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Simulation and usefulness of MIL (and TMR) reticles

CrimsonMCHCrimsonMCH Member Posts: 1 Civilian

Hi,

I'm not sure if anyone has brought this up, but the MIL readings of scopes and binoculars are not correct. Take the binocular and M110 TMR reticle for example, a man at a range of 330m with a height of 1.7m should read around 5.15MILs in the scope, but in Squad this is not the case. It looks like the scope magnification is way lower than its real-life counterpart, so that the MIL readings does not match the magnification. This would render the ranging formula useless.

BTW do we have evidence that the binocular in question ever used a PSO-1 alike stadiametric rangefinder?

Comments

  • LonedLoned Member Posts: 42 ★★

    I assume this is due to the fact that reticles in Squad are all custom-made to compensate for unrealistic bullet drops.

    Most guns in this game have a 2x gravity modifier (very similar to Battlefield), meaning the bullet drops harder than real life. MIL scopes in this game becomes straight-up BDC scope with numbers corresponding to actual distances.

  • EcchiRevengeEcchiRevenge Member Posts: 506 ★★
    edited January 21

    OWI doesn't have any idea how it works.

    Just like how they got most scope reticles wrong. (extra dot on acog, lacking dot on 1p78)


    The guns have 2.75/2.8x modifier, battlefield is far more realistic than squad in ballistic system.


    Ironic, developers are totally oblivious to realism in a game that's supposed to be realistic.

  • Shaffer_29th_IDShaffer_29th_ID Member Posts: 27

    nice to know

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