Artillery - destroys game performance for all players in game

the abundance of artillery strikes and animations are causing serious performance issues for everyone during an artillery strike.
if i was a dev i would consider changing the game mechanic entirely and steer away from massive area of effect to precision support.
0
Comments
You can easily break performance by launching one single tank HE-frag into a pile of sandbags too.
This is just problem with the game(physics probably runs in gamethread too, one of major bottlenecks of this game's performance).
that too for a moment, with the arty sometimes the entire server has a massive frame drop even after the arty is finished
I bought a new PC and this was no longer a problem for me. It is a hardware issue.