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IrOnTaXi, December 31, 2015 in Feedback & Suggestions
Love it. Wish it was a tad larger, but I enjoy the epic skirmishes in the valley village area.
The only layer I do not like playing is PAAS. In my opinion, without a squad lock function or proper fire teams, it can be hard to keep organized when 6 flags are in play. It quickly turns into a neutral flag fest. Anyways, my 2 cents.
Oh and what happened to the night layers? Seems servers don't have that in the rotation as much.
This is starting perfectly moderator breaks all three basic rules. :) self modding desmo ;)
Love it. Wish it was a tad larger, but I enjoy the epic skirmishes in the valley village area.The only layer I do not like playing is PAAS. In my opinion, without a squad lock function or proper fire teams, it can be hard to keep organized when 6 flags are in play. It quickly turns into a neutral flag fest. Anyways, my 2 cents.Oh and what happened to the night layers? Seems servers don't have that in the rotation as much.
On sub 72 player it is really hard.
I personally realy enjoyed the southern layout, maybe that just me disliking cqb combat.
invisible wall, can't go down the alley.http://images.akamai.steamusercontent.com/ugc/365155083969239153/94AB057BCE5A15284F9D554173545C21916128BA/**http://images.akamai.steamusercontent.com/ugc/365155083969238724/A2E3876E3FAC612836C215E2200D78363D7C4844/
Hmm... I'm going to blame the thread title then. Feedback is just asking for opinions haha.
invisible wall, can't go down the alley.
There is one more wall south from this position,near compound where the flag is usually,when there is 8+ flags.
Sorry i dont have SS.
But logar is full of invisible walls in this center city
Have found a couple of these around the different maps... please report any you see... and the map location
Dead zone in the capping area at "Arnan Ridge". Please have a look at the cap indicator.https://www.youtube.com/watch?v=2r9bTsMd6QY
Concrete rubble floater. B)
ahah i have the same screenshot :) rubble in tree
yeah...seen a few of these doovas around this map. IronTaxi prolly puts them in on purpose just to see if anyone is paying attention. ;)
More players talking about "invisible walls" on this map in game today. Different location, plus one more that matches a previous post above.
Floating rocks or debris when looking skyward - http://steamcommunity.com/sharedfiles/filedetails/?id=603415077
What Cowboy Chuck found is here too. :)
Can't get in this alley because of collision on a rock on Logar PAAS.
Yesterday (still on 3.11), I encountered a funny version of an invisible wall bug. At some point in the map (see video included), I saw a wall where my teammates saw no wall. They couldn't walk through it, but they didn't see it. To me, just a wall. Some confusion arose as my squadleader could not believe how I failed to see the enemy FOB radio that was right in front of him. I just saw a weird guy shooting into a wall. :D
new invisble wall right there:
New magical stuff going on! :P
Half an invisible wall:
And... an invisible MAGIC STAIRCASE!! :D
Side note on that last thing: the medic's lack of reaction may suggest that he actually SAW a regular staircase there, similar to how I saw a wall that was invisible to others 2 posts above.
Basically what is happening is the randomize script appears to be operating client side, and so everyone is seeing slightly different versions of the same environment. Of course the server has the final say on player positions so that's why you can't pass through those areas even though you see nothing.
The buildings with the half cylinder and nipples on top and have a tunnel essentially that you can see through, shoot through, and even throw grenades through. We even shot at each other to test if I could take damage while inside, which I did not. While in the "tunnel" for lack of a better term, you cannot be seen at all from outside or underneath.
Found a floating rock: http://steamcommunity.com/sharedfiles/filedetails/?id=622782872
Full Album: http://imgur.com/a/OknlY/all
Full slideshow: http://imgur.com/RANc7JD
I have had this strange bug ever since Alpha v4 was launched (which only appears to happens on Logar Valley when loading the map) where I can see the whole enemy team and where they are during the first few seconds.