Sovietdoge

User Interface Concept Art

195 posts in this topic

Clean.  Clear.  Beautiful!  

 

these are fantastic.  I also love what AJAX has been doing, but I REALLY like the cleanliness  of your concepts.  Such a drastic professional improvement over the current place holders..  nothing against whoever created those, but this thread should be the new design model!  

 

well done

 

 

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Thanks for the kind words everyone.

 

19 hours ago, Chompster said:

Love it! What are the circles in the bottom right suppose to mean? The things you'll be able to do in the selected course?

 

Yes, it shows the kits you'll get to practice with in that particular course. The 'male' icon represents all non-specialist kits (rifleman, LAT, medic, etc.).

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12 minutes ago, Sovietdoge said:

Yes, it shows the kits you'll get to practice with in that particular course. The 'male' icon represents all non-specialist kits (rifleman, LAT, medic, etc.).

hm.. I wonder how clear that would be to newer players though. Maybe having them correspond with the in-game kit selection icons would make more sense?

Edited by Chompster

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You're right, but that means a lot more icons have to be displayed. I'll experiment a little and see what I come up with.

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Like all of those concept. They are simply, they send the correct information on the screen and the look beatifull. Waiting for the implementation. :3

 

Abd for celebrate, Cyka Bliat for everyone :3.

Edited by PR.IT Aragorn89

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23 hours ago, Sovietdoge said:

You're right, but that means a lot more icons have to be displayed. I'll experiment a little and see what I come up with.

Yeah sorry that was poor wording on my part. The corresponding part was more aimed at the other 3 icons which I assumed were meant to be SL, marskmen/sniper and HAT training? Those icons are different from the ones you used for the spawn menu.

 

You're right in that more icons would need to be displayed which isn't preferable. So what about a text fading in on either the left or right side of the icon with a quick listing of the things you'll be able to do when you mouse over. 

 

And loving the LAN screen. Again, so much info in a single place yet it's all so easy to read and understand. Amazing.

Edited by Chompster

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Gonna sneak in my two cents on the Squad, squad interface lol
Would be great if us squad leaders could assign roles to people, persay drag and drop a role onto a list of names?

 

Swear to god. Would also fix the medic problem >.> 

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42 minutes ago, Polanski said:

Gonna sneak in my two cents on the Squad, squad interface lol
Would be great if us squad leaders could assign roles to people, persay drag and drop a role onto a list of names?

 

Swear to god. Would also fix the medic problem >.> 

As a suggestion maybe "The squad leader would like you to take X role". But in no way would forcing people into a role ever be a good thing.

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1 hour ago, Chompster said:

The corresponding part was more aimed at the other 3 icons which I assumed were meant to be SL, marskmen/sniper and HAT training? Those icons are different from the ones you used for the spawn menu.

 

You're right in that more icons would need to be displayed which isn't preferable. So what about a text fading in on either the left or right side of the icon with a quick listing of the things you'll be able to do when you mouse over. 

 

 

Heh, I get it now. The reason you don't recognize those icons, is because they represent specialist kits (sniper, spotter, and HAT), and you can't spawn in with these kits. Hence why their corresponding icons aren't present on the spawn menu.

 

The mouse-over option is probably the best solution, thanks for that. Quick concept:

 

uVNb.png

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Awesome design, guys!
Just one suggestion: make the map on the loading screen larger ;)

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On 4/14/2016 at 1:20 PM, Sovietdoge said:

Updated the server browser/main menu a bit, inspired by a nice proof of concept design by Mitsu.

 

C0Nb.png

 

More to follow.

This game damn well better have that many players within 2 years.

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On 1/7/2016 at 6:31 AM, Sovietdoge said:

Left one indicates an IFV - a BMP-3 in the image you posted. The right one indicates an MBT. The Russians use three T-90As on Black Gold.

Wouldn't it make more sense to give it a slimmer, shorter barrel? That looks more like it'd be a tank destroyer icon.

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On 23-4-2016 at 5:06 AM, Wolfguard said:

Awesome design, guys!
Just one suggestion: make the map on the loading screen larger ;)

 

Thanks! Revisiting the map loading menu is something I'm planning on doing.

 

1 hour ago, YuriIsLoveYuriIsLife said:

Wouldn't it make more sense to give it a slimmer, shorter barrel? That looks more like it'd be a tank destroyer icon.

 

The vehicle icons I'm currently using were made by AJAX. He probably used it as a medium tank icon (or maybe a tank destroyer indeed, who knows), but I used it to represent an IFV, because there was no other icon available to do so. One day I'll create my own set of icons, in which case I'll make sure to have proper icons for both APCs and IFVs.

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23 minutes ago, Sovietdoge said:

The vehicle icons I'm currently using were made by AJAX. He probably used it as a medium tank icon (or maybe a tank destroyer indeed, who knows), but I used it to represent an IFV, because there was no other icon available to do so. One day I'll create my own set of icons, in which case I'll make sure to have proper icons for both APCs and IFVs.

 

Medium tanks don't really, umm, exist. Anymore.

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5 hours ago, YuriIsLoveYuriIsLife said:

 

Medium tanks don't really, umm, exist. Anymore.

 

...yeah, uhm, I knew this. Obviously. *slowly backs away*

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20 hours ago, YuriIsLoveYuriIsLife said:

 

Medium tanks don't really, umm, exist. Anymore.

 

Tanks,such as T55 still used.Look at the Syria.

 

They didn't produced anymore,but it doesn't mean they not used.

 

BTW - still exists vehicles,which provides roles,similar to light tank.

Like Stryker MGS,which have 105mm gun,which used in M1.

Sprut-SD,which uses 125mm tank gun.

New generation western APCs and IFV have armor,similar to medium tank.Like German Puma.

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Using Ichkerian and ISIS flags to mark militia is a big no no for me. I'm sure you can come up with something more stylish. 

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Objecting to the ISIL flag I can maybe get behind (let's not forget that the INS faction initially used the Al-Nusra flag in Squad). I don't see why you would be against using the Ichkerian flag though. The militia in Squad right now are probably largely inspired by the Chechen separatists, seeing as PR used Chechen militia.

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16 hours ago, samogon said:

 

Tanks,such as T55 still used.Look at the Syria.

 

They didn't produced anymore,but it doesn't mean they not used.

 

BTW - still exists vehicles,which provides roles,similar to light tank.

Like Stryker MGS,which have 105mm gun,which used in M1.

Sprut-SD,which uses 125mm tank gun.

New generation western APCs and IFV have armor,similar to medium tank.Like German Puma.

Yeah but those aren't medium tanks by definition. The Sprut is tank DESTROYER. The T-55 may be still in use, but it's totally obsolete by most of the world's standards. Even some of a poorest nations at least have a T-72.

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I'm honestly not sure I like the idea behind extensive kit customization. Swapping prima weapon I'd still be fine with, but I'd like to be confident in knowing what every role always has and what they can do, and not having to constantly ask what someone has on them this time around.

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2 hours ago, Chompster said:

I'm honestly not sure I like the idea behind extensive kit customization. Swapping prima weapon I'd still be fine with, but I'd like to be confident in knowing what every role always has and what they can do, and not having to constantly ask what someone has on them this time around.

Exactly my thoughts. Primary weapons could be customizable and personal for players, but the rest of the gear should not be unpredictable. It would be a really pain in the ass for squad leaders. Instead of just organizing kits in his squad, he would also need to micromanage each individual players kit in order to get the ideal squad.

 

I don't think I'd have a problem with players being able to choose wether their primary would be ideal for short/long range, I mean, it worked pretty well in PR.

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