Squad Update v3.2 Release Notes
OWI_Icare Posts: 12 Moderator
edited August 2022 in Announcements
Tomorrow we are releasing Squad v3.2.
We have made dozens of improvements, changes and fixes, and also some fine tuning of weapons, kits, vehicles and of course, game performance.
We’ve made a whole lot of other gameplay changes which are listed below in the Changelog, as well as addressed numerous bugs.
Check the full release note on our website.
Squad v3.2 will be released on Wednesday, August 24th at 18:00 UTC.
"Added the ability to pick AT mines up, and place them in your inventory.
-Only available when the mine is in an undug state.
-Only available to kit roles who have the same AT mine type in their loadout.
-Cannot be picked up when inventory has full mines."
May I suggest the addition of the same mechanism in a further update for bandages ?
With ability to pick up bandages from friendly dead corpses (and why not from wounded ones, so you can revive them if you are out of bandages yourself ?)
And why not ability to pick them up from ennemies, as it is something commutable from one faction to another, even more than AT mines...? 🤔
(in both cases, always keeping limitations : 2 max per soldier and 9 for medics)
LOVE this idea! There is nothing worse than to be laying there, especially as a rifleman with a full ammo bag that could be used, only to hear the medic say they are out of bandages and they can't revive you.
And I can say I know what you're talking about, most of the time if not playing SL, I play medic... ^^
Medics aren't the only ones who can revive.
If they're out of bandages and are the only ones alive, you all screwed up.
Waiting on the ground is typical bad player behavior anyway.