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Open Modding Event - Phase 1

[Deleted User][Deleted User] Vancouver, B.C.Posts: 0 ★★★

Good day squaddies,

Over the last couple of weeks, you may have noticed that we have allowed some licensed servers to run modifications as part of their server license; you may even have joined them a couple of times to see what was going on. These tests were part of a testing phase to see what kind of effect this may have if we were to open this for all licensed servers.

Today we will see that test taken to a new limit by allowing all current server license holders to apply modifications to their server so their communities can experience a whole new side to Squad.

For too long now, the modding community’s efforts have been relegated to the Custom Server Browser or had to go through an arduous process to receive whitelisting to allow their mods to be run within the main server browser. As Squad itself is the spiritual successor to a mod project, it hasn’t sat well with parts of the team that modifications would be restricted in this manner. So, we’re going all out and allowing the server owners to freely pick which modifications they may like to play within their servers.

The Open Modding Event - Phase 1 is planned to run from 10 am PST - 26th May 2021 until 2nd June 2021, though if we see an unexpected technical outcome, we may have to close the event prematurely. If this does occur, we will inform you as soon as possible.

To ensure you can see which servers are running a modification, make sure you have enabled the “Show Modded Servers” filter when in the server browser. This will show a Wrench icon next to the server name to inform you that the server is running a modification. If you select a server and do not have the required mod, this should download in the background before allowing you to enter. However, it is strongly advised to visit the Steam Workshop pages of any mods you have tried for complete information and ways for you to feedback to these modding teams to let them know what you think of their work so far.

Following the event, we will be issuing a survey to gather your feedback but make sure you are also following our Squad socials throughout the week as we will be showcasing some of the mods and perhaps which servers are running them at the time.

Before we sign off, there are two Known Issues that people should be aware of:

  1. Infinite loading animation (running man) when joining a round: This happens when a mod is downloaded in-game, and the player immediately joins a server running the mod with a layer that's using a custom faction setup. The player just needs to restart their game once, and this will resolve the issue for future launches of the game.
  2. "File Mismatch" bug after mod update: This bug happens when a player has an out-of-date version of a mod installed and attempts to join a server using the newer version of the mod. They will be prompted to download the update via in-game but will continue to see a 'file mismatch' message when they attempt to join. For this one, the player must unsubscribe and resubscribe to the mod via the Steam workshop or verify their game files via Steam. The 'File mismatch' error can also be displayed legitimately when a player has a newer version of a mod, but the server runs an older version. In this case, the server requires updating and restarting

A big thank you to the servers that ran as part of the initial testing run, and we look forward to hearing from you all about your new Squad experiences with mods.



  • CR8ZCR8Z Member Posts: 35 ★★

    Which mod is everyone excited to try or have already been enjoying? Looking for some recommendations!

  • [Deleted User][Deleted User] Vancouver, B.C.Posts: 0 ★★★

    Thanks go out to all the server owners, players, and dedicated modding teams that made this event possible! We’ve had a very successful open modding event during the last week!

    At this time we are coming to the scheduled end of the open modding event. Instead of ending today, we're extending the open modding to next Monday June 7th so we all get one more weekend of modded fun together.

    We ask that all licensed servers remove any non-whitelisted mods by Monday 7th June at 12:00PM GMT.

    Before we start lifting restrictions on mods in general, there are a number of issues on our end that need to be addressed, including the following:

    • Stability issues relating to mod versioning.
    • An infinite Loading Screen issue that affects mods with custom factions.
    • An issue where, after downloading a mod through the game client, the game must be restarted in order to access any map layers which come with the mod.
    • An issue where installed mods cannot be updated properly through the game client.

    These were mostly known issues, and this test run gave us an idea of what to expect when we open the floodgates for the real thing. We are currently investigating these issues. 

    The team is very passionate about revisiting another testing phase for modding, followed by another open modding event once the most serious issues have been resolved.

    We want to thank everyone for the time and passion in making this phase of the open modding event a success, we couldn't have done it without you all :)

    Our team has been going over the analytics we have available to us throughout the event and we aim to provide a breakdown of what we learned and discovered from this event and will also be issuing a survey to gauge player feedback from the event. I will share the link once it has been finalized.

    Lastly, please note that as this open modding event comes to an end (for now), that does not mean that mods are no longer playable in Squad! Several servers running mods can be found in the Custom server browser, and there are often events scheduled by their respective communities on their social channels. If you like a particular mod, join their communities to keep track of their progress while we work on the necessary improvements on our end.

  • ColeTrain33ColeTrain33 Member Posts: 1 Civilian

    Just wanted to drop in to express my feelings regarding modding in Squad and in all gaming communities... Mods have been incredibly important in the longevity and replayability of many great games over the past decade, reviving some games entirely, or making a poor game playable, or even enjoyable. I believe that they are the future of many games on the market right now, and that OWI should fully support and embrace the modding community to the best of their abilities. It's great to see the steps already being taken, and I look forward to the future of the game where there are dozens of factions, assets, game modes, and all kinds of other content pushing the game's success forward. Props again, to the Team for considering modded content, and I wish you all success!

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