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Idea for ammunition management

35 PAPA35 PAPA Member Posts: 8 Civilian

I have been thinking this for a while and just now decided to find this forum and post it. Could Squad devs possibly add a magazine repack option? I’m fine if it’s a long function, but it would be nice to not have 5-6 yellow or red mags. Everyone knows that you never want to kill two or three people and round a corner with an early empty mag or even half a mag when you could reload, but when you end up with multiple partial mags, it becomes that much more difficult to lean into the fight knowing you have that handicap. Not sure if anyone else has this issue, but I’m always at the tip of the spear and when I have a lull I’d love to take the opportunity to repack and go in with confidence that I have full mags to expend. I appreciate any feedback on this, can’t guarantee I’ll have time to read it but this would improve a lot of the gameplay aspects for me personally.

Comments

  • EcchiRevengeEcchiRevenge Member Posts: 307 ★★
    edited May 5

    Respawning and mosin(try making all "magazines" of mosin half-empty and reload one more time) already has such feature.


    I think it needs to be coupled with removal of ammo indicator and addition of mag-check function.

  • GeebusGeebus Member Posts: 121 ★★

    I don't see it being necessary. Your magazines are already repacked when you respawn. I think the better solution would be to stop reloading so much and expend those extra rounds more often. If you really need that extra magazine then utilizing a rifleman in the squad is a good idea.

  • 35 PAPA35 PAPA Member Posts: 8 Civilian
    edited May 5

    Error

  • 35 PAPA35 PAPA Member Posts: 8 Civilian

    Like I said to Geebus, the point is to increase chances of survival and decrease dependence on riflemen and respawning. It is a realistic function too it’s not like adding something unrealistic. But I do agree with you about them removing the indicator and adding a mag-check function. I like Tarkov’s model for that.

  • 35 PAPA35 PAPA Member Posts: 8 Civilian

    So if you’re going into a compound without a rifleman and have all red mags (because you don’t go into a firefight on a red mag) you don’t think it would be a good idea to be able to repack your mag and go in with 30 instead of 1-5 rounds? I never go into situations with red mags in the well. And you can’t have a rifleman on your position at all times, especially when you have lats/hats/SL’s etc that may need them more than you. Plus it’s a realistic function. Watch some of the squad YouTubers, they run into the same issue and I don’t think it’s all good just because they repack when you respawn, the point is to avoid dying and not be dependent on the game repacking for you after you die. It creates a better chance for survival, serves as a realistic function, and increase independence. That’s my opinion.

  • GeebusGeebus Member Posts: 121 ★★

    Its not "realistic" though. Who in the world is sitting there unloading magazines and reloading them into other ones?


    Then you go into that compound without a rifleman and a bunch of red magazines. You don't want to reduce the dependence on rifleman by any means. What you need to do is learn not to fire off a bunch of partial magazines and reload all the time. I don't have this issue because I don't reload every half magazine. The problem isn't that you have to rely on riflemen to resupply or respawns to repack, the problem is your reloading. Stop doing it so darn much. Discipline yourself!

  • 35 PAPA35 PAPA Member Posts: 8 Civilian

    Not sure why you’re taking it so personal man, you’re being confrontational over a suggestion. But yeah I personally think you should want to decrease your dependence on riflemen, it is their secondary duty to supply you with ammo not their primary duty. Primary objective is to stay in the fight, guns up, eyes and ears open. You should always reload if you have a red mag and the time and have another full or yellow mag, all red mags is a bad situation when you’re pushing an objective or in between objectives and people absolutely repack their mags when they have a chance, you shouldn’t have to go in with 1-5 bullets when it takes 1-3 per person and just hope for the best. You’re just costing, time, tickets, personnel and eliminating eyes and ears on OBJ. Also, I never said I reload every half mag or that I have all yellow mags, in fact it’s rare for me to not have at least 1/3-3/4 of my mags completely empty. It is rare when I have more than one yellow mag amongst all red or most mags empty plus a few reds. I usually have about 1-4 bullets in each mag when I think “man I wish I could repack”, and together all those could make a full mag and allow me to take on a group as opposed to killing one, trying to find cover, reload, kill another, reload etc… you can do it in Tarkov and it’s a very simple mechanic that you can easily choose not to use, no reason it can’t be implemented here. I think it makes sense. Respectfully I don’t think your suggestions are really solutions, they seem more like subjective criticisms and it’s not really constructive to just walk in and say “unnecessary, get more discipline”. If you’re stuck in your position and want to take it personally and not discuss it objectively and respectfully that’s fine, but I’m not going to respond if that’s your plan. Have a good one, glhf out there man.

  • GeebusGeebus Member Posts: 121 ★★

    Not sure why you believe my reply to be confrontational, that certainly wasn't my intention. If suggesting that you should change your own actions rather than the game is not "constructive" then so be it.

    The game doesn't need a repack mag mechanic as it is already there. It isn't necessary to add it in any other form. It isn't realistic to repack mags mid firefight. The better solution is to better make use of what you already have. Use the ammunition you have more sparingly or resupply an extra magazine or two from a rifleman when necessary. Just because the ammo bag is a secondary role for the rifleman doesn't mean that its an insignificant role. Heck the AT kit's secondary role is to kill tanks. Again, discipline yourself not to fire off all your rounds leaving you with a mag spread out over 5-6 partials.

  • EcchiRevengeEcchiRevenge Member Posts: 307 ★★
    edited May 6

    You don't have to reload on a half empty mag. You only need about 2-3 rounds to kill.


    I much prefer carrying 8 mags +1 and just dump mag entirely when reloading.

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