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Idea for ammunition management

35 PAPA35 PAPA Member Posts: 11 Civilian

I have been thinking this for a while and just now decided to find this forum and post it. Could Squad devs possibly add a magazine repack option? I’m fine if it’s a long function, but it would be nice to not have 5-6 yellow or red mags. Everyone knows that you never want to kill two or three people and round a corner with an early empty mag or even half a mag when you could reload, but when you end up with multiple partial mags, it becomes that much more difficult to lean into the fight knowing you have that handicap. Not sure if anyone else has this issue, but I’m always at the tip of the spear and when I have a lull I’d love to take the opportunity to repack and go in with confidence that I have full mags to expend. I appreciate any feedback on this, can’t guarantee I’ll have time to read it but this would improve a lot of the gameplay aspects for me personally.

Comments

  • EcchiRevengeEcchiRevenge Member Posts: 532 ★★
    edited May 2022

    Respawning and mosin(try making all "magazines" of mosin half-empty and reload one more time) already has such feature.


    I think it needs to be coupled with removal of ammo indicator and addition of mag-check function.

  • GeebusGeebus Member Posts: 142 ★★

    I don't see it being necessary. Your magazines are already repacked when you respawn. I think the better solution would be to stop reloading so much and expend those extra rounds more often. If you really need that extra magazine then utilizing a rifleman in the squad is a good idea.

  • 35 PAPA35 PAPA Member Posts: 11 Civilian
    edited May 2022

    Error

  • 35 PAPA35 PAPA Member Posts: 11 Civilian

    Like I said to Geebus, the point is to increase chances of survival and decrease dependence on riflemen and respawning. It is a realistic function too it’s not like adding something unrealistic. But I do agree with you about them removing the indicator and adding a mag-check function. I like Tarkov’s model for that.

  • 35 PAPA35 PAPA Member Posts: 11 Civilian

    So if you’re going into a compound without a rifleman and have all red mags (because you don’t go into a firefight on a red mag) you don’t think it would be a good idea to be able to repack your mag and go in with 30 instead of 1-5 rounds? I never go into situations with red mags in the well. And you can’t have a rifleman on your position at all times, especially when you have lats/hats/SL’s etc that may need them more than you. Plus it’s a realistic function. Watch some of the squad YouTubers, they run into the same issue and I don’t think it’s all good just because they repack when you respawn, the point is to avoid dying and not be dependent on the game repacking for you after you die. It creates a better chance for survival, serves as a realistic function, and increase independence. That’s my opinion.

  • GeebusGeebus Member Posts: 142 ★★

    Its not "realistic" though. Who in the world is sitting there unloading magazines and reloading them into other ones?


    Then you go into that compound without a rifleman and a bunch of red magazines. You don't want to reduce the dependence on rifleman by any means. What you need to do is learn not to fire off a bunch of partial magazines and reload all the time. I don't have this issue because I don't reload every half magazine. The problem isn't that you have to rely on riflemen to resupply or respawns to repack, the problem is your reloading. Stop doing it so darn much. Discipline yourself!

  • 35 PAPA35 PAPA Member Posts: 11 Civilian

    Not sure why you’re taking it so personal man, you’re being confrontational over a suggestion. But yeah I personally think you should want to decrease your dependence on riflemen, it is their secondary duty to supply you with ammo not their primary duty. Primary objective is to stay in the fight, guns up, eyes and ears open. You should always reload if you have a red mag and the time and have another full or yellow mag, all red mags is a bad situation when you’re pushing an objective or in between objectives and people absolutely repack their mags when they have a chance, you shouldn’t have to go in with 1-5 bullets when it takes 1-3 per person and just hope for the best. You’re just costing, time, tickets, personnel and eliminating eyes and ears on OBJ. Also, I never said I reload every half mag or that I have all yellow mags, in fact it’s rare for me to not have at least 1/3-3/4 of my mags completely empty. It is rare when I have more than one yellow mag amongst all red or most mags empty plus a few reds. I usually have about 1-4 bullets in each mag when I think “man I wish I could repack”, and together all those could make a full mag and allow me to take on a group as opposed to killing one, trying to find cover, reload, kill another, reload etc… you can do it in Tarkov and it’s a very simple mechanic that you can easily choose not to use, no reason it can’t be implemented here. I think it makes sense. Respectfully I don’t think your suggestions are really solutions, they seem more like subjective criticisms and it’s not really constructive to just walk in and say “unnecessary, get more discipline”. If you’re stuck in your position and want to take it personally and not discuss it objectively and respectfully that’s fine, but I’m not going to respond if that’s your plan. Have a good one, glhf out there man.

  • GeebusGeebus Member Posts: 142 ★★

    Not sure why you believe my reply to be confrontational, that certainly wasn't my intention. If suggesting that you should change your own actions rather than the game is not "constructive" then so be it.

    The game doesn't need a repack mag mechanic as it is already there. It isn't necessary to add it in any other form. It isn't realistic to repack mags mid firefight. The better solution is to better make use of what you already have. Use the ammunition you have more sparingly or resupply an extra magazine or two from a rifleman when necessary. Just because the ammo bag is a secondary role for the rifleman doesn't mean that its an insignificant role. Heck the AT kit's secondary role is to kill tanks. Again, discipline yourself not to fire off all your rounds leaving you with a mag spread out over 5-6 partials.

  • EcchiRevengeEcchiRevenge Member Posts: 532 ★★
    edited May 2022

    You don't have to reload on a half empty mag. You only need about 2-3 rounds to kill.


    I much prefer carrying 8 mags +1 and just dump mag entirely when reloading.

  • OracudaOracuda Member Posts: 12 Civilian

    If they need to "nerf" it for some reason, make it so it's only possible with ammo bags, ammo boxes, or vehicles.

    I don't see why this isnt even implemented in the first place, it's annoying to have every mag be yellow or red

  • 35 PAPA35 PAPA Member Posts: 11 Civilian

    I apologize if I misconstrued your reply. But I still disagree that it’s not realistic, it’s absolutely possible and not very time consuming to pop out spare rounds and load them in another mag. It’s not like I’m asking to be able to repack for HMG and I never meant “mid-firefight”, I’m pretty sure I stated the opposite as in where there’s a lull in combat or when you’ve finished taking a compound and are preparing to displace to the next location and there’s no riflemen around etc.. I never said that rifleman was an insignificant role either (I’ve also run completely out of ammo in my bag as a rifleman too while supporting others), as far as AT goes that’s like apples to oranges as far as this topic goes, their function has way less to do with taking firefights and running out of rounds (non-projectiles). I would agree that its unnecessary if everyone played the game like I do, but unless you’re rolling with a dedicated squad or YouTubers doing a one-life event or something, it’s highly unlikely you’ll end up with a squad or team with the coordination and dedication required to be able to depend on rifleman, respawns, or vehicles regularly. I literally just played a game last night with three separate riflemen around me and none used mics or heard me asking for ammo several times, not to mention I was a LAT too so thankfully I didn’t need ammo for LAT rounds, and that speaks volumes to one of the biggest counterpoints to your argument. You’re saying make better use of what you have and use ammo more sparingly, but I drop tens of kills per game so that’s quite literally not an option when you’re dropping bodies left and right and taking on more than one enemy at a time in most situations (which again is due to consistently being the last man standing combined with not having squad mates that can stay alive after one minor encounter). I think you’re blanketing the issue with “partial mags” as well, they’re not really partials in the traditional sense of all yellows. They’re reds and the number of red mags depends on what weapon and class you’re using. I still do not understand why someone would be against the possibility of repacking a couple or few mags into one mag capable of taking out a fireteam versus one and getting dropped instantly. You argue that it’s unrealistic but I really don’t know where you get that from because not only is it totally realistic, but it would be a significant change for a lot of people (including a lot of high caliber players/YouTubers that are famous for their badass gameplay and skills in-game). Not really sure why people think in this way of just simply saying “it’s unrealistic” and just fighting it because they don’t like it and want to be against it just to be against it. Not sure if you own any rifles personally, but I can unpack rounds from a partial mag and repack them in less than a minute. If you survive long enough in game you have plenty of moments to perform this task and increase the chances of success in your attacks as well as create more opportunities for a more enjoyable combat experience, especially for those who are proficient at the game and not looking for a CoD experience where you respawn and go back to full ammo and repacked mags, if you ask me that’s the unrealistic part and you’d think if you’re looking for such a realistic experience then you’d want a function where you have to load your bullets one by one into the mag when you respawn like Escape from Tarkov. I think your notions of realistic and unrealistic are not based in logic and are simply to argue against something that improves the game and that you weirdly don’t want. I guess what I’m trying to figure out is what do you lose from implementing this feature, you obviously won’t gain anything from it since you rely on dying and respawning for ammo refill and consolidation (which pretty much opposes the entire idea of squad which is teamwork and support). Sorry that you don’t agree, I know I posted this on a forum and opened it for feedback, but I just don’t think you really have any solid reasoning for not wanting it implemented, I remain unconvinced and continue to stand fully behind this minor yet necessary change.

  • 35 PAPA35 PAPA Member Posts: 11 Civilian

    I know what you’re saying and I addressed this. I’m not talking about half-empty mags, I’m talking about reds with one to three bullets in them. The all too common situation that I and other very experienced players run into is having multiple reds that if you combined them could equate to a mostly full or completely full magazine WHICH would allow you to take on more than just one person after multiple intense firefights. I understand it only takes two to three to kill, but if you round a corner on a red mag then that means you have the ability to take on one person as opposed to taking all of your leftovers and packing a mag so you can round the next corner and possibly take out an entire fireteam. This is the advantage you gain from repacking and it would be a great addition to the squad element of the game when you increase survivability. Again it seems like a minor change for people who count on respawns and re-arming, but it is quite major for experienced players who don’t die well before their ammo runs out. Can you explain to me what you mean by dumping your mag? Because that would mean extra resources being consumed from riflemen, ammo boxes etc.. seems wasteful. It might be minor, idk how you play though so hard to say.

  • EcchiRevengeEcchiRevenge Member Posts: 532 ★★

    If you survive long enough you can survive long enough to get ammo resupply. See tarkov for example for how slow it can be(and tarkov is plenty fast). You only need 2 shots to kill full hp enemies if you don't hit the head; if you aim well. If you're a good enough player you will know that dying/respawning is better for multiple reasons(such as being away from where enemy last saw you - to attack from a different direction or possibly on other side of map where help is needed, on top of getting resupplies); until then, git gud. If you're good you don't need a full mag. CoD experience is where you camp until the last 1-2 circles now to try to stay alive. You don't have any solid reasoning or wanting it implemented. A good player would know to disengage after killing a few because firing the gun gives away location(duh). If you rely on repacking ammo to pretend to have "advantage" then you're the one not utilizing teamwork as you're doing all of that on your own with no teammate's input(i.e. - ammo resupply).

  • GeebusGeebus Member Posts: 142 ★★

    If you rely on repacking ammo to pretend to have "advantage" then you're the one not utilizing teamwork as you're doing all of that on your own with no teammate's input(i.e. - ammo resupply).

    Forget just relying on your teammates for resupply. Where are is the rest of your squad to just shoot the enemies?

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