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Arm ribbons to distinguish teams better?

Talent_KillerTalent_Killer Member Posts: 4 Civilian

If this was implemented I might play again.

Comments

  • FORCEFORCE Member Posts: 13

    So you might play again if you can Identify friendlies from enemies better?


    You could also, I don't know, use the map, ID the uniform, shoot and be sorry later if you are wrong. What value are these ribbons gonna add except that they happen to be being used in a very real conflict?


  • Talent_KillerTalent_Killer Member Posts: 4 Civilian
    edited March 2022

    What value would the ribbons add? Realism.

  • EcchiRevengeEcchiRevenge Member Posts: 528 ★★

    None of those factions exist in the game.


    Only place it might be used is MIL vs. INS on a handful of layers.

  • Talent_KillerTalent_Killer Member Posts: 4 Civilian

    Nah, it's useful in any mode, and your point about the factions isn't good because you'd always want to know who is who. The best case for use of ribbons is the current conflict and I think it should be implemented. It's not like your camo is removed.

  • CCCPCCCP Member Posts: 4 Civilian

    I think it's a great idea though

  • EcchiRevengeEcchiRevenge Member Posts: 528 ★★

    Nah if you can't distinguish faction/gear/weapon, that's your inexperience.

  • Talent_KillerTalent_Killer Member Posts: 4 Civilian

    But Squad is supposed to be milsim, its literally a simulation of the real world, so why not use distinguishable ribbons so you know who you need to shoot, just like in the real world? To me ribbons are a nobrainer...

  • EcchiRevengeEcchiRevenge Member Posts: 528 ★★

    Squad isn't milsim.

    It's literally not a simulation of the real world, bullets don't even use physics of real earth.

    Because there is no ID issue in game, it's only your inexperience/lack of skill.

  • DubsDubs Member Posts: 23 Moderator

    Colored markings to ID friend from foe, are only utilized if you're facing a force that has similar or the same camo, equipment and weapons. The same as if the enemy has the same armor, they're ID's through markings.

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