We need a usable replay system

It is all in the title and link bellow.
------> https://forums.joinsquad.com/discussion/656/we-need-a-usable-replay-system <------
I heard the issue with replay is cheating. Well, maybe you could encrypt the data send to the client ? The server generate a key at start of the match, and give it to the player at the end of the match. That way the player doesn't have access to the replay until the match is ended.
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