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Chuc

Closed Alpha Version 3

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OK...

i just combine because in SP is evrything fine, only MP has that stutering.

thx for input, i gonna try it out and give feedback here about it.

Edit: nope, installing old driver wont fix that.

 

TY for the feedback about AMD old drivers, I was just about to do the same... Tried everything I could to fix this f**g FPS issue. Hope they will fix it ASAP :mellow:

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hello there,

I don't find closed alpha V3 on the portal or anywhere.

Same for v3.2 hotfix.

Steam

 

I have a 980Ti and run it with a 27" 2560x1440 screen. In 100p servers it dips down to 45fps BUT, why does not my GPU use more than 51% usage... On a 60p server the GPU load is little higher, 68%. Other games = 99% GPU usage.

 

CPU [email protected] load peak usage: 54%

Hmmm ... may be your CPU.  I'm running 98-99% on my 980ti.

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Dont think i have been answered yet, so there is no pings in the server browser is this correct ?

I don't find that ping is really an issue at this point in squad.  I actually have a better gaming experience on non-US servers than US servers.  Just my two cents.

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Hotfix 3.3 is live!

 

 

  • Fixed AKM GP25 Reload Animation having sounds out of sync
  • Added a US Main Base to Kohat Insurgency
  • Updated the Sumari and Forest minimaps
  • Fixed animations playing for a short time with the medicbag and field dressing when it has no target
  • Fixed hovering trees and rocks on Fools
  • Admins can now grant Observer Cam without crashing the server
  • Set health to 0 when going into incap, so now everyone has the same amount of time to be revived when they go down
  • Fixed a few cases where the respawn timer would not be replicated from the server.
  • Made medic HUD icons lerp between 0.5 and 1.0 to prevent them from disappearing
  • Improved the PSO-1 scope
  • Really fixed servers starting on maps other than logar.  For realsies this time
  • Updated Forest with some additional tweaks and assets
  • Fixed a variety of bugs and log errors in the Compass
  • Really fixed the give up button disappearing.  Also for realsies this time
  • Fixed being able to throw grenades in the main menu
  • Added basic controller support
  • Updated the Tire Wall deployable
  • Fixed a number of issues with the village house
  • Added bullet hole decals to a variety of materials
  • Standardized zoom duration and focus zoom time across all weapons
  • Standardized the Incendiary grenade throw strength to be the same as all other grenades
  • Increased the bullet crack volume
  • Updated the Server Browser, adding better indicators for passworded servers and anticheat protected servers.
  • Added the Custom Servers browser for displaying unlicensed, self hosted, and modded servers.
  • Fixed the arm on M4 weapons from overstretching when looking up
  • Added tooltips for deployables. 
  • Updated the Physmats on Eastern European houses
  • Improved the voice code to not allocate memory as much 
  • Added an entry in the binding menu for the SL menu (defaults to T)
  • Improved the green tracer to look less like a laser
  • Added details to Sumari and improved the Skirmish layer
  • Fixed a crash when a player joins a server while the map is changing.  It currently prevents that player from joining the server during the map change process
  • Added Server Name, Map Name, and GameMode to the scoreboard
  • Added the Squad Leader and Medic indicators to nametag drawing
  • Added Interaction widgets to certain deployables (for example, a 'Press [F] to use' to Ammo Crate)
  • Updated the HESCO and cost
  • Increased the damage threshhold to skip incap and go straight to death
  • Modified the non-ADS recoil modifier.  LMGs have a higher recoil now than rifles, rifles have slightly more recoil, pistols slightly lower
  • Removed Kohat Conquest Experimental and Kohat v3
  • Updated the Menu music to the latest version, also adding a new music track
  • Filly removed the old login menu and prevented a situation where it would come up and not go away
  • Fixed a memory corruption server crash related to assigning roles to players
  • Fixed a server crash when kicking players from squads
  • Updated the error text on dedicated servers when Steam is not found
  • Fixed a number of cases where Dedicated Servers would fail to launch because it can't find Steam
  • Updates and bugfixes to Fools Road
  • Fixed Interaction Menus not appearing on deployables in Training.  
  • Added level of detail models to 9 weapons. Hopefully improving performance ever so slightly. More coming

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Hotfix 3.3 is live!

 

Very thankful for deploying this update. I'm a bit confused but where are we able to see the Changelogs for this? I scanned the forums and coulndn't find any official post about it.

No need to rush though.

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Very thankful for deploying this update. I'm a bit confused but where are we able to see the Changelogs for this? I scanned the forums and coulndn't find any official post about it.

No need to rush though.

 

Sorry, I put it in the OP but forgot to post it.  Fixed!

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I have a 980Ti and run it with a 27" 2560x1440 screen. In 100p servers it dips down to 45fps BUT, why does not my GPU use more than 51% usage... On a 60p server the GPU load is little higher, 68%. Other games = 99% GPU usage.

CPU [email protected] load peak usage: 54%

Well low gpu usage because you are CPU limited. But if you cap it at 60 FPS, it's Normal to have low gpu usage as the 980ti is a beast

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Great !!

AZERTY support cool !!

Bullet holes, PSO-1 :wub:

Waiting end of DL to test it, hope it fixes framedrops :unsure:

 

EDIT :

-framedrops/lags peaks added with STEAM release didnt disappear

-encountered a problem in main menu : when clicking "training" and then choosing "No" the "Yes/No" panel didnt disappear

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EDIT :

-framedrops/lags peaks added with STEAM release didnt disappear

 

 

vader.jpg

 

I've been getting the freeze up when turning lately too. Will have to try record and submit.

 

Thank you for the long list of fixes though. Excellent work.

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Why cant i get other kits in the training mode?

 

The ammo boxes are working now but prob because of the squad size (training mode is just u) i cant pickup a markman kit or any others..

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Sorry, I put it in the OP but forgot to post it.  Fixed!

Thanks for writing up the Changelog, that's probably one of the most annoying things ^^

​Really great to read how many issues you've adressed.

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I suggest a locked sticky topic where devs could post their last changelogs, it would be an easy to follow update blog (as well as an archive).

Great news anyway, the more heavy bug are fixed, the better for dec.15th.

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Well low gpu usage because you are CPU limited. But if you cap it at 60 FPS, it's Normal to have low gpu usage as the 980ti is a beast

 

As I said, not in other games. 

 

The cpu is not a bottleneck. (I7-2600K @ 4.6Ghz)

 

 

EDIT: Now with version 3.3 my GPU load working as it should  :)

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Hotfix 3.3

  • Updated the Sumari and Forest minimaps
  • Fixed hovering trees and rocks on Fools
  • Set health to 0 when going into incap, so now everyone has the same amount of time to be revived when they go down
  • Fixed a few cases where the respawn timer would not be replicated from the server.
  • Made medic HUD icons lerp between 0.5 and 1.0 to prevent them from disappearing
  • Really fixed servers starting on maps other than logar.  For realsies this time
  • Really fixed the give up button disappearing.  Also for realsies this time
  • Added bullet hole decals to a variety of materials
  • Standardized zoom duration and focus zoom time across all weapons
  • Standardized the Incendiary grenade throw strength to be the same as all other grenades
  • Increased the bullet crack volume
  • Updated the Server Browser, adding better indicators for passworded servers and anticheat protected servers.
  • Added the Custom Servers browser for displaying unlicensed, self hosted, and modded servers.
  • Improved the voice code to not allocate memory as much 
  • Improved the green tracer to look less like a laser
  • Added Server Name, Map Name, and GameMode to the scoreboard
  • Added the Squad Leader and Medic indicators to nametag drawing
  • Increased the damage threshhold to skip incap and go straight to death
  • Removed Kohat Conquest Experimental and Kohat v3
  • Filly removed the old login menu and prevented a situation where it would come up and not go away  spelling :)
  • Fixed a memory corruption server crash related to assigning roles to players
  • Fixed a server crash when kicking players from squads
  • Fixed a number of cases where Dedicated Servers would fail to launch because it can't find Steam
  • Added level of detail models to 9 weapons. Hopefully improving performance ever so slightly. More coming

 

And how long would that be? Everyone in Project Reality knew it was 5 mins.

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