Not to be confused with M1A1 SA(which is basically an upgrade to AIM, not the same thing). AIM gave a tacked-on thermal sight to CWS, but not stabilization.
It is also not modelled in game:
Thank you @EcchiRevenge for your report, I will share this with the team
Bug Report Template:
Any help would be highly appreciated.
@Striky Thank you for your report, I will share this with the team so they can investigate it
Already tried:
@Sloan thank you for your report I will share this with the team
Same.
Assertion failed: [File:C:/buildWork/482dc7ffae9b9a8a/UnrealEngine/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 249] Direct3DDevice->CreateUnorderedAccessView(Texture->GetResource(),&UAVDesc,(ID3D11UnorderedAccessView**)UnorderedAccessView.GetInitReference()) failed at C:/buildWork/482dc7ffae9b9a8a/UnrealEngine/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11UAV.cpp:103 with error E_INVALIDARG
SquadGame
kernel32
ntdll
Tried:
I got it right after I downloaded the 3.0 update 22/6/2022
Any help is appreciated.
Thanks in advance.
Version: v3.0.0.89825.147-4.23-1-Shipping
Type: gameplay/asset
Description: location of M1A1 (USMC) commander position/hmg is too far forward.
Screenshot:
LoginId:5ba51a5744444a7c64d0c59521e205e5
EpicAccountId:
Assertion failed: [File:C:/buildWork/482dc7ffae9b9a8a/UnrealEngine/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 249] Direct3DDevice->CreateUnorderedAccessView(Texture->GetResource(),&UAVDesc,(ID3D11UnorderedAccessView**)UnorderedAccessView.GetInitReference()) failed at C:/buildWork/482dc7ffae9b9a8a/UnrealEngine/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11UAV.cpp:103 with error E_INVALIDARG
SquadGame
- Reproduction steps: Start the game by steam or by right clicking and clicking "run as administrator".ginId:5ba51
More info:
I have this exact error. Have an Intel i5 4670k. GTX1080. 16gb ram and game is installed on ssd. If any of that matters