Leachy Posted February 23, 2016 First post here, made the account for it and everything. I don't know if it's been mentioned before but there's a spot on F7 Keypad 1 which has an invisible barrier you can only cross by jumping or going prone, also it only seems to happen 1 way. It's right between two small wall segments. I've attached some screenshots to hopefully show the location where this happens. http://imgur.com/XIUhfIfhttp://imgur.com/DC6yy7Vhttp://imgur.com/xsER2Xh Share this post Link to post Share on other sites
IrOnTaXi Posted March 13, 2016 On 2/22/2016 at 6:33 PM, Leachy said: First post here, made the account for it and everything. I don't know if it's been mentioned before but there's a spot on F7 Keypad 1 which has an invisible barrier you can only cross by jumping or going prone, also it only seems to happen 1 way. It's right between two small wall segments. I've attached some screenshots to hopefully show the location where this happens. http://imgur.com/XIUhfIf http://imgur.com/DC6yy7V http://imgur.com/xsER2Xh weird.. seems like a bad collision Share this post Link to post Share on other sites
IrOnTaXi Posted March 13, 2016 One of the final big compounds on chora. She was a marathon to layout for sure. should be fun to fight over though. Share this post Link to post Share on other sites
Daytrader Posted March 13, 2016 Looks great, cant wait. Share this post Link to post Share on other sites
sentienthaze Posted March 29, 2016 @IrOnTaXiI noticed a minor glitch on Chora, G5 kp3. There is a doorway that you cannot walk through. There might not be much point in going through that doorway but I figured I should let you know anyway. :) Share this post Link to post Share on other sites
Winzler Posted April 9, 2016 Chora in v5.1 took quite a big performance hit compared to the previous version. The two circled areas on the map below are where I go from 40-60fps down to 20-30, especially when looking in the direction of the arrows. The vistas are really big at those areas. The new areas in the map are fantastic however, nice work Taxi. Share this post Link to post Share on other sites
mastah4 Posted April 24, 2016 (edited) [V5.2] Edited April 24, 2016 by mastah4 Added two more spots Share this post Link to post Share on other sites
bilsantu Posted April 24, 2016 Please fix this as soon as possible guys. @IrOnTaXi https://gfycat.com/SlimAffectionateGroundbeetle Share this post Link to post Share on other sites
rulie Posted April 30, 2016 Floating rocks either side of the mud wall for maybe 10 meters or so? Share this post Link to post Share on other sites
Oni_Shinobi Posted May 9, 2016 Can't walk under these arches, have to duck under them because of the angle of the ground. Needs the depression in terrain to be a little deeper / less steep, or the arch needs to be a little higher: Share this post Link to post Share on other sites
bilsantu Posted May 15, 2016 http://i.imgur.com/NgmWcOz.png I got stuck here. You can't do anything except moving your mouse. Share this post Link to post Share on other sites
Ti0mat Posted May 29, 2016 (edited) Those tree's that block nades and stuff. This is standing on the roof of market (the flag compound - facing SW and E). I was trying to launch 203s off of here earlier today in a match, and almost every one exploded in mid air - regardless of how many times I tried to re-adjust my aim or position (only 1 made it through). Edited May 29, 2016 by Ti0mat Share this post Link to post Share on other sites
SteppinRaz0r Posted May 29, 2016 Blue highlighted area we were running into an invisible wall that seemed to be in the air. Grenades and rockets fired from both the US flag and our FOB were exploding in mid air around the halfway point of the blue box. The area in the red box, bullets were actually passing through the first wall on the western side. The shots were registering on the eastern wall. http://imgur.com/vqNMa2k Share this post Link to post Share on other sites
bilsantu Posted May 30, 2016 http://i.imgur.com/Jg8IBfO.png Share this post Link to post Share on other sites
LSDfighter Posted June 1, 2016 This poor medic got stuck. Share this post Link to post Share on other sites
suds Posted June 7, 2016 (edited) floating village flying carpets were not controllable some floating rocks which are quire prominent Edited June 6, 2017 by suds v6.2 Share this post Link to post Share on other sites
rulie Posted June 8, 2016 Strange horizontal bandage revive. Got the video of it i hope. Share this post Link to post Share on other sites
suds Posted June 10, 2016 (edited) needs an end cap here , also marked the top right of the image, that map boundary really effects gameplay, there is an invisible wall we often push against while in battles due to the flag locations. Edited June 10, 2016 by suds file size limit is crippling.... Share this post Link to post Share on other sites
suds Posted June 10, 2016 http://steamcommunity.com/sharedfiles/filedetails/?id=700058401 this also needs an endcap to complete the corner of 2 walls Share this post Link to post Share on other sites
Bullroy Posted July 9, 2016 Iam a little bit upset about the new map borders in chora. Is this gonna be final?? Are you serious about that? There are a few spots where i cant walk along a wall because of that borders or even cant get in cover for example west of packers estate where i have go in the very open field instead of beeing covered in the bush alley to prevent sniper fire. What are your Intentions with that new borders?? Havent found anything related to this in the search function so i post it here. Cheers Bullroy Share this post Link to post Share on other sites
MVPiet13 Posted July 14, 2016 Not sure if know allready, but i saw this on Chora today: Share this post Link to post Share on other sites
Psyko Posted August 7, 2016 https://snag.gy/5bOdNc.jpg Share this post Link to post Share on other sites