Squad 4.2 Technical Issues Report

Please report new issues with the v4.2 update here using the following format:
Bug Report Template:
- Version: x.x (check on the main menu, bottom left)
- Type: Map- the name of the map/Gameplay/Asset/Sound/Visual/Other bug
- Description: Describe in detail the issue.
- Screenshots/Video: Please include a screenshot of the issue and/or minimap location if applicable (and youtube/streamable video link if necessary)
- Reproduction steps: how to reliably reproduce this bug (make sure it's reproducible in an online server, rather than in offline mode)
- Any Exploit Bugs that are game-breaking should be sent via https://offworldindustries.zendesk.com/hc/en-us
- Please do not report bugs from the Offline Testing Range.
Tagged:
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Comments
Version: squad V4.2.0.113208.348-427.2-SHIPPING
Type: Direct X 12 / fullscreen crash
Description: Fullscreen immediately crashes in DirectX12 and i can´t open the game after the crash. I have to delete the folder in AppData\Local\SquadGame and then i can play fullscreen in directx 11 or borderless in directx12. First time i launched it crashed and showed something wrong with the EAC. But that doesnt happen anymore for some reason. I have updated the graphic card driver during troubleshooting. Didn´t help.
Screenshots/Video: Please include a screenshot of the issue and/or minimap location if applicable (and youtube/streamable video link if necessary) Write: drive . google . com/drive/folders/1EQ9k_DHDCmlNFjavolV-s6Znr2iz42zD?usp=sharing
Google drive folder with video of reproduction of error and success with directx11
Reproduction steps: how to reliably reproduce this bug (make sure it's reproducible in an online server, rather than in offline mode) see video
UE4 bug reporter:
LoginId:d4cb63034916b7f7714ead8ffa184028
EpicAccountId:e55f9ddb898f40c7bb8593003c012a6f
Fatal error: [File:C:/buildWork/482dc7ffae9b9a8a/UnrealEngine/Engine/Source/Runtime/D3D12RHI/Private/D3D12Util.cpp] [Line: 684] pResource->Map(Subresource, pReadRange, reinterpret_cast<void**>(&pData)) failed at C:\buildWork\482dc7ffae9b9a8a\UnrealEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHIPrivate.h:1181 with error DXGI_ERROR_DEVICE_REMOVED with Reason: 887A002B
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Helis flying upside down and sideways, basically everyway a heli is designed NOT to do lol
https://streamable.com/363grm
Same problem as others have mentioned.
Type: Direct X 12 / fullscreen crash
Description: Fullscreen immediately crashes in DirectX12 and i can´t open the game after the crash.
LoginId:040537534ffaa21f0118b1a0ab813b5e
EpicAccountId:302ef1ded86e4d5dab9d1bb64f643beb
Fatal error: [File:C:/buildWork/482dc7ffae9b9a8a/UnrealEngine/Engine/Source/Runtime/D3D12RHI/Private/D3D12Util.cpp] [Line: 684] pResource->Map(Subresource, pReadRange, reinterpret_cast<void**>(&pData)) failed at C:\buildWork\482dc7ffae9b9a8a\UnrealEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHIPrivate.h:1181 with error DXGI_ERROR_DEVICE_REMOVED with Reason: 887A002B
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Version: 4.2.1.113377.353-4.27.2-SHIPPING
Type: Visual
Description: Noisy shadows. Shadows jitter at medium to low settings and with such noise of shadows it is impossible to play. There are too many moving objects on the screen. It becomes too difficult to notice a moving enemy in the midst of this noise. This noise is too distracting. At medium settings, the option to disable these shadows is blocked. We are forced to use high quality shadows and it affects FPS.
GIF:
Version: x.x (cannot check)
Type: does not start
Description:
The game does not start after update.
Win 7 64b
GPU NVIDIA 2060 super
Before update all works fine.
LoginId:d71e86a143e3fce1e641efaa9ecc7cae
EpicAccountId:
Fatal error: [File:C:/buildWork/482dc7ffae9b9a8a/UnrealEngine/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 258] Direct3DDevice->CreateComputeShader((void*)CodePtr, CodeSize, nullptr, Shader->Resource.GetInitReference()) failed at C:/buildWork/482dc7ffae9b9a8a/UnrealEngine/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Shaders.cpp:356 with error E_INVALIDARG
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Since the Update and i get these weird textures randomly on objects
And sometimes the emote wheel looks like that.
I couldn't reproduce it. It randomly appears on every graphic setting. i already verified game files.
POV Tracer effect is bugged no matter the weapon tracers are fired from. It can be reproduced easily (just need to fire any weapon with tracers). The tracers from Players Point of View are now flat things that spin on themselves at range and misalligned to the barrel.
Version: can't get to main menu
Squad crashes on loading, will not load to main menu. Have reinstalled the game, exact same message upon crashing.
Fatal error: [File:C:/buildWork/482dc7ffae9b9a8a/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 1209] GameThread timed out waiting for RenderThread after 120.00 secs
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I am not sure if anybody addressed these issues yet but, I'll do it lol.
Current squad update V4.2.1.113377.353-4.272-SHIPPING
Tanks may get Permanently disabled and no way to get it to explode/get rid of the remains, Meaning the tank cannot respawn or get destroyed to respawn, I.E. too many IED's or Mines breaks Tanks/other vehicles.
SDK things I do not know about but I guess there is a bug that modding community's are talking about like Galactic Contention.
When joining a server that's, for example, 30 mins in, some vehicles or armored cars get destroyed, the remains will not appear on the map and they are invisible to players that joined after it was blown up.
Also hackers are becoming a problem in the game, I was told recently that EAC is easy to bypass and get into the game, recently we were playing on a desert map and we had a plan to FOB a certian rock to use as a mortar FOB and not even a couple mins into the game, the radio started bleeding out, no enemy was around the FOB Radio and it was bleeding, the hackers also can destroy assets and tanks as they please.
Sadly I do not have any screenshots of these incidents but im sure some people can back me up on these current issues! As I play more I shall attempt to add screenshots and or game captures! Thanks for Reading and amazing game!!
Version: V4.2.1.113377.353-4.27.2-SHIPPING
Type: Gameplay/Visual
Description: With AA turned on, the scope's reticles are incredibly blurry and only stay solid when using a bipod or completely stabilizing the weapon with Ctrl. This doesn't happen when AA is off but the game looks way too choppy without it.
Screenshots/Video: imgur.com/a/So0gGF
Reproduction steps: Turn AA on (doesn't seem to matter how many samples or what quality), aim with any scope (AT, weapon, vehicle...), turn AA off for comparison
Sorry, the link to the images is imgur.com/a/So0gGFb
Is there a time-estimation of fixing the SDK Mod Tools? I've heard (not a modder myself) that custom textures are not working in mods, such as Galactic Contention and that they can't fix it with current state of Mod Tools.
Thanks for any information about this topic.
Thanks for your time.
Выкидывает из игры
I was in a private match (Kamdesh_Invasion_v6 still has a glitched MRH-90 spawn on the north helipad) when I started and stopped a replay recording quickly. After clicking play on the recording the game loads the replay but the camera is somewhere below ground. After sitting at the underground camera for a few seconds, the game crashes. I've attached the replay below, zipped so the forum would play nice.
Assertion failed: IsValid() [File:C:\buildWork\482dc7ffae9b9a8a\UnrealEngine\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 879]
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