v4.3 - Removed Ticket Bleed

Removed Ticket Bleed from RAAS layers on all flags except when all flags have been captured (which still has -60 tickets per minute mercy bleed)
I might have just shouted for joy when I read this. I truly hated the ticket bleed system. It causes games to end that have an actual chance of the other team re-grouping and coming back to win.
Thank you, thank you, thank you!
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Oh and a huge shout-out for the server browser / server filter changes!! So it appears we can now connect to the first available server out of a few of them? That is AWESOME! No more getting frustrated when you see a server open up and you've already been waiting in line for a different one and can't get there fast enough.
Without ticket bleed + even lower ticket discrepancy when losing a cap, there's less reason to attack/counter attack.
If ticket bleed is what causes a game to end, that's skill issue.