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IrOnTaXi

Chora Feedback - Bugs and Issues (no theories, ideas or opinions)

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First post here, made the account for it and everything.

 

I don't know if it's been mentioned before but there's a spot on F7 Keypad 1 which has an invisible barrier you can only cross by jumping or going prone, also it only seems to happen 1 way. It's right between two small wall segments.

 

I've attached some screenshots to hopefully show the location where this happens.

 

http://imgur.com/XIUhfIf

http://imgur.com/DC6yy7V

http://imgur.com/xsER2Xh

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On 2/22/2016 at 6:33 PM, Leachy said:

First post here, made the account for it and everything.

 

I don't know if it's been mentioned before but there's a spot on F7 Keypad 1 which has an invisible barrier you can only cross by jumping or going prone, also it only seems to happen 1 way. It's right between two small wall segments.

 

I've attached some screenshots to hopefully show the location where this happens.

 

http://imgur.com/XIUhfIf

http://imgur.com/DC6yy7V

http://imgur.com/xsER2Xh

weird.. seems like a bad collision

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One of the final big compounds on chora. She was a marathon to layout for sure. should be fun to fight over though. 

 

P1waeyz.jpg

77TpeWS.png

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@IrOnTaXiI noticed a minor glitch on Chora, G5 kp3. There is a doorway that you cannot walk through. There might not be much point in going through that doorway but I figured I should let you know anyway. :)

rq4ZLho.jpg

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Chora in v5.1 took quite a big performance hit compared to the previous version. 

 

The two circled areas on the map below are where I go from 40-60fps down to 20-30, especially when looking in the direction of the arrows. The vistas are really big at those areas.
kKBetw3.jpg?2

 

 

The new areas in the map are fantastic however, nice work Taxi.

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Floating rocks either side of the mud wall for maybe 10 meters or so?

chora%20rocks%202.jpg

cHORA%20ROCKS.jpg

 

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Can't walk under these arches, have to duck under them because of the angle of the ground. Needs the depression in terrain to be a little deeper / less steep, or the arch needs to be a little higher:

 

9CA968D42066BB58F88870D3D365B2E77D065952

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Those tree's that block nades and stuff. This is standing on the roof of market (the flag compound - facing SW and E). I was trying to launch 203s off of here earlier today in a match, and almost every one exploded in mid air - regardless of how many times I tried to re-adjust my aim or position (only 1 made it through).

 

13307229_10153511609162595_6898877365110

 

 

13315387_10153511609157595_4664554907956

Edited by Ti0mat

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Blue highlighted area we were running into an invisible wall that seemed to be in the air. Grenades and rockets  fired from both the US flag and our FOB were exploding in mid air around the halfway point of the blue box. 

 

The area in the red box, bullets were actually passing through the first wall on the western side. The shots were registering on the eastern wall.

http://imgur.com/vqNMa2k

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floating village :) flying carpets were not controllable

 

 

some floating rocks which are quire prominent

 

 

chorafloating.JPG

chorafloatingrocks.JPG

Edited by suds
v6.2

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Strange horizontal bandage revive. Got the video of it i hope.

revive%20bug_sideways.jpg

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needs an end cap here , also marked the top right of the image, that map boundary really effects gameplay, there is an invisible wall we often push against while in battles due to the flag locations.

chora1.JPG

 

Edited by suds
file size limit is crippling....

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Iam a little bit upset about the new map borders in chora. Is this gonna be final?? Are you serious about that? There are a few spots where i cant walk along a wall because of that borders or even cant get in cover for example west of packers estate where i have go in the very open field instead of beeing covered in the bush alley to prevent sniper fire. What are your Intentions with that new borders??

 

Havent found anything related to this in the search function so i post it here.

 

Cheers Bullroy

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