Playtest Sunday 3rd of April bug report

in Game Support
Please use the following template to report bugs found during the playtest:
Bug Report Template:
- -Version: x.x (check on the main menu, bottom left)
- -Type: Map- the name of the map/Gameplay/Asset/Sound/Visual/Other bug
- -Description: Describe in detail the issue.
- -Screenshots/Video: Please include a screenshot if needed (and youtube/streamable video link if necessary)
- -Reproduction steps: how to reliably reproduce this bug (make sure it's reproducible in an online server)
- -Any Exploit Bugs that are game-breaking should be sent via https://offworldindustries.zendesk.com/hc/en-us
- Please do not report bugs from Offline Testing Range.
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@Winters_Sin can you send me the links on discord
-Version: 2.15.0.80422.1468-4.23.1-Shipping
-Type: Visual
-Description: Aus flag is smaller then a place for her ( you can see some kind of the frame around)
-Screenshots/Video: can t post
-Version: 2.15.0.80422.1468-4.23.1-Shipping
-Type: Map ( Gorodok)
-Description: Floaties ( I3-1-4)
-Screenshots/Video: can t post
Wasn't able to play long. Couple things I noticed:
Version: V2.15.0.80422.1468-4.23.1-SHIPPING
-Kokan AAS V3: As FTL, all deployables but new tower were free. 3 people near didn't seem to actually matter either
-Was DCd for "server closed connection" twice within about 15 minutes. I don't get crashes very often
-Yehorivka RAAS V8 shows a couple of the mid-points for a minute or so when first joining in ONLY on AUS side
-Possible to make Discord channel for this playtest feedback so we can upload screenshots as well?
"Update"
-Description: The tire fire effect and maybe new fire effects of wreck vehicles can see through the fog from far away,im not sure if it can see through smoke too or not.
I can't leave a proper edit so here is a post to my posts.
Post 1:
https://steamcommunity.com/sharedfiles/filedetails/?id=2788839790
https://steamcommunity.com/sharedfiles/filedetails/?id=2788839868
Post 2:
*cannot replicate but i believe the barbed wire collision is too low, it was on mostly flat ground when place*
Post 3:
*not my image but its hard to replicate this*
@Valmacka @Helidof @Daddy-Baby @MurasaS Can you try and add your links now please as we have promoted your posts
Australians have a fullauto lockout button that prevents use of full auto, that's not a bug.
https://youtu.be/6847L8aEA6A?t=340
-Screenshots
-Screenshots
Video of the scuffed reload animation (like the others I can't edit anymore) https://www.youtube.com/watch?v=UrX0rD4td-g&ab_channel=Rook
Doubt you really need a video for this at this point but still: https://www.youtube.com/watch?v=z8-Q_Gi5WKU
Top image: audio track extracted from game recording, in-game time for full auto magdump(30 rounds), 2.135s is roughly 820rpm (0.074s between each shot), which is identical to M4A1(820rpm in game), despite the stated rpm for EF88 in-game being 750rpm.
Bottom image: analysis of real life(name is different, it's named F90 for export but it's essentially the same thing as EF88 - this is a fullauto sample that has australian military style full auto blocker button) fullauto magdump(31 rounds because AUG mags can hold 31), roughly 700rpm (0.085s between each shot).
Australia faction primary rifle fires way too fast both in actual gameplay and on stat card compared to measured real life value.
Solution: change time between shots to 0.085
If im not wrong it's on mutaha invasion v3.
From official report on testing of Mk18 cqbr, its rate of fire is well under 800rpm when clean. (keep in mind this is with larger gas port, which means faster, more violent recoil because it needs to get enough gas to cycle the gun reliably before the bullet leaves the short length of barrel in front of the gas port)
Suppressors makes it go up to to nearly 1k rpm.
In-game rpm is about 834(time between shots: 0.072s).
M249 in-game has a ridiculous ~858rpm in-game(time between shots: 0.07s). This exceeds even the high end of estimated rate of fire range on all sources (700-850).
"The M249 has a maximum rate of fire of 850 rounds per minute."
Solution: lower all of m4/m16 variants (including c7/c8) down to around 720 rpm(time between shots: 0.082s) where they belong, maybe 740rpm for m249(0.081s).