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v2.12 Performance Reporting

OWI_WedgeOWI_Wedge Posts: 39 Admin
edited February 15 in Game Support

With the release of Squad v2.12 we want to get an idea of how the update is performing on a wide range of systems. Please report your performance below along with your PC specs, and what you are experiencing.

The more details that our player base provides the more the development team can get a full picture on how v2.12 is performing live in the community.

Useful Information:

  • CPU:
  • GPU:
  • Resolution:
  • Graphics Setting Played (Low/Medium/High/Epic):
  • Map/Layer/Location:
  • Average FPS on v2.12:
  • Average FPS pre-v2.12:
  • Other Relevant Details:

Thank you!

Tagged:
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Comments

  • Feral FlareFeral Flare Member Posts: 1 Civilian
    • CPU: Intel i5-7600k
    • GPU: Nvidia 1060 6GB
    • Resolution: 1920x1080
    • Graphics Setting Played (Low/Medium/High/Epic): Low/off everything (low quality environment setting is on as well), used to have medium before 2.12.
    • Map/Layer/Location: Gorodok anywhere, but the problem seems to be just as bad on every map/layer/location.
    • Average FPS on v2.12: 75
    • Average FPS pre-v2.12: 40 (35 when looking towards the middle of the map)
    • Other Relevant Details: FPS is halved even with lower settings and game looks worse due to the settings. Hope it will be fixed because sadly this is unplayable.


  • TDHTDH Member Posts: 1 Civilian

    CPU: AMD Ryzen 9 3950X 16-Core Proccessor 3.49 GHz

    GPU: NVIDIA GeForce RTX 2080 SUPER

    Resolution: 1920x1080

    Graphics settings played: Low/off everything

    Map/Layer/Location: Every map so far (Not just Yeho and Gorodok)

    Average FPS on v2.12: 50-70 (I dont even want to mention fighting on the cap. I drop to an average of 30 FPS)

    Average FPS pre-v2.12: 90-110

    Other relevant details: Many players have had the same issue. My FPS has halved, and it has just become a pain to play. This is not optimized what so ever, and considering Squads rather small player base, this is going to be a very devastating update.

  • Plan BPlan B Member Posts: 2 Civilian
    • CPU: Ryzen 5 3600
    • GPU: RX580 8GB
    • Resolution: 1920x1080
    • Graphics Setting Played (Low/Medium/High/Epic): Low (tried everything, barely any difference)
    • Map/Layer/Location: Every map really
    • Average FPS on v2.12: 70+
    • Average FPS pre-v2.12: 40~
    • Other Relevant Details: Generally in main bases the FPS is around 100, but as soon as you're on the map it goes down to the median of 40, even below 30 at times.


  • Plan BPlan B Member Posts: 2 Civilian
    • I've mixed up the Pre and Post 2.12. oops..

    • CPU: Ryzen 5 3600
    • GPU: RX580 8GB
    • Resolution: 1920x1080
    • Graphics Setting Played (Low/Medium/High/Epic): Low (tried everything, barely any difference)
    • Map/Layer/Location: Every map really
    • Average FPS on v2.12: 40~
    • Average FPS pre-v2.12: 70+
    • Other Relevant Details: Generally in main bases the FPS is around 100, but as soon as you're on the map it goes down to the median of 40, even below 30 at times.
    • Should be like this!
  • ArdurasArduras Member Posts: 5 Civilian
    • CPU: Ryzen 5800X
    • GPU: GTX 3070 8GB
    • Resolution: 1440p 165hz
    • Graphics Setting Played (Low/Medium/High/Epic):
    • Low, Medium. I get the same FPS within a margin of 5 frames on all setting presets.
    • Map/Layer/Location: Seeding layers mostly, but it's especially egregious on Fallujah.
    • Average FPS on v2.12: 50-70
    • Average FPS pre-v2.12: 90-120 (capped at 120 but it'd fluctuate depending on player count / map)
    • Other Relevant Details:


  • FrodieFrodie Member Posts: 1 Civilian
    • CPU: i7 10700K
    • GPU: 3080 RTX Suprim 10gb
    • Resolution: 3620x2036 and 2560x1440
    • Graphics Setting Played (Low/Medium/High/Epic): High/epic
    • Map/Layer/Location: All maps really
    • Average FPS on v2.12: 50-60
    • Average FPS pre-v2.12: 130+
    • Other Relevant Details: The same result Switching between resolutions and high to low settings.
  • koodookoodoo Member Posts: 1 Civilian
    • CPU: i7 9700k
    • GPU: GTX 2070 Super 8gb
    • Resolution: 1920 x 1080
    • Graphics Setting Played (Low/Medium/High/Epic): Low (tried every setting to see if anything made a difference)
    • Map/Layer/Location: All maps
    • Average FPS on v2.12: 50-75fps
    • Average FPS pre-v2.12: 90-120 fps
    • Other Relevant Details: i get motion sickness from the odd texture hitching? My specs aren't that bad either, can't imagine lower spec players.


  • CinnacoCinnaco Member Posts: 2 Civilian
    edited February 9
    • CPU: i7 8700k @ 5Ghz
    • GPU: 2080Ti
    • Resolution: 4k
    • Graphics Setting Played (Low/Medium/High/Epic): mainly low, only high textures and medium AA
    • Map/Layer/Location: just playing in general, all maps
    • Average FPS on v2.12: 100
    • Average FPS pre-v2.12: 65
    • Other Relevant Details: Some maps are way too bright in lighting, looks really bad. (kokan aasv1 as example). Also getting micro stutters while fps is above 60


  • CinnacoCinnaco Member Posts: 2 Civilian
    • Average FPS on v2.12: 65
    • Average FPS pre-v2.12: 100

    Needs to be like this obviously

  • Free_Flying_FartsFree_Flying_Farts Member Posts: 2 Civilian

    I've got a 1650 and a Ryzen 5 4600h. Before the update I had had problems getting full GPU usage out of this game. The fix for me was to go into the NVIDIA GeForce Experience and use the optimization settings for the game there. This gave me 100% GPU usage. Now, after the update, my GPU usage has gone back down to in the 60% range, and the game itself no longer shows up in the NVIDIA GeForce Experience for optimization. NVIDIA seems to be thinking it's an entirely new game, one that has no optimization settings ready to go for it.

  • Silly_SavageSilly_Savage Member Posts: 3 Civilian
    • CPU: i7 8700k
    • GPU: 1080Ti
    • Resolution: 1440p
    • Graphics Setting Played (Low/Medium/High/Epic): Epic
    • Map/Layer/Location: General
    • Average FPS on v2.12: 60-90
    • Average FPS pre-v2.12: 60-90
    • Other Relevant Details: No noticeable change from pre-v2.12 to v2.12.


  • MiksuMiksu Member Posts: 1 Civilian
    • CPU: i5 9600k
    • GPU: rtx3060
    • Resolution: 1920x1080
    • Graphics Setting Played (Low/Medium/High/Epic): Low
    • Map/Layer/Location: General
    • Average FPS on v2.12: 55-75
    • Average FPS pre-v2.12: 100-120
    • Other Relevant Details: Low graphics look considerably worse on v2.12 versus pre-v2.12 when using resolution scaling and no AA


  • GeebusGeebus Member Posts: 142 ★★
    • CPU: AMD FX 6300
    • GPU: Nvidia 960 2GB
    • Resolution: 1920x1080
    • Graphics Setting Played (Low/Medium/High/Epic): Almost all low with some on medium.
    • Map/Layer/Location: Jensen's Range, Everywhere Else
    • Average FPS on v2.12: 35 FPS w/ heavy stutters (on Jensen's)
    • Average FPS pre-v2.12: 45-50 FPS fairly stable (on Jensen's), ~35 FPS w/ dips to the 20's (in live matches on most maps)
    • Other Relevant Details: I've yet to play on a live match so I don't know what the performance will be like with the new update but I assume it will be around 10-20 FPS less than the Jensen's numbers. When you only get a few frames to begin with losing 10 of them is a pretty big chunk. . .


  • KillerMemestarKillerMemestar Member Posts: 1 Civilian
    • CPU: i7-9750H CPU @ 2.60GHz  2.59 GHz
    • GPU: Nvidia GTX 1660Ti
    • Resolution: 1920x1080
    • Graphics Setting Played (Low/Medium/High/Epic): High, with textures and post-processing on medium
    • Map/Layer/Location: Every map except Jensen's Range
    • Average FPS on v2.12: 40-45
    • Average FPS pre-v2.12: 65-75
    • Other Relevant Details: After this update, the inside of buildings appears super bright; to the point of not even seeing shadows when I am inside. I have also begun experiencing frame drops on all graphics settings, which never happened before.


  • TonyRawTonyRaw Member Posts: 2 Civilian


    • CPU:i7 6700k
    • GPU: gtx 1080
    • Resolution: 1920x1080
    • Graphics Setting Played (Low/Medium/High/Epic): epic/low ( same fps)
    • Map/Layer/Location:every map
    • Average FPS on v2.12: 40-70
    • Average FPS pre-v2.12: 40-70
    • Other Relevant Details: in the fight on the cap is just impossible to fight, too low fps

    Thank you!

  • DEFAULT99DEFAULT99 Member Posts: 2 Civilian

    CPU: i7 4790k no OC

    GPU: Gtx 970 - 4GB no OC

    RAM: 16GB (dual chanel)

    Installed on a sata SSD (crucial mx 500 1tb)

    Resolution: 1080p

    On the current v2.12 my old quad core only uses core 1 and 3 ~ 60% to 80% ,the rest of them hover around 50ish% ( hyperthreading and real cores) - 50% total CPU use, the graphics looks like the soldier forgot his glasses in the base, it look like they might be from the N64 - blurry af low poly, so i can barely distinguish the uniforms and no the sharpening option did not help. ( maibe a LOD engen issue ? )

    Yes i did clear the stupid cash and deleted the squad folder from the appdata directory and no the option to uncap my texture pool didn't change anything unfortunately

    Before the 2.12 update depending on the map i could run the game on medium to high textures everything else on low 60fps on the older maps while on the newer maps 60fps on the lowest settings (only had problems on anvil with the sunrise 30fps on the lowest settings 100% GPU utilisation all the time no matter what i did in v 2.11)

  • Cosit0Cosit0 Member Posts: 1 Civilian
    edited February 10
    • CPU:i5 7500k
    • GPU:gtx 1060 3gb
    • Resolution:1920x1080
    • Graphics Setting Played (Low/Medium/High/Epic):everything low except the AA that had it in "epic
    • Map/Layer/Location:on modified maps v2,12
    • Average FPS on v2.12:40-60
    • Average FPS pre-v2.12:80-100
    • Other Relevant Details:the AA in epic has flickers in some areas, the shadows, structures, ground, walls look blurry and few fine unlike before the update, in general I see everything worse at the same quality and with fps drops
  • LordleLordle Member Posts: 1 Civilian
    edited February 10
    • CPU: R5 2600
    • GPU: GTX 1660Ti
    • Resolution: 1920x1080
    • Graphics Setting Played (Low/Medium/High/Epic): mainly low, AA low and texture is high
    • Map/Layer/Location: Every map
    • Average FPS on v2.12: 30-40
    • Average FPS pre-v2.12: 60-90
    • Other Relevant Details: There is too much light, it hurts my eyes.


  • AltairCreationAltairCreation Member Posts: 1 Civilian
    • CPU: Ryzen 7 3700x (stock clocks)
    • GPU: RX 5700XT (Latest driver)
    • Resolution: 1920x1080 (Full-screen/Borderless)
    • Graphics Setting Played (Low/Medium/High/Epic): (Low/Medium/High/Epic)
    • Map/Layer/Location: Every map, training grounds, jensen range.
    • Average FPS on v2.12: 40-51
    • Average FPS pre-v2.12: 60-80
    • Other Relevant Details: Previous version of the game runs perfectly fine for me during intense firefight or dense location never had a performance drop below 60fps, now with v2.12 after cleared the cache setting and set everything to default which is high I am only hitting 51fps, even tried low, medium, high and epic barely any improvement at epic performance is down to 45fps.
    • This new update just made me totally disappointed as I was looking forward for v2.12 but it was a let down and mostly on performance side instead of a optimization it went on performance downgrade for me, had to quit matches due to poor performance with the new game version.


  • screenfacerscreenfacer Member Posts: 1 Civilian
    • CPU: i9 12900k
    • GPU: RTX 3080Ti
    • Resolution: 3840x2160x144 (Fullscreen/Gsync/Vsync)
    • Graphics Setting Played (Epic w/ Screen Space Occlusion Off)
    • Average FPS on v2.12: 66+
    • Average FPS pre-v2.12: 140+ (Including Fallujah)
    • Other relevant details: The community would kindly ask that you roll back the patch and re-release it when its ready; it doesn't help that people complained about this in the pre-release builds and you still released it
  • Combina2Combina2 Member Posts: 1 Civilian
    • CPU: AMD R5 3400G
    • GPU: GTX 1650 ventus xs oc 4gb
    • Resolution: 1366X768 (Fullscreen)
    • Graphics Setting Played (Low/Medium/High/Epic): mainly low and texture is high
    • Map/Layer/Location: Every map
    • Average FPS on v2.12: 15-20
    • Average FPS pre-v2.12: 30-40
    • Other Relevant Details: Just unplayable in base and in middle of the map
  • RootRoot Member Posts: 1 Civilian
    • CPU: i7-8700k
    • GPU: RTX 2060 Super KO
    • Resolution: 1440p
    • Graphics Setting Played (Low/Medium/High/Epic): Epic (contact shadows OFF & particles to LOW)
    • Map/Layer/Location: ALL maps
    • Average FPS on v2.12: 30-40, with drops to 15-20
    • Average FPS pre-v2.12: 85-100 (Fallujah was 120 for me just for an example!)
    • Other Relevant Details: None of the graphical changes seem to actually make a difference even when you select them. I changed to LOW and got the same performance as EPIC. It stutters and freezes and drops in FPS consistently constantly. Game is completely unplayable right now.
  • xxNoobMasterxxxxNoobMasterxx Member Posts: 1 Civilian
    edited February 10
    • CPU: AMD Ryzen 7 3700x 8 core (16CPUs) ~4.1GHz
    • GPU: Nvidia RTX 2070 Super
    • Resolution: 1920x1080 (Full-screen/Borderless)
    • Graphics Setting Played (Low/Medium/High/Epic): Everything is on Low, except textures (Medium)
    • Map/Layer/Location: ALL maps
    • Average FPS on v2.12: 50-60 fps (47-50 fps when full combat, mortars, tanks, explosions, etc....)
    • Average FPS pre-v2.12: 50-70 fps (37-50 fps when full combat, mortars, tanks, explosions, etc....)
    • Other Relevant Details: There was no background apps whatsoever, only discord. Game still running low. Pc has 16GB, DX 12. If I set the graphics setting everything is on High, I would still get 50 to 60 fps, but might drop to 30fps when in combat.


  • wikebondwikebond Member Posts: 1 Civilian
    • CPU: Ryzen 3500
    • GPU: Nvidia 1050 Ti 4GB
    • Resolution: 1920x1080
    • Graphics Setting Played (Low/Medium/High/Epic): Low
    • Average FPS on v2.12: 20-50 (When open optic 20-40)
    • Average FPS pre-v2.12: 40-70


  • PandafoodPandafood Member Posts: 1 Civilian

    CPU: i7-6700

    GPU: GTX 1050 Ti 4GB

    Resolution: 1920x1080

    Graphics Setting Played: Medium before update, low after

    Average FPS on v2.12: 20-40

    Average FPS pre-v2.12: 40-60

  • womblediehardwomblediehard Member Posts: 1 Civilian
    • CPU: Ryzen 5 1600X 4.00GHZ
    • GPU: AMD Vega 56 8GB
    • Resolution: 1920x1080
    • Windows 10 Pro Version
    • Graphics Setting Played (Low/Medium/High/Epic): Low (tried everything, barely any difference)
    • Map/Layer/Location: Every map really
    • Average FPS on v2.12: 100+
    • Average FPS pre-v2.12: 30-70+
    • Falujha was way the worst map on terms of performance being 25-30 FPS on the latest version of Squad. Previous to that I was getting 70-100+ on that map on the previous version.
    • The latest patch has basically tanked a lot of my gaming performance that it is not enjoyable what so ever OWI.
    • Thank you.


  • IAmTheLiqourIAmTheLiqour Member Posts: 1 Civilian
    • CPU: i5-9600KF 6/6
    • GPU: RTX 3060Ti 8 GB
    • Resolution: 1440p
    • RAM: DDR4 16GB, dual channel
    • Windows 10 Pro Version
    • Graphics Setting Played (Low/Medium/High/Epic): High/Medium/Low (almost no difference, despite pretty hard tweaks!)
    • Map/Layer/Location: All maps after I managed to play after update
    • Average FPS on v2.12: 40-60
    • Average FPS pre-v2.12: 80-100
    • According to MSI Afterburner my GPU did not exceeded ~45% load on 2.12 maps, cpu works a bit harder, but it is still not getting above ~70%. All temps confirm it since neither cpu nor gpu heats at all, so they really seem to not be stressed at all... But the frames went bad, I tried a lot of Graphics settings tweaks (incl. changing resolution to 1080p or lowering the resolution scaling) but it seems to affect overall performance really, really low, almost unnoticeable. I really enjoy new look of Gorodok and Yeho, but damn, I barely can play :D PLS HALP!
  • HovoHovo Member Posts: 2 Civilian
    • - CPU: Intel(R) Core(TM) i5-8400
    • - GPU: Nvidia GTX 1660Ti
    • - RAM : DDR4 16GB, dual channel
    • - Resolution : 1920x1080
    • - Graphics Setting Played (Low/Medium/High/Epic) : Everything on low.
    • - Map/Layer/Location : Every map.
    • - Average FPS on v2.12 : 45-60
    • - Average FPS pre-v2.12 : 80-110
    • - After this update, the inside of buildings appears super bright; to the point of not even seeing shadows when I am inside. I have also begun experiencing frame drops on all graphics settings, which never happened before. I swear on God the performance and the quality graphics was so much better for me PRE v12.12. Please FIX it because i love SQUAD but i can't play under these conditions.


  • HovoHovo Member Posts: 2 Civilian
    • - CPU: Intel(R) Core(TM) i5-8400
    • - GPU: Nvidia GTX 1660Ti
    • - RAM : DDR4 16GB, dual channel
    • - Resolution : 1920x1080
    • - Graphics Setting Played (Low/Medium/High/Epic) : Everything on low.
    • - Map/Layer/Location : Every map.
    • - Average FPS on v2.12 : 45-60
    • - Average FPS pre-v2.12 : 80-110
    • - After this update, the inside of buildings appears super bright; to the point of not even seeing shadows when I am inside. I have also begun experiencing frame drops on all graphics settings, which never happened before. I swear on God the performance and the quality graphics was so much better for me PRE v12.12. Please FIX it because i love SQUAD but i can't play under these conditions.
    • - OTHER DETAIL : As as player in low graphics i notice the low graphics look is considerably worse on v2.12 and was much better on PRE v12.12.


  • WidgetWidget Member Posts: 1 Civilian
    • CPU: Ryzen 5 3600
    • GPU: GeForce GTX 1060 6GB
    • Resolution: 1920x1080
    • Graphics Setting Played (Low/Medium/High/Epic): Medium/High
    • Map/Layer/Location: Every map
    • Average FPS on v2.12: 30-40, drops to 20 looking at specific direction
    • Average FPS pre-v2.12: 55-60, drop down to 30-35 at specific direction on 1 or 2 maps
    • Other Relevant Details: On Fallujah it's totally bad. On other maps it depens on direction of looking. I saw that scoping long range mountains drops FPS down to 20.


This discussion has been closed.