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Sovietdoge

User Interface Concept Art

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Main Menu

 

sq_MM_v50eb9b.png

 

sq_MM_v5_sbcd25c.png

 

sq_MM_v5_firingrange2beb0.png

 

sq_MM_v5_optionsd45b6.png

 

sq_MM_v5_loadout884b5.png

 

0te0enbmy74z.png

 

 

Deployment

 

sq_Deployment_v5_5e959c.png

 

sq_Deployment_v5_5_assets64339.png

 

 

More stuff:

ArtStation page.

 

Older concepts - v4:

Spoiler

qUkc.jpg

 

sUkc.jpg

 

rUkc.jpg


Older concepts - v3:

Spoiler

Deployment

Click here for 4k originals.

 

1080p downsamples:

2joEW.png

 

2joF7.png

 

2joF9.png

 

Older concepts - v2:

Spoiler

Main Menu

sEQb.png

 

Server Browser

yEQb.png

 

Create LAN Server

wEQb.png

 

Training

zEQb.png

 

Out-of-Game Loadout Customization

tEQb.png

 

More examples:

uEQb.png

 

vEQb.png

 

Options

xEQb.png

 

Map Loading

QcRb.png

 

Deployment

rIQb.png

 

sIQb.png

 

Older concepts - v1:

Spoiler

85Db.png

 

Big thanks to AJAX (main source of inspiration, and creation of the vehicle icons) and R0tzbua (for general advice regarding UI and UX). I didn't want to hijack AJAX's existing topic which is why I made a new one.

 

RUEb.png

 

YAEb.png

 

dQEb.png

 

eQEb.png

 

fQEb.png

 

pTDb.png

 

t7Eb.png

 

s7Eb.png

 

Edited by Sovietdoge

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I like it also, but what is the purpose of the umbrella kit?

 

 

That's a PG-7V warhead...

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A+

 

Ability to break the Squad into 2 or more teams would be great.  Making it easier to split your element for bounding & covering, flanking, ect. 

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I like it also, but what is the purpose of the umbrella kit?

 

Omg haha, at first I was like 'what is he smoking' until I saw the similiarities with the RPG warhead ^_^

 

I'm glad you guys like it, more is to follow.

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cool UI OP, i like it.

also, i am friends with the guy that owns that dog in your avatar pic. no lie.

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Map Loading screen, click for full res.

 

Again - those smexy ass vehicle icons weren't made by me, but AJAX.

 

gGDb.png

 

Some minor edits to the spawn screen (added officer icons, fixed Russia being BLUFOR and icon cleanups)

 

fGDb.png

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Update! Added a create squad option at the top of the team setup window. As always - click for full resolution.

WJDb.png

Couple of tweaks to the map loading screen:

VJDb.png

Currently in the process of designing the main menu.

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Very good, the current interface is a clusterf*ck and you can't see what you look for on the first glance, like it was in PR/BF2.
 You should work your way towards an interface like that.

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Update! Added a create squad option at the top of the team setup window. As always - click for full resolution.

WJDb.png

Couple of tweaks to the map loading screen:

VJDb.png

Currently in the process of designing the main menu.

You made room for server rules/info.

You might very well be my fav poster right now :)

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Main menu, wanted to keep it simple and clean.

cODb.png

Gorgeous screenshot taken by mercenar1e.

Up next is the server browser, followed by the options menu.

That looks like one bad ass main menu. Would be epic if the devs could make it semi dynamic, wind blowing n shit.

Personally i like my menu items stacked on the left side. But hell. Keep up the good work!

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As somebody who's trying to pursue an UI/UX career, I was also very tempted doing a concept for myself, but I'm desperately waiting what OWI has to show off in the future. Yours is nice, though I have a feeling somethings are off-grid, meaning that proportions and spacing feel off. Didn't try to measure and obviously don't wanna bash your work, because it's great but maybe you can try for yourself if the structural aesthetics could be improved overall. Honestly though, could be just my compulsion with these things, so maybe don't bother at all :D

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As somebody who's trying to pursue an UI/UX career, I was also very tempted doing a concept for myself, but I'm desperately waiting what OWI has to show off in the future. Yours is nice, though I have a feeling somethings are off-grid, meaning that proportions and spacing feel off. Didn't try to measure and obviously don't wanna bash your work, because it's great but maybe you can try for yourself if the structural aesthetics could be improved overall. Honestly though, could be just my compulsion with these things, so maybe don't bother at all :D

Thanks for the feedback! I try to keep everything properly alligned, so all elements should be correct in terms of spacing. That said, mistakes happen. Could you perhaps give an example?

 

That looks like one bad ass main menu. Would be epic if the devs could make it semi dynamic, wind blowing n shit.

Personally i like my menu items stacked on the left side. But hell. Keep up the good work!

Honestly, I prefer them on the left side too (unfortunately it takes up room for the server browser). I'm gonna experiment with this, will report back.

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This looks awesome. I also like the little Sicario easter egg in the first image :)

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Update! Server browser (click for full res):

 

FcEb.png

Main menu updates (stacked items to left hand side)

 

pTDb.png

Various tweaks to the deployment menu and map loading screen (added soft shadows to windows, font adjustments, increased size of 'server message' window, among others)

 

uTDb.png

vTDb.png

Edit: fixed typo

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