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Armor rework

Scrambled XScrambled X Member Posts: 2 Civilian

As someone who focuses more on the armored part of the game, (tanks/IFV) i feel the game needs to rework the core mechanics of the damage system.

The damage models and system are very basic and unreliable, it is difficult to tell whether or not i am currently winning the fight with another armored vehicle, i feel it really depends on whoever shoots first. It would be much preferable if the fame had as system similar to the one in Post Scriptum where critical components of the vehicle (engine, cannon, turret ring etc.) could be disabled, thereby giving the gameplay more depth and rewarding more communication and also accuracy.

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Comments

  • Scrambled XScrambled X Member Posts: 2 Civilian

    It would also be nice to see the addition of an armored gamemode where the vehicles consist mainly of tanks with a low respawn timer.

  • EcchiRevengeEcchiRevenge Member Posts: 456 ★★
    edited July 20

    "i feel it really depends on whoever shoots first"

    That's how it is IRL.


    The problem isn't related to that.


    Also engine and turret can be disabled.


    Real problem is in blatant lack of balance.

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