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Squad 4.2 Technical Issues Report

OWI_WedgeOWI_Wedge Posts: 40 Admin
edited March 15 in Game Support

Please report new issues with the v4.2 update here using the following format:

Bug Report Template:

  • Version: x.x (check on the main menu, bottom left)
  • Type: Map- the name of the map/Gameplay/Asset/Sound/Visual/Other bug
  • Description: Describe in detail the issue.
  • Screenshots/Video: Please include a screenshot of the issue and/or minimap location if applicable (and youtube/streamable video link if necessary)
  • Reproduction steps: how to reliably reproduce this bug (make sure it's reproducible in an online server, rather than in offline mode)
  • Any Exploit Bugs that are game-breaking should be sent via https://offworldindustries.zendesk.com/hc/en-us
  • Please do not report bugs from the Offline Testing Range.


Comments

  • PrivateMarcusPrivateMarcus Member Posts: 1 Civilian

    Version: squad V4.2.0.113208.348-427.2-SHIPPING

    Type: Direct X 12 / fullscreen crash

    Description: Fullscreen immediately crashes in DirectX12 and i can´t open the game after the crash. I have to delete the folder in AppData\Local\SquadGame and then i can play fullscreen in directx 11 or borderless in directx12. First time i launched it crashed and showed something wrong with the EAC. But that doesnt happen anymore for some reason. I have updated the graphic card driver during troubleshooting. Didn´t help.

    Screenshots/Video: Please include a screenshot of the issue and/or minimap location if applicable (and youtube/streamable video link if necessary) Write: drive . google . com/drive/folders/1EQ9k_DHDCmlNFjavolV-s6Znr2iz42zD?usp=sharing 

    Google drive folder with video of reproduction of error and success with directx11

    Reproduction steps: how to reliably reproduce this bug (make sure it's reproducible in an online server, rather than in offline mode) see video

    UE4 bug reporter:


    LoginId:d4cb63034916b7f7714ead8ffa184028

    EpicAccountId:e55f9ddb898f40c7bb8593003c012a6f


    Fatal error: [File:C:/buildWork/482dc7ffae9b9a8a/UnrealEngine/Engine/Source/Runtime/D3D12RHI/Private/D3D12Util.cpp] [Line: 684] pResource->Map(Subresource, pReadRange, reinterpret_cast<void**>(&pData)) failed at C:\buildWork\482dc7ffae9b9a8a\UnrealEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHIPrivate.h:1181 with error DXGI_ERROR_DEVICE_REMOVED with Reason: 887A002B


    SquadGame

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    kernel32

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  • RIP_SparkyRIP_Sparky Member Posts: 1 Civilian

    Helis flying upside down and sideways, basically everyway a heli is designed NOT to do lol


    https://streamable.com/363grm



  • JaRob15JaRob15 Member Posts: 1 Civilian

    Same problem as others have mentioned.

    Type: Direct X 12 / fullscreen crash

    Description: Fullscreen immediately crashes in DirectX12 and i can´t open the game after the crash.

    LoginId:040537534ffaa21f0118b1a0ab813b5e

    EpicAccountId:302ef1ded86e4d5dab9d1bb64f643beb


    Fatal error: [File:C:/buildWork/482dc7ffae9b9a8a/UnrealEngine/Engine/Source/Runtime/D3D12RHI/Private/D3D12Util.cpp] [Line: 684] pResource->Map(Subresource, pReadRange, reinterpret_cast<void**>(&pData)) failed at C:\buildWork\482dc7ffae9b9a8a\UnrealEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHIPrivate.h:1181 with error DXGI_ERROR_DEVICE_REMOVED with Reason: 887A002B


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    kernel32

    ntdll

  • sparksiesparksie Member Posts: 1 Civilian
    • Version: 4.2.1.113377.353-4.27.2-SHIPPING
    • Type: Black Coast RAASv3 - Graphical + Lighting bug
    • Description: About halfway through this game, a lot of very bright, pixelated rectangles appeared in the sky and illuminated the entire map for the rest of the match.
    • Screenshots/Video:



    • Reproduction steps: No clue; to my knowledge, I hadn't done anything special that caused the issue to begin, and nothing notable seemed to be happening at the time. Sorry I can't be more specific!


  • NagibatorNagibator Member Posts: 15

    Version: 4.2.1.113377.353-4.27.2-SHIPPING

    Type: Visual

    Description: Noisy shadows. Shadows jitter at medium to low settings and with such noise of shadows it is impossible to play. There are too many moving objects on the screen. It becomes too difficult to notice a moving enemy in the midst of this noise. This noise is too distracting. At medium settings, the option to disable these shadows is blocked. We are forced to use high quality shadows and it affects FPS.

    GIF:


  • hAtehAte Member Posts: 3 Civilian

    Version: x.x (cannot check)

    Type: does not start

    Description:

    The game does not start after update.

    Win 7 64b

    GPU NVIDIA 2060 super

    Before update all works fine.


    LoginId:d71e86a143e3fce1e641efaa9ecc7cae

    EpicAccountId:


    Fatal error: [File:C:/buildWork/482dc7ffae9b9a8a/UnrealEngine/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 258] Direct3DDevice->CreateComputeShader((void*)CodePtr, CodeSize, nullptr, Shader->Resource.GetInitReference()) failed at C:/buildWork/482dc7ffae9b9a8a/UnrealEngine/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Shaders.cpp:356 with error E_INVALIDARG


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    kernel32

    ntdll

  • KatzerKatzer Member Posts: 1 Civilian

    Since the Update and i get these weird textures randomly on objects

    And sometimes the emote wheel looks like that.


    I couldn't reproduce it. It randomly appears on every graphic setting. i already verified game files.

  • nikif15nikif15 Member Posts: 2 Civilian

    POV Tracer effect is bugged no matter the weapon tracers are fired from. It can be reproduced easily (just need to fire any weapon with tracers). The tracers from Players Point of View are now flat things that spin on themselves at range and misalligned to the barrel.


  • Viking4212Viking4212 Member Posts: 1 Civilian

    Version: can't get to main menu


    Squad crashes on loading, will not load to main menu. Have reinstalled the game, exact same message upon crashing.


    Fatal error: [File:C:/buildWork/482dc7ffae9b9a8a/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 1209] GameThread timed out waiting for RenderThread after 120.00 secs


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    kernel32

    ntdll

  • KannaKon69KannaKon69 Member Posts: 1 Civilian

    I am not sure if anybody addressed these issues yet but, I'll do it lol.

    Current squad update V4.2.1.113377.353-4.272-SHIPPING

    Tanks may get Permanently disabled and no way to get it to explode/get rid of the remains, Meaning the tank cannot respawn or get destroyed to respawn, I.E. too many IED's or Mines breaks Tanks/other vehicles.

    SDK things I do not know about but I guess there is a bug that modding community's are talking about like Galactic Contention.

    When joining a server that's, for example, 30 mins in, some vehicles or armored cars get destroyed, the remains will not appear on the map and they are invisible to players that joined after it was blown up.

    Also hackers are becoming a problem in the game, I was told recently that EAC is easy to bypass and get into the game, recently we were playing on a desert map and we had a plan to FOB a certian rock to use as a mortar FOB and not even a couple mins into the game, the radio started bleeding out, no enemy was around the FOB Radio and it was bleeding, the hackers also can destroy assets and tanks as they please.

    Sadly I do not have any screenshots of these incidents but im sure some people can back me up on these current issues! As I play more I shall attempt to add screenshots and or game captures! Thanks for Reading and amazing game!!

  • aleksfobos1aleksfobos1 Member Posts: 3 Civilian
    this is the error all the time.
    


  • ThurnusThurnus Member Posts: 2 Civilian

    Version: V4.2.1.113377.353-4.27.2-SHIPPING

    Type: Gameplay/Visual

    Description: With AA turned on, the scope's reticles are incredibly blurry and only stay solid when using a bipod or completely stabilizing the weapon with Ctrl. This doesn't happen when AA is off but the game looks way too choppy without it.

    Screenshots/Video: imgur.com/a/So0gGF

    Reproduction steps: Turn AA on (doesn't seem to matter how many samples or what quality), aim with any scope (AT, weapon, vehicle...), turn AA off for comparison

  • ThurnusThurnus Member Posts: 2 Civilian

    Sorry, the link to the images is imgur.com/a/So0gGFb

  • Playing_FalconPlaying_Falcon Member Posts: 1 Civilian

    Is there a time-estimation of fixing the SDK Mod Tools? I've heard (not a modder myself) that custom textures are not working in mods, such as Galactic Contention and that they can't fix it with current state of Mod Tools.


    Thanks for any information about this topic.

  • donkeymilkdonkeymilk Member Posts: 4 Civilian
    edited March 8
    • Version: V4.2.1.113377.353-4.27.2-SHIPPING
    • Type: Gameplay/Visual
    • Description: Frame stutters every 90 seconds or so. Screen freezes for roughly 1 second between every 60-100 seconds.
    • Screenshots/Video: https://streamable.com/pd7lfu
    • In the clip above, I am dropping off a player via heli and I tell him, "Good luck out there, brother." However, the clip shows visually and auditorily, the frame freeze that occurs for about 1 second by mashing my words together. I have also experienced this as infantry and in armored vehicles, but do not have relevant clips that show it as effectively as the one above. Other players have mentioned that they too experience these "freezes" every 90 or so seconds.
    • Reproduction steps: Any online vanilla server with more than 30 players. Occurs on seed layers as well as normal match layers. DX12 and DX11 both experience these "frame freezes." After viewing this specific footage, it is possible it occurs when a new player joins, but the frequency and cadence in which these stutters happen every 90 or so seconds makes me believe otherwise.

    Thanks for your time.

  • aleksfobos1aleksfobos1 Member Posts: 3 Civilian

    Выкидывает из игры

  • c0ntrol1144c0ntrol1144 Member Posts: 1 Civilian

    I was in a private match (Kamdesh_Invasion_v6 still has a glitched MRH-90 spawn on the north helipad) when I started and stopped a replay recording quickly. After clicking play on the recording the game loads the replay but the camera is somewhere below ground. After sitting at the underground camera for a few seconds, the game crashes. I've attached the replay below, zipped so the forum would play nice.


    Assertion failed: IsValid() [File:C:\buildWork\482dc7ffae9b9a8a\UnrealEngine\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 879]


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