v2.12 Performance Reporting

With the release of Squad v2.12 we want to get an idea of how the update is performing on a wide range of systems. Please report your performance below along with your PC specs, and what you are experiencing.
The more details that our player base provides the more the development team can get a full picture on how v2.12 is performing live in the community.
Useful Information:
- CPU:
- GPU:
- Resolution:
- Graphics Setting Played (Low/Medium/High/Epic):
- Map/Layer/Location:
- Average FPS on v2.12:
- Average FPS pre-v2.12:
- Other Relevant Details:
Thank you!
Tagged:
0
This discussion has been closed.
Comments
CPU: AMD Ryzen 9 3950X 16-Core Proccessor 3.49 GHz
GPU: NVIDIA GeForce RTX 2080 SUPER
Resolution: 1920x1080
Graphics settings played: Low/off everything
Map/Layer/Location: Every map so far (Not just Yeho and Gorodok)
Average FPS on v2.12: 50-70 (I dont even want to mention fighting on the cap. I drop to an average of 30 FPS)
Average FPS pre-v2.12: 90-110
Other relevant details: Many players have had the same issue. My FPS has halved, and it has just become a pain to play. This is not optimized what so ever, and considering Squads rather small player base, this is going to be a very devastating update.
Needs to be like this obviously
I've got a 1650 and a Ryzen 5 4600h. Before the update I had had problems getting full GPU usage out of this game. The fix for me was to go into the NVIDIA GeForce Experience and use the optimization settings for the game there. This gave me 100% GPU usage. Now, after the update, my GPU usage has gone back down to in the 60% range, and the game itself no longer shows up in the NVIDIA GeForce Experience for optimization. NVIDIA seems to be thinking it's an entirely new game, one that has no optimization settings ready to go for it.
Thank you!
CPU: i7 4790k no OC
GPU: Gtx 970 - 4GB no OC
RAM: 16GB (dual chanel)
Installed on a sata SSD (crucial mx 500 1tb)
Resolution: 1080p
On the current v2.12 my old quad core only uses core 1 and 3 ~ 60% to 80% ,the rest of them hover around 50ish% ( hyperthreading and real cores) - 50% total CPU use, the graphics looks like the soldier forgot his glasses in the base, it look like they might be from the N64 - blurry af low poly, so i can barely distinguish the uniforms and no the sharpening option did not help. ( maibe a LOD engen issue ? )
Yes i did clear the stupid cash and deleted the squad folder from the appdata directory and no the option to uncap my texture pool didn't change anything unfortunately
Before the 2.12 update depending on the map i could run the game on medium to high textures everything else on low 60fps on the older maps while on the newer maps 60fps on the lowest settings (only had problems on anvil with the sunrise 30fps on the lowest settings 100% GPU utilisation all the time no matter what i did in v 2.11)
CPU: i7-6700
GPU: GTX 1050 Ti 4GB
Resolution: 1920x1080
Graphics Setting Played: Medium before update, low after
Average FPS on v2.12: 20-40
Average FPS pre-v2.12: 40-60