FSR 2.0 AMD

AMD developers have published the source code of FSR 2.0 (DLSS analog), I would be grateful, as would many other people, if they would add FSR 2.0
И, насколько я знаю, FSR 2.0 скоро будет доступен на UE 4 и UE 5
To promote this topic - post here everyone who wants to
Thank you!
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Would be nice to have.
But this is OWI - never gonna happen.
For those that don't know, AMD's FSR 2.0 works with all brands of modern graphics cards and a developer of Eye of Eternity reported implementing FSR 1.0 in around 2 hours.
The Unreal Engine also has it's own version of a smart upscaler built in called TSR, but it's only in version 5.0.
In the future, you will be able to use FSR in any game regardless of whether or not that game supports it, but using it with an unsupported game will scale things you don't want scaled like the HUD.
You're thinking of RSR.
You're right, thanks.
It's sad. After all, AMD is ready to help game developers incorporate this technology into the game
It's basically up to Epic to update unreal, then OWI to update engine.