Map layer customization & various tweaks

Hello, having played Squad now for around 1300 hours, I believe I've got a few relatively simple tweaks that could greatly improve the experience.
- Allow server owners to customize maps with pre-built (not invincible) FOB's, this would really improve the monotonous nature of the layers (especially invasion).
- Grant server owners access to different weather and time of day.
- Make server owners able to define objective areas themselves, this would also reduce the amount of work required from the devs.
- Prevent mines from being dug into rock or asphalt (some sort of material check on placement?), but introduce tamperproofing (cannot be dug up without detonation). With this you'd need to allow .50cal and higher to kill mines.
- Introduce Ai FOB defenders, maincamping is a huge problem in Squad. Requires constant monitoring and intervention, otherwise 2 players will end up camping the entire enemy vehicle arsenal. Right now it's promoting it with the current balance and map layers, it leads to toxic behavior and lone wolfing.
The main job would be to seperate the base maps from the pre-built structures, then load them when you join that layer.
These changes are mainly centered around giving server owners the power to make their servers unique, instead of having all the servers rocking the same small map pool.
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Pretty sure you can do all of that with mods.
Server owners just need to run their own minimod.
While it might be possible to some of these things with mods, it would still be a welcome change to the base game.
I believe that this is somewhat a direction the developers were at one point looking at. Check out this section of the developers' Trello page:
More specifically check out the slideshow that is linked there:
From what you can gather on that last slide, it seems that they were interested in expanding the layer system for much more variability. I was especially interested in the variable geometry of maps. Much like your proposal, one of my first thoughts back when I first saw this long ago was prepositioned defenses of some sort on invasion layers. Especially once the maps get reworked to incorporate amphibious capabilities, it would certainly be interesting to see the potential for important bridges to be blown up or otherwise unusable. Simple things like the variable positions of road blocks or wrecked vehicles that are already common to most maps could go a long way towards changing them up for the better.
This is a big step towards bettering the Squad experience, I hope that they manage to pull it off^^
The way they currently handle maps are a bit of a mess, as they acknowledge in the doc you linked.
Guess this boils my post down to: "I would like it now, please" and "pls fix the angry rocks".