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Community Clan Fight Night - Week 67 Teams

 "Hunt The Rabbit"

Sunday 16th April 2017 @ 1740 UTC

Servers: Community Clan Fight Night - CCFN #1 #2  #3
Fool's Road AAS 2
Password: via discord #the_lightroom


SERVER ONE: CCFN 67 #1 - Community Clan Fight Night (server host: MagMag)

Team 1
Release The Hounds

Team 2
Finnish Squad #2
Zulu Xray Delta / Redcoats

SERVER TWO: CCFN 67 #2 - Community Clan Fight Night (server host: Xtreme)

Team 1
Fear Academy
Clandestine Operations Group
We Love Squad

Team 2
Finnish Squad
20th Regiment of Foot

Those Other Guys

SERVER THREE: CCFN 67 #3 - Community Clan Fight Night (server host: Mother)

Team 1
Zulu X-Ray Delta
SPECOE / 1st Airborne
Red Bears

Team 2
Seranian Vanguard
Fighting Honey Badgers
Queens Fighting Force

Arma Türk Birlikleri


*** ADVISORY - All signed clans need to confirm attendance and numbers in discord at the 1600 UTC final call ***
*** ADVISORY - Daylight Time Saving has ended and is now - Please use UTC standard ***
*** ADVISORY - Games will begin at hosts discretion between 1800 - 1810 UTC ***


 Community Clan Fight Night event breakdown:  (timings in UTC format)

  • 1740: Join your server
  • 1740 - 1800: Team up / Squad up / Warm up / Discuss tactics
  • 1800: Change to map game LIVE - round one
  • Halftime: Five minute break / server changes map twice
  • Halftime: Break finished / Change back to map LIVE - round two
  • Finish: Round two ends

Games usually start at 1800 UTC.  Make sure your team is on the server and on the correct side by 1750 UTC. We begin the twenty minute period before LIVE on the game map to be played.  Use this time to warm up and discuss team tactics.  The event will go LIVE on the change to the chosen map and LIVE will be announced.  Same again at half time, five minute break, two maps changes to swap the teams, then LIVE will be announced. Pay attention to host broadcast messages as you may be required to wait short periods and listen to instructions


NO TEAM KILLING prior to the start of the rounds or at any time.  Use the time to squad up, warm up, discuss team tactics and brief your squad.  Be sensible, formulate your team strategy and disperse it to your squad members.


HOLD IN MAIN / UNCAP you will be asked to hold in your main base / uncap at round start.  Please be patient, don't discharge weapons, don't enter vehicles, and wait for live to be announced.


NO GLOBAL SIDE CHAT DURING LIVE if you have any issues during the game, inform your clan rep or squad leader who should contact the server host via steam.  Please do not allow your squad members to post messages in global chat during game live.

We are playing Fool's Road AAS 2 "Hunt The Rabbit".  As always teamwork will win the day.  It’s going to be a battle, make sure you come prepared.




See you on the servers.

Game on!

Community Clan Fight Night on Discord
Community Clan Fight Night YT
Community Clan Fight Night Twitch
Squad-Up for Stack-Up

Edited by Mother

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Not sure if this topic been talked about before..


Would CCFN and clans be interested on these 2 optional rules?


New Optional Rules For Clan Matches


"No Rally Points"

No more placing RP, accidentally setting down an RP will result to -15 tickets loss at the end of the each round. The commentators will be the referee on illegal rally points. If a player accidentally spawn on the RP an additional -15 tickets loss per spawn will be enforce at the end of the each round.


“HAB Placement”

HAB’s should not be clipping through buildings or walls. A HAB Unit is a building of its own and should not be placed in one. Trees, rocks, and bushes are currently fine if the HAB Unit is showing clipping. Building in which are acceptable for placing a HAB Unit are the very large warehouse buildings that is big enough to house them.


With these 2 changes of the game will change the pace, the value of life and the respect of FOB. This will make most interesting and challenging game play.


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This thread does not get used for discussion, Zimm ;)
Please pass on anything you would like to see discussed to your clan rep, and they could bring it up for discussion with the rest of the clans in the CCFN Discord.

To quickly answer your question: CCFN will always try to stay 'vanilla'. That is, play the base game as OWI intended. We do not make special rules to influence core aspects of the gameplay (unless it's about the abuse of glitches, as glitches are unintentional game design by OWI).

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- Week 68-

‘One Final Push’


Sunday 23 April 2017

1740 / 1800 UTC


Servers:  Community Clan Fight Night - CCFN 68


Maps: See below

Password: TBA


- One map, two rounds -

- Post to confirm attendance -

- First come first serve sign-up -

-  Maximum 1 squad per a clan -

- Nine players per a squad, per a sign-up -

- Confirm squad internally before signing -

- Each squad signed requires its own sign-up post -

- One map vote per clan -


One map vote per a clan.  Edited posts will not count toward the map vote.


If you or your clan is interested in aiding the staff in facilitating the event, please don't hesitate to contact the staff directly through Discord. (Server and host volunteers appreciated)

Sumari AAS v1 / OP First Light AAS v1 / Gorodok AAS v1 / Kohat AAS v1


CCFN Discord
CCFN You Tube
CCFN Twitch

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On ‎12‎/‎04‎/‎2017 at 6:29 PM, MVPiet13 said:



2 minutes ago, MVPiet13 said:


QFF Sumari AAS v1

QFF Sumari AAS v1

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