First of all - graphical fidelity at 1080p max settings!
AA is the first part of a problem, now only TAA is available, witch blend several frames together and introduce ghosting effect + blurriness. Before v2 update, FXAA was available as an option. FXAA was less blurry and without ghosting effect.
Draw distance is the second part of the problem, further textures just looks like "sprites" from "Doom", and don't matter how far you go with resolution or upscale!
You can set draw distance from 0 to 4 in UE4, DEVs fixed it somewhere near 2. Previously that slider was available in game settings.
Draw distance - epic /// hi-res textures render further, and you don't see low res equivalent!
Second - New FOB-HAB meta removed a lot flexibility for TACTICAL maneuvers, now it looks like two walls going against each other + actual points now less important than HAB.
Previously SLs could dramatically change battle with fast placing of HABs(so called Tactical moves), because this game is all about actual objectives, NOT defending HAB!
Third, but not least, V2 flight model is too wrong! Now it feels like an air hockey. Too loose handling + in order to stop quick, you need to perform crazy 90 degree J-hook, simple plane-like landing now just impossible to perform, because you cannot loose speed by momentum. V1 flight model was already good, stable and close to reality enough!