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Chora Feedback - Bugs and Issues (no theories, ideas or opinions)

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On 18/08/2016 at 3:51 AM, DesmoLocke said:

Issue: Russian vehicle layout on Chora AAS 2 causes a traffic jam at round start.

 

It also causes a traffic jam if a BTR or supply truck goes to resupply at main base. The vehicles block the road out of base after respawning.

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Came across floating walls today on Chora.
E6P45zW.jpg
Map locations : Foxtrot 5, Key pad 4 & Echo 5, Key pad 6 (Marked floating walls in red)
RPUvOli.jpg

Edited by Dubs

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I'm only a problem seeing at chora map, I haven't seen any map yet, after some gaming, the screen upper side some pale aerial pixxellation (not all screen) and game can't be played..As I have said before , I haven't seen any other map yet..Is there anyone seeing this problem?

 

Regards

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Just a minor RP trap/bug/glitch in Chora fellas.

Placing the RP in the opened door space of this building group spawned us into the closed section right next door.

No one had a key or even a crow bar to get out :(

RP_TRAP_2.jpg

RP_TRAP_3.jpg

RP_TRAP_4.jpg

 

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Was playing last night and thought, how come none of the trees/bushes move. Totally static, how about a bit of dynamic movement. nothing over the top, just bit to break the monotony.

 

Cheers

 

 

Know your a map Genius, was what I was thinking.

Edited by Smee

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