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V2.15 Playtest Feedback

OWI_WedgeOWI_Wedge Posts: 36 Admin
edited March 31 in Feedback & Suggestions

Attention Squaddies, 

Offworld Industries will be holding a public playtest on Sunday, April 3rd at 18:00 UTC

This playtest will be a chance to give feedback on the upcoming v2.15 update, which includes the following features:

  • New Australian Faction
    • Light infantry focused
    • Bullpup primary
    • Unique Combat Engineer split
  • Deployable Quality of Life updates including new camouflage netting, biome adaptations, new Observation Tower, new Tire Fire, damage resistance adjustments, and HAB exit arrows for ghost placement
  • Added UI and adjusted Capture Rate Scaling
  • Various Bug fixes and gameplay adjustments

This is a chance to try out upcoming gameplay changes scheduled for Squad in v2.15.

This playtest will occur on the “Squad – Public Testing” application, so players will need to have the “Squad – Public Testing” application installed.

To get the best results and to be able to join the playtest, follow these guidelines

  • The “Squad – Public Testing” application will be available in your Steam Library ONLY if you own Squad. It can be found by searching for “Squad – Public Testing” within the Steam Library search bar.
  • Downloading the “Squad – Public Testing” application is equivalent to downloading another copy of Squad, so please ensure you allow yourself enough time to download it and enough HDD space to have it installed.
  • The build we will be using during the playtests are not currently available. This means if you install the “Squad – Public Testing” application now in preparation for the tests, there will be an additional download closer to the time of the tests. Please keep that in mind, and set your Steam Library to auto-update if possible.
  • Take your chance to leave an impression on v2.15 in this thread (LINK URL), and we’ll see you on the field. 

We’d like to extend a special thank you to our Server Owners who are helping to host this public playtest. The German Squad Community (EU), Squad International 2 (US), and ZSU (Australia) stepped up for this. They, along with a number of other great servers, volunteered for this and we are continually appreciative of our Server Owners’ dedication to Squad.

At ease,

    – Offworld Industries

Comments

  • 3S_Moe3S_Moe Member Posts: 106 ★★

    2.15 is Awesome. I'd love to see you just release this as is.


    Deployable changes were amazing. The netting was dope.


    The only thing I didn't like was the 20 shovel digs to build a sandbag line. I understand that you made them tougher against grenades and what not, but I found WAYYYY too many un-built sandbag lines all over the map. When I asked guys why they weren't building them, they said "because they take forever to build and don't offer enough protection for how long it takes."

  • EcchiRevengeEcchiRevenge Member Posts: 410 ★★
    edited April 4

    Top image: audio track extracted from game recording, in-game time for full auto magdump(30 rounds), 2.135s is roughly 820rpm (0.074s between each shot), which is identical to M4A1(820rpm in game), despite the stated rpm for EF88 in-game being 750rpm.




    Bottom image: analysis of real life(name is different, it's named F90 for export but it's essentially the same thing - this is a fullauto sample that has australian military style full auto blocker button) fullauto magdump(31 rounds because AUG mags hold 31 rounds), roughly 700rpm (0.085s between each shot).


    Australia faction primary rifle fires way too fast both in actual gameplay and on stat card.

  • TarantulaTarantula LondonMember Posts: 4 Civilian

    Great update, loved it on Sunday. Camonets added tension to assaulting a FOB, you cant tell if someone is in it or not meaning you have to be cautious or make sure to not be in its line of sight. If i had to make an adjustment it would be exactly as someone above stated, a little bit of explosive damage removes the net so in an all out assault you dont have to expend all of your ammunition suppressing an empty bunker.

    Little thing but i love the depth of field effect, it makes the infantry weapons feel more grounded like they're actually stretching forward from the camera/characters hands. It wasnt an issue before but its definately a nice effect and again brings squad up to par with modern FPS Post processing effects.

    Aus faction is good, fine. Glad they're in just so people can stop asking about them. Would've like to have seen the Aussie M113 with enclosed 50cal turret but not the end of the world without it. Audio on the EF88 is great. LAV is a bit too tanky, i would've expected it to be the same as the stryker not better.

    Ran stable for me, seems like a release-level build aside from some map layer changes that I agree with.

  • TarantulaTarantula LondonMember Posts: 4 Civilian

    Also maybe extend the vertical collision box of the tire fire even higher, you can currently place them in warehouses and it looks silly. Other than that they really added to the atmosphere of invasion on Mutaha. If the enemy was dumb enough to place them around their next point you have a idea of where its going to be and approaching on foot with smoke reaching into the sky over the tops of the buildings (and knowing that it was player placed) was cool.

  • 3S_Moe3S_Moe Member Posts: 106 ★★

    Can we have another "play test" weekend with 2.15 please? I rather enjoyed it and want more of it ;-)

  • ZipoZipo Member Posts: 1 Civilian

    tarn netz (camoflage) is like a wallhack. Cant People Spot in the tower fob or mg impossible. worse a bush camper. Shooter want IT balanced .

    love you guys, nice new explosions.

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