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Bring back: 1 "Draw distance - Epic + FXAA"; 2 "FOB meta from Beta 19"; 3 "Heli flight model v1"/

AlabamaAlabama Member Posts: 2 Civilian

First of all - graphical fidelity at 1080p max settings!

AA is the first part of a problem, now only TAA is available, witch blend several frames together and introduce ghosting effect + blurriness. Before v2 update, FXAA was available as an option. FXAA was less blurry and without ghosting effect.

Draw distance is the second part of the problem, further textures just looks like "sprites" from "Doom", and don't matter how far you go with resolution or upscale!

You can set draw distance from 0 to 4 in UE4, DEVs fixed it somewhere near 2. Previously that slider was available in game settings.

Draw distance - epic /// hi-res textures render further, and you don't see low res equivalent!

Second - New FOB-HAB meta removed a lot flexibility for TACTICAL maneuvers, now it looks like two walls going against each other + actual points now less important than HAB.

Previously SLs could dramatically change battle with fast placing of HABs(so called Tactical moves), because this game is all about actual objectives, NOT defending HAB!

Third, but not least, V2 flight model is too wrong! Now it feels like an air hockey. Too loose handling + in order to stop quick, you need to perform crazy 90 degree J-hook, simple plane-like landing now just impossible to perform, because you cannot loose speed by momentum. V1 flight model was already good, stable and close to reality enough!

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Comments

  • GeebusGeebus Member Posts: 90 ★★

    AA is the first part of a problem, now only TAA is available, witch blend several frames together and introduce ghosting effect + blurriness. Before v2 update, FXAA was available as an option. FXAA was less blurry and without ghosting effect.

    That is what I want more than anything. The ghosting makes the setting entirely unusable.

  • EcchiRevengeEcchiRevenge Member Posts: 181 ★★

    Apply CAS to TAA

  • AlabamaAlabama Member Posts: 2 Civilian

    Apply CAS to TAA - that`s not sufficient, because draw distance is low (low quality LODs pop up into your face), means blurry textures in the fist place! Then you add blurriness further by TAA, even with CAS(artificial sharpness), FXAA don`t have ghosting problems + built in sharpness filter. Without AA game look too much pixilated, like shadier failure, although this has never been a problem before. In v1.8 everything looked good without AA.

  • EcchiRevengeEcchiRevenge Member Posts: 181 ★★

    There is no draw distance setting anymore and I don't recall that ever having anything to do with texture. (if your texture is blurry at range, AF x16)


    You need to play with TAA settings(reduce number of samples, and "quality," for example).

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