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[BAJA] Baja Boys

therealDuplextherealDuplex Member Posts: 12 ★★
edited September 2021 in Hosting Support

For appeals, chillin' with the community, and the most up-to-date information, join our discord:


Server(s):

Baja Boys Invasion 24/7


SQUAD RULES

Rule 1: Chill. We promote strategy and coordination on our server. Some people will prefer casual play styles while others are intense as can be. Work together, we are all capable of doing so.

Rule 2: Discrimination and derogatory slurs are strictly prohibited. Toxicity, harassment, bullying, and related actions are subject to extreme punishment. Race baiting will lead to a permanent ban. Refrain from political chat/squad names.

Rule 3:Friendly fire is common and often unintentional. Please apologize for teamkills whenever possible in [ALL] chat. Intentional teamkills and teamkills followed by disconnects are punishable. Sabotage and trolling are also subject to punishment.

Rule 4: Cheating and glitching are strictly prohibited. Purposely exploiting the game’s flaws and seizing an unfair advantage ruins everyone’s fun, and are consequently banned for. Ghosting is bannable and is defined as giving any information, i.e. friendly positions, HAB locations, and armor locations, whether the information is true or false or switching teams to attack a location using info from the team you were previously on.

Note: Heli ramming is considered sabotage. Do NOT heli ram.

Rule 5: Main camping is not allowed. Do not engage within 400m of friendly or enemy main. Do not enter within 400m of the enemy main EVER. Admins will take action to avoid main camping. Consistently engaging around the 400m mark, will lead to a ban.

NOTE: If the point is close enough to the main, we will change the main protection zone to 150m.

NOTE: If you are inciting engagements within 400m of a main, you are main camping.

NOTE: SUMARI HAS NO MAIN PROTECTION RULES.

Rule 6: Crewman vehicles require at least TWO crewman in the vehicle BEFORE leaving main besides the RWS Bulldog. Crewman vehicles can be claimed for FIRST LIFE of the vehicle via naming your squad for that vehicle. All vics after death are first come first serve. Tanks are limited to ONE SQUAD. That means ONE SQUAD PER ONE TANK. One squad cannot claim TWO TANKS. Do not over-claim other Squads (Do not take vehicles they have claim for)

NOTE: One squad can not take multiple crewman vehicles.

NOTE: Heli Squads have claim ALL game unless an admin believes the person is wanting to play on a test range/gunship and does not help the team.

NOTE: NAMING YOUR SQUAD ARMOR DOES NOT COUNT. It needs to be specifically named for the vehicle you are taking. For example, it could be named IFV or BTR.

NOTE: Emplaced/boxed in vehicles only need one crewman. For emplaced vehicles, they need to be boxed in on three sides and unable to move. Otherwise it is not emplaced and action can be taken to prevent one-manning.

Rule 7: FULL (9 man) infantry squads have priority claim to ONE LOGI all game. No one squad is allowed to have more than one logi unless the team permits it.

Rule 8: Squad leads can kick for any (non-malicious or rule breaking) reason. Squad leads need a mic and kit. Infantry squads cannot be locked IF there is no room for anyone else to join a squad.

NOTE: Squad baiting will lead to a ban. Do not create a squad just to get a certain kit other than squad lead or leave instantly after creating the squad.

Rule 9: Mic spam (at any point) isn’t allowed. Loud noises and music falls under this one.

Rule 10: Use of the unarmed kit counts as trolling/sabotage.

NOTE: All rules are subject to change based on staff and community feedback. Thanks for playing Baja Boys.

Rule 11: Any action deemed harmful to the server/community may result in a PERMANENT removal from the BAJA community


SEEDING RULES

BOTH TEAMS IGNORE POINTS AND SKIRMISH AT AL KHORA ON AL BASRAH

We are able to seed on CAF Basrah v1, v2, and v3 but the concept will remain the same

Defending team will FOB Al Khora, Attacking team will set up an attack FOB just north of Al Khora and no mortars will be used.

LOGISTICS VEHICLES ONLY! No crewman vehicles AT ALL. Scout vics may ONLY be emplaced.

DO NOT DIG DOWN HABS OR RADIOS! The only objective is to fight until the server reaches 36 players

SEEDING RULES CAN BE CHANGED BASED ON ADMIN DISCRETION Don't fight the change if the admins are enforcing it


List of maps with SH (shortmain) rule enabled is in the discord.

Comments

  • therealDuplextherealDuplex Member Posts: 12 ★★
    edited April 2022

    UPDATED SQUAD RULES (4/21/22)

    Most up-to-date rules will always be in the discord: https://discord.gg/bajaboys


    Rule 1: Chill. We promote strategy and coordination on our server. Some people will prefer casual play styles while others are intense as can be. Work together, we are all capable of doing so.


    Rule 2: Discrimination and derogatory slurs are strictly prohibited. Toxicity, harassment, bullying, and related actions are subject to extreme punishment. Race baiting will lead to a permanent ban. Refrain from political chat/squad names.


    Rule 3:Friendly fire is common and often unintentional. Please apologize for teamkills whenever possible in [ALL] chat. Intentional teamkills and teamkills followed by disconnects are punishable. Sabotage and trolling are also subject to punishment.


    Rule 4: Cheating and glitching are strictly prohibited. Purposely exploiting the game�s flaws and seizing an unfair advantage ruins everyone�s fun, and are consequently banned for. Ghosting is bannable and is defined as giving any information, i.e. tickets, friendly positions, HAB locations, and armor locations, whether the information is true or false or switching teams to attack a location using info from the team you were previously on.


    Note: Heli ramming is considered sabotage. Do NOT heli ram.


    Rule 5: Main camping is not allowed. Do not engage within 400m of friendly or enemy main. Do not enter within 400m of the enemy main EVER. Admins will take action to avoid main camping. Consistently engaging around the 400m mark, will lead to a ban.


    NOTE: If the point is close enough to the main, we will change the main protection zone to 150m, still don't place mines within 400 of the main while short main is called.


    NOTE: If you are inciting engagements within 400m of a main, you are main camping.


    NOTE: SUMARI HAS NO MAIN PROTECTION RULES.


    NOTE: Skirmish layers have a main protection of 150m.

    Rule 6: Crewman vehicles require at least TWO crewman in the vehicle BEFORE leaving main besides the RWS Bulldog. Crewman vehicles can be claimed for FIRST LIFE of the vehicle via naming your squad for that vehicle. All vics after death are first come first serve. Tanks are limited to ONE SQUAD. That means ONE SQUAD PER ONE TANK. One squad cannot claim TWO TANKS. Do not over-claim other Squads (Do not take vehicles they have claim for)


    NOTE: One squad can not take multiple crewman vehicles.


    NOTE: Heli Squads have claim ALL game unless an admin believes the person is wanting to play on a test range/gunship and does not help the team.


    NOTE: NAMING YOUR SQUAD ARMOR DOES NOT COUNT. It needs to be specifically named for the crewman vehicle you are taking. Such as BTR 82, BTR 80, LAV 6, LAV 3, 510, CTAS, etc. One exception is to claim a tank, you may name your squad tank (due to simplicity) and you will have the claim.


    NOTE: Emplaced/boxed in vehicles only need one crewman. For emplaced vehicles, they need to be boxed in on three sides and unable to move. Otherwise it is not emplaced and action can be taken to prevent one-manning.


    NOTE: Attack Helis are to be treated as a crewman vehicle and require 2 pilots to operate in the field, as well as the aforementioned claim rules.


    NOTE: Mobile arty is allowed to be one manned, yet rushing it into the frontline will be considered asset wasting


    Rule 7: FULL (9 man) infantry squads have priority claim to ONE LOGI all game. No one squad is allowed to have more than one logi unless the team permits it.


    Rule 8: Squad leads can kick for any (non-malicious or rule breaking) reason. Squad leads need a mic and kit. Infantry squads cannot be locked IF there is no room for anyone else to join a squad.


    NOTE: Squad baiting will lead to a ban. Do not create a squad just to get a certain kit other than squad lead or leave instantly after creating the squad.


    NOTE: ALL heli pilots must have a SL kit. Do not fly a heli if you are not able to have direct communication with command chat.


    Rule 9: Mic spam (at any point) isn�t allowed. Loud noises and music falls under this one.


    Rule 10 Use of the unarmed kit counts as trolling/sabotage.


    Rule 11: Any action deemed harmful to the server/community may result in a PERMANENT removal from the BAJA community


    DISCLAIMER All rules are subject to change based on staff and community feedback. Thanks for playing Baja Boys.




    **SEEDING RULES**


    **BOTH TEAMS IGNORE POINTS AND SKIRMISH AT AL KHORA ON AL BASRAH**


    We are able to seed on CAF Basrah v1, v2, and v3 but the concept will remain the same


    Defending team will FOB Al Khora, Attacking team will set up an attack FOB just north of Al Khora and no mortars will be used.


    **LOGISTICS VEHICLES ONLY!**No crewman vehicles AT ALL. Scout vics may ONLY be emplaced.


    **DO NOT DIG DOWN HABS OR RADIOS!** The only objective is to fight until the server reaches 36 players


    **SEEDING RULES CAN BE CHANGED BASED ON ADMIN DISCRETION** Don't fight the change if the admins are enforcing it


    Short Main Layers/Points:

    Fool's Road Invasion V1

    Narva Invasion V1 (FOR ONLY THE LAST CAP)

    Narva Invasion V2 (FOR ONLY THE FIRST CAP)

    Chora Invasion V1 (FOR ONLY LAST CAP)

    Chora Invasion V2 (FOR ONLY LAST CAP)

    Kokan Invasion V1

    Lashkar Valley Invasion V1 CAF (FOR ONLY THE FIRST CAP)

    Al Barash Invasion V2 (FOR ONLY THE LAST CAP IF IT ENDS AT SUBURBS)

    Fallujah Invasion V2 (FOR ONLY THE FIRST CAP IS ON REFUGEE CAMP)

    Fallujah Invasion V1 (FOR ONLY THE LAST CAP)

    Fallujah Invasion V3 (FOR FIRST AND LAST CAP)

    Mestia Invasion V1 (FOR ONLY THE FIRST CAP)

    Mestia Invasion V2 (FOR LAST AND FIRST CAP)

    CAF Fallujah Invasion V1 (FOR ONLY THE FIRST CAP IF IT'S ON ASKARI OUTSKIRTS & THE LAST CAP IF IT'S ON TV STATION)

  • therealDuplextherealDuplex Member Posts: 12 ★★

    UPDATED SQUAD RULES (3/17/23)

    Most up-to-date rules will always be in the discord: https://discord.gg/bajaboys


    Rule 1: Chill. We promote strategy and coordination on our server. Some people will prefer casual play styles while others are intense as can be. Work together, we are all capable of doing so.


    Rule 2: Discrimination and derogatory slurs are strictly prohibited. Toxicity, harassment, bullying, and related actions are subject to extreme punishment. Race baiting will lead to a permanent ban. Refrain from political chat/squad names.


    Rule 3:Friendly fire is common and often unintentional. Please apologize for teamkills whenever possible in [ALL] chat. Intentional teamkills and teamkills followed by disconnects are punishable. Sabotage and trolling are also subject to punishment.


    Rule 4: Cheating and glitching are strictly prohibited. Purposely exploiting the game's flaws and seizing an unfair advantage ruins everyone's fun, and are consequently banned for. Ghosting is bannable and is defined as giving any information, i.e. tickets, friendly positions, HAB locations, and armor locations, whether the information is true or false or switching teams to attack a location using info from the team you were previously on.


    Note: Heli ramming is considered sabotage. Do NOT heli ram.


    Rule 5: Main camping is not allowed. Do not engage in or out of a FOB creation mark of friendly or enemies main FLAG. DO NOT enter the enemy's main when it is full main. Once short main is called by the staff, the main is defined as the inner circle of the FOB creation mark. DO NOT PLACE MINES ANYWHERE WITHIN THE FOB CREATION CIRCLE. Consistently engaging around the FOB creation mark, will lead to a ban. Admins will take action to avoid main camping.


    NOTE: If the point is close enough to the main, we will change the main protection zone to 150m, still don't place mines within 400 of the main while short main is called.


    NOTE: If you are inciting engagements within 400m of a main, you are main camping. 


    NOTE: SUMARI HAS NO MAIN PROTECTION RULES. 


    NOTE: Skirmish layers have a main protection of 150m.

    Rule 6: Crewman vehicles require at least TWO crewman in the vehicle BEFORE leaving main besides the RWS Bulldog. Crewman vehicles can be claimed for FIRST LIFE of the vehicle via naming your squad for that vehicle. All vics after death are first come first serve. Tanks are limited to ONE SQUAD. That means ONE SQUAD PER ONE TANK. One squad cannot claim TWO TANKS. Do not over-claim other Squads (Do not take vehicles they have claim for) 


    NOTE: One squad can not take multiple crewman vehicles.


    NOTE: Heli Squads have claim ALL game unless an admin believes the person is wanting to play on a test range/gunship and does not help the team.


    NOTE: NAMING YOUR SQUAD ARMOR DOES NOT COUNT. It needs to be specifically named for the crewman vehicle you are taking. Such as BTR 82, BTR 80, LAV 6, LAV 3, 510, CTAS, etc. One exception is to claim a tank, you may name your squad tank (due to simplicity) and you will have the claim.


    NOTE: Emplaced/boxed in vehicles only need one crewman. For emplaced vehicles, they need to be boxed in on three sides and unable to move. Otherwise it is not emplaced and action can be taken to prevent one-manning.


    NOTE: Attack Helis are to be treated as a crewman vehicle and require 2 pilots to operate in the field, as well as the aforementioned claim rules.


    NOTE: Mobile arty is allowed to be one manned, yet rushing it into the frontline will be considered asset wasting


    Rule 7: FULL (9 man) infantry squads have priority claim to ONE LOGI all game. No one squad is allowed to have more than one logi unless the team permits it. 

    Rule 8: Squad leads can kick for any (non-malicious or rule breaking) reason. Squad leads need a mic and kit. Infantry squads cannot be locked IF there is no room for anyone else to join a squad. 


    NOTE: Squad baiting will lead to a ban. Do not create a squad just to get a certain kit other than squad lead or leave instantly after creating the squad.


    NOTE: ALL heli pilots must have a SL kit. Do not fly a heli if you are not able to have direct communication with command chat.


    Rule 9: Mic spam (at any point) isn't allowed. Loud noises and music falls under this one.


    Rule 10: Bans may also be issued for asset wasting, griefing, and trolling. These actions include but are not limited to: wasting friendly vics, wasting friendly resources, digging down friendly radios, use of the unarmed kit.


    Rule 11: Any action deemed harmful to the server/community may result in a PERMANENT removal from the BAJA community


    DISCLAIMER All rules are subject to change based on staff and community feedback. Thanks for playing Baja Boys.


    The following maps will have Short-main (SH) rule enable:

    - Fool's Road Invasion V1

    - Narva Invasion V1 (FOR ONLY THE LAST CAP)

    - Narva Invasion V2 (FOR ONLY THE FIRST CAP)

    - Chora Invasion V1 (FOR ONLY LAST CAP)

    - Chora Invasion V2 (FOR ONLY LAST CAP)

    - Kokan Invasion V1 (FOR FIRST AND LAST CAP) 

    - Lashkar Valley Invasion V1 CAF (FOR ONLY THE FIRST CAP)

    - Al Barash Invasion V2 (FOR ONLY THE LAST CAP IF IT ENDS AT SUBURBS)

    - Fallujah Invasion V2 (FOR ONLY THE FIRST CAP )

    - Fallujah Invasion V1 (FOR FIRST AND LAST CAP)

    - Fallujah Invasion V3 (FOR FIRST AND LAST CAP)

    - Mestia Invasion V1 (FOR ONLY THE FIRST CAP)

    - Mestia Invasion V2 (FOR LAST AND FIRST CAP)

    - CAF Fallujah Invasion V1 (FOR ONLY THE FIRST CAP IF IT'S ON ASKARI OUTSKIRTS & THE LAST CAP IF IT'S ON TV STATION )

    - CAF Al Basrah Invasion V3 (FOR FIRST AND LAST CAP)

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