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chronic, December 22, 2015 in Events & Leagues
HSR in / Kohat
Kohat Radio Tower
OMBD in - Logar PAAS
TG in - Logar PAAS
SquadLeague Level checking in
OP First Light
Red Coats in
Op First Light
Foxtrot (+PRTA Coalition if necessary), reporting in!
Apg 1 squad
FC in .. 1 Squad
I'll play in a QA squad if there's a spot left ;-)
Community Clan Fight Night - Week 26 Teams
'Hold your lines'
Sunday 19th June 2016 @ 1810 UTCServers: Community Clan Fight Night - CCFN 26 EU #1 & 2Map: Logar PAAS
Password: via steam group / discord
Sign up order
SERVER ONE: Community Clan Fight Night - CCFN 26 #1
SERVER TWO: Community Clan Fight Night - CCFN 26 #2
Standby Clans: Full Contact, ExacTed, QA
Nineteen clans signed this week. Meaning three are on standby. To get the third server running we need twenty two clans / squads. Please stay on standby if you wish and you will be informed if a clan drops from the event or space to fit you into a game become available.
Community Clan Fight Night event breakdown: (timings in UTC format)
The game will start at 1830 promptly. Make sure your team is on the server and on the correct side by 1820.
We begin the twenty minute period before LIVE on the game map. Use this time to warm up and discuss team tactics. The event will go live on the change to the chosen map. Same again at half time, skirmish map, two maps changes to avoid the bug and keep the teams, then live when we drop into the map.
NO TEAM KILLING prior to the start of the rounds or at any time. Use the time to squad up, warm up, discuss team tactics and brief your squad. Be sensible, formulate your team strategy and disperse it to your squad members.
WAITING FOR DISCONNECTED PLAYERS we are all aware of the v6 map changing issues. More than likely you will be asked to hold in your uncap at round start. Please be patient, don't discharge weapons, and wait for player to reconnect.
We are playing Logar PAAS 'Hold your lines'. As always teamwork will win the day. Its going to be a battle, make sure you come prepared.
All players should be advised that map changes in v6 can be a little buggy. If your hanging on map change, please wait a minute to see if it connects, then reconnect if you need to. If cans can notify in side chat when they have disconnects, we will wait where necessary and hold game start to ensure teams are balanced correctly. VOIP bug should no longer be an issue in build 6.3.
Sorry about the late teams post this weekend - It has been a busy weekend. I'm sure you'll forgive us?
See you on the servers.
Game on!Community Clan Fight Night on Discord
Community Clan Fight Night YTCommunity Clan Fight Night Twitch
Broadcasts have now been posted:
Round two to come shortly. . . .
Reserved for CCFN 26 Report
SpecOE in / OP First Light
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