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Main Camping feature request

ShazwigShazwig Member Posts: 25 Civilian

Every night there are main campers. We need to be able to deal with them in a flexible way automatically, and I know what to do about it.

  1. Each map in rotation needs to have a custom main size
  2. Each flag needs to have a custom main size.
  3. Each main should prevent peeking abuse from defenders (pictured below)
  4. Main safe zones "battle-lines" should be transparent and viewed from the map

I play a lot of invasion and we usually have a 400m main safe zone. Why 400m? because that's the diameter of the outer Fob Creation marker.

On some maps, certain flags are right up against the main and the safe zone is reduced to 150m from main. Why 150m? Because that's the diameter of the inner Fob Creation marker.

The real safe zones are not 400m or 150m. These arbitrary "Main Camping Rules" are enforced by live server admins and are different per server/map/flag-proximity. I've noticed, a lot of the time, main camping disagreements are usually not malicious but just ignorance on where the "battle-lines" are.


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Comments

  • thebiglezthebiglez Member Posts: 28 ★★

    But if enemies are pushed back to their main, then your team is winning anyway right?

  • ShazwigShazwig Member Posts: 25 Civilian

    I play a lot of invasion only servers, It's the attackers vs defenders game mode.

    Traditionally, before the start of the round, the attacker's main is surrounded by AT.

  • EcchiRevengeEcchiRevenge Member Posts: 407 ★★
    edited June 21

    That's the point of invasions especially on a certain narva layer.


    Defenders already are not allowed to move close enough to camp main immediately for vast majority of layers.

  • ShazwigShazwig Member Posts: 25 Civilian

    I agree, that's why the current rules don't make sense.

    It doesn't matter how close defenders can move in the pre-round if the server rules are to using a Fob Creation marker (the only tool we have) so that everyone can see where the line is drawn.

  • EcchiRevengeEcchiRevenge Member Posts: 407 ★★
  • ShazwigShazwig Member Posts: 25 Civilian

    Sir, this is a feature request.

  • EcchiRevengeEcchiRevenge Member Posts: 407 ★★

    Then the request should be proper policing of server rules.

  • ShazwigShazwig Member Posts: 25 Civilian
    edited June 22
  • EcchiRevengeEcchiRevenge Member Posts: 407 ★★
  • ShazwigShazwig Member Posts: 25 Civilian

    That's correct!

    An in-game feature eliminates the need for server rules on main camping. It's automated policing and this post defines the variables.

  • EcchiRevengeEcchiRevenge Member Posts: 407 ★★

    Here's the thing: server rules are controlled by something outside game features.

  • ShazwigShazwig Member Posts: 25 Civilian
    edited June 22

    Yes, that's the problem. If only someone would Request a Main Camping Feature so that it could change for the better...

  • EcchiRevengeEcchiRevenge Member Posts: 407 ★★
    edited June 22

    Or if someone could ask OWI to clarify/improve management of servers...instead of asking for some in-game change that's probably going to break a lot of things.

  • ShazwigShazwig Member Posts: 25 Civilian

    I AM asking for improved server management, it's in the post.

    It's half server management improvement, half in-game change. It needs to be that way so that it is simplified enough but fair for both sides.

    You can't just say this change will "probably break a lot of things". Be specific and constructive that's why we're here, what exactly will this break?

    Maybe there's some context that's missing, here's an example of actual server rules that are currently only enforceable by a live admin:


    Rule 5: Main camping is not allowed. Do not engage within 400m of friendly or enemy main. Do not enter within 400m of the enemy main EVER. Admins will take action to avoid main camping. Consistently engaging around the 400m mark, will lead to a ban.

    NOTE: If the point is close enough to the main, we will change the main protection zone to 150m, still don't place mines within 400 of the main while short main is called.

    NOTE: If you are inciting engagements within 400m of a main, you are main camping.

    NOTE: SUMARI HAS NO MAIN PROTECTION RULES.

    NOTE: Skirmish layers have a main protection of 150m.


    That's a lot of variation on a single rule for a blueberry to remember right? I've seen defenders get banned for engaging main campers within 400m of their friendly main.

    There are two reasons why the in game main safe-zone is not used and we go by the Fob Creation Marker rings instead:

    1. It's too small to maneuver when engaging main campers
    2. We need to see exactly where we can engage to avoid server admin bans and main safe zone weapon safety when using short main rule.

    I forgot to add this in the post. Indirect fire vehicles, like rocket arty and mortar truck, need to have an exemption to move to the outer ring before firing. If they don't, they can sit all the way back at the inner ring and still engage effectively.

  • EcchiRevengeEcchiRevenge Member Posts: 407 ★★
    edited June 22

    "what exactly will this break?"

    OWI fails to change some layers or changed the wrong layers, breaking the game.


    The more garbage you try to add to the game, the more it's going to screw up. Just like that time OWI changed armor material to make M1...etc. invincible.

  • ShazwigShazwig Member Posts: 25 Civilian

    You haven't shown that this is garbage yet😉

    For each example of a change going wrong, you also have thousands of examples of changes going correctly from the years of patch notes.

    Please try and stay on topic, this is outside the scope of this feature request.

  • EcchiRevengeEcchiRevenge Member Posts: 407 ★★
    edited June 22

    It's garbage because it's unnecessary change to game that doesn't belong in-game. Again, server admin issue is a separate thing.


    Prove "thousands"

    You're the one not staying on topic, because even if there was "thousands of examples" - it does not justify unnecessarily increasing risk of game-breaking bug just because you want it.

  • ShazwigShazwig Member Posts: 25 Civilian

    Please try and stay on topic, this is outside the scope of this feature request.

  • EcchiRevengeEcchiRevenge Member Posts: 407 ★★

    Please try and stay on topic, this is outside the scope of game features.

  • ShazwigShazwig Member Posts: 25 Civilian

    Do I really need to explain that a developer implementing a feature has nothing to do with requesting that feature? That's why it's outside the scope of this feature request. I've already made a case why this is a necessary change.

    Reasons you think this is not a necessary change.

    "The more garbage you try to add to the game, the more it's going to screw up."..."It's garbage because it's unnecessary change to game that doesn't belong in-game."

    Why not apply this logic to all feature requests, "devs will probably mess it up" so it's a bad idea right? That's ridiculous!

    You say it's a garbage idea that doesn't belong in the game, you actually need to point out why that is now.

  • EcchiRevengeEcchiRevenge Member Posts: 407 ★★
    edited June 22

    Regulating the servers isn't an in-game feature.


    "Why not apply this logic to all feature requests, "devs will probably mess it up" so it's a bad idea right?"

    Because your garbage adds nothing to the game and could be done without adding anything to the game. It was never necessary in first place, just like with other unjust/dumb server rules - OWI can step in to remove license if needed.

  • EcchiRevengeEcchiRevenge Member Posts: 407 ★★
    edited June 23

    He's still just pretending to ignore so he can avoid responding to me directly. LOL

  • ShazwigShazwig Member Posts: 25 Civilian

    Mabey this is my fault and I haven't been clear enough.

    1. What I mean by "main campers" is actually players that have already violated the specific rules on main camping for that server.

    2. Specific rules on main camping exist because the default main rules do not nicely fit all scenarios.

    3. This feature does not affect main camping in any way other than where that main camping will occur based on what the server manager sets.

    4. The goal of the feature is to remove confusion on main camping for servers that use alternate main camping rules frequently (like invasion).

  • EcchiRevengeEcchiRevenge Member Posts: 407 ★★

    This is still the wrong place because you're supposed to report to another department for policing server managers.

  • ShazwigShazwig Member Posts: 25 Civilian

    I'm not policing server managers, I'm requesting a new feature. Which department do I request new features in?

  • EcchiRevengeEcchiRevenge Member Posts: 407 ★★

    new "Feature" to police server managers, you mean?

  • ShazwigShazwig Member Posts: 25 Civilian

    Well, it's not the server managers that are camping main...

  • EcchiRevengeEcchiRevenge Member Posts: 407 ★★
    edited June 26

    Well it's the bad server rules that are creating the "main camping" problem...


    For example servers that do not have main camping rules do not have such problem, obviously.

  • ShazwigShazwig Member Posts: 25 Civilian

    And why do those server rules exist? I've told you why twice now.

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