Commander Teamkill Rework
As someone who regularly plays in the Commander role, this issue NEEDS fixing.
Tactical abilities such as creeping barrage can be game changing to allow an objective to be captured or deny enemy pushes. This presents a risk that if friendlies are near team killing can take place. Today I was playing and called in artillery 200m ahead of a friendly push, I made it clear over Command Comms that this was going on, however, some people ran a bit hastily and were killed. The failure came as one SL failed to communicate and didn't tell his team mates to hold off. This resulted in me being kicked from the game.
This is now the 6th time this has happened to me, meaning I am restricted to using these useful assets in less useful places, as I don't wish to continue to be kicked.
Solution? Maybe increase the TK count on these abilities. This opens room for abuse, however, it's easy for a commander to be voted out very quickly which somewhat prevents this.
People playing commander and using assets available to the team should not be scared of non-intentional TKs due to someone else's inability to not run towards ARTILLERY that is loud and very visible.