Capture zone scaling and the HAB changes
Capture zone scaling (capture speed will now scale with the number of players in a capture zone): Hahahahahahahaahahahaha omg. The community of those who are around for years and understand the game like the tickets of a vehicle, FOB, capture point and so one, the full package. Are asking themself and this came up Sunday the last time when I played, is somebody deliberately sabotaging this game because that is how it looks to those people. And sadly I agree. To the idiosety of a change than. So you dont want us to respond to a change on the map or what. Even when this is exsacly why SL play. You see what is happening you know you have the time to repond and you respond. So you pay atention to what is happening see that the defense point is getting captured and you know that that will cap in 4 min. You know that in 2 min you will be close to the point with a set up HAB you need 30 secends to clash with the enemy so you have 1 min 30 to stop the cap which is realistic. But now in the proces a nother enemy squad gets on the point and you cant stop the cap eny more and some how this shood be funn ? You dont understand aperently that to make decisions you need stable parameters and not changing parameters. And it matters when the enemy caps or not because they gain 60 tickets which outsets the game, because it is enought to capture the next point. And by the way we were saying you need to chane the tickets from 30/30 to min 60/10 or 20 and you needed 2-3 years for it, WTF ?.
HAB changes: Let's be brief. We are starting to say not desaible HAP but jamm the HAB. Because this is what your chane did. It shood make you fight for a HAB more but the reality is SWAT surounds your house and you give up. The enemy is comming with 2 squads and they clash 80 - 70 m and no one is alowed to spawn. And the best was how you layered the change with the 10 m distances. Do you understand that 50 m is nothing. The grenade - smoke throw range is 50 m and than you spit and you are at 80 m which means 10 m is 4 steps but some how in 4 steps you need one or x people less to jamm the HAB. And than you want to be taken seriusly ? So we are insane and rather to stop the c4 damaging the radio we develep a nother system that makes it les of a **** f.... When in reality in a team oriented game this shood never be alowed that one or two engineers can and do offset a whole game by deliting the FOB - FOBS which with spawning alows you to defend - attack - influence a area.
GOD help us sinners !