Chuc

Closed Alpha Version 3

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headings_closedalpha.jpg
 
Hotfix 3.6

  • Fixed an issue where limiting max players in command line wasnt working
  • Fixed a bleed and ticket issue in Kohat Radio Tower
  • Removed the Founders Skins pending full implementation

Hotfix 3.5

  • Updated Fools Road.  Added a new flag and a new log trench
  • Fixed an issue where View Distance set to Low would cause the ironsights on some weapons to not be displayed
  • Updated the description on Radios to explain the ticket loss when they are destroyed
  • Fixed a few cases where ammo crates would tell you the wrong key if you wanted to interact with them
  • Updated Militia on Forest
  • Renamed Chora to Chora AAS
  • Added Fools Road Skirmish
  • Fixed an issue where all markers on Chora would end up at 0,0,0.  
  • Added Sumari Insurgency
  • Updated all Insurgency maps to give 30 tickets to the destroying team upon completion of their objective.  Up from 10.  
  • Fixed an issues where Kohat AAS was not showing up correctly in the server browser
  • Added Text Chat keybindings to the keybinding menu
  • Removed Turn Left and Turn Right from the default arrow keys.  This allows other keys to be bound to them
  • Made a small optimization pass to the Animation System.  You should see some FPS gains with multiple animating characters on the screen
  • Updated the Militia textures
  • Unified all fire-select weapons default to single-fire.  
  • Made a pass on the lattice for Logar PAAS and reduced the ticket count
  • Fixed the russian backpack from being too shiney
  • Removed the SL2 variant of the Russian SL model.  He'll be back pending a material fix
  • Fixed a number of animation distortions across multiple animations
  • The full scoreboard will now be shown when in observer cam
  • Updated the textures of the classic AKs

Hotfix 3.4

  • Tweaked the Dead Info HUD Widget to display different depending on if the map is open or closed
  • Fixed a US Ammo Crate starting unbuilt in Sumari
  • Fixed bunker collisions and material assignments
  • Fixed the Map Legend from not showing up
  • Fixed the Squad Leader right-click map menu from not showing up
  • Fixed a bug in the keybinding menu that prevented axis keys (Move keys, etc) from being rebound.  Azerty keyboard users rejoice!
  • Fixed a case where players would fail to load into the game
  • Revised Forest, adding a new flag and new assets
  • Prevented a case when players would become more stuck if being teleported when stuck
  • Fixed the Join/Part spam from overflowing into the chat box.  It now scrolls up instead of down.
  • Fixed a server crash when Squad leader is passed to a player who is disconnecting
  • Modified Fools Road.  The river has been significantly updated and floating grass around the map has been properly taped down. 
  • Added Chora

Hotfix 3.3

  • Fixed AKM GP25 Reload Animation having sounds out of sync
  • Added a US Main Base to Kohat Insurgency
  • Updated the Sumari and Forest minimaps
  • Fixed animations playing for a short time with the medicbag and field dressing when it has no target
  • Fixed hovering trees and rocks on Fools
  • Admins can now grant Observer Cam without crashing the server
  • Set health to 0 when going into incap, so now everyone has the same amount of time to be revived when they go down
  • Fixed a few cases where the respawn timer would not be replicated from the server.
  • Made medic HUD icons lerp between 0.5 and 1.0 to prevent them from disappearing
  • Improved the PSO-1 scope
  • Really fixed servers starting on maps other than logar.  For realsies this time
  • Updated Forest with some additional tweaks and assets
  • Fixed a variety of bugs and log errors in the Compass
  • Really fixed the give up button disappearing.  Also for realsies this time
  • Fixed being able to throw grenades in the main menu
  • Added basic controller support
  • Updated the Tire Wall deployable
  • Fixed a number of issues with the village house
  • Added bullet hole decals to a variety of materials
  • Standardized zoom duration and focus zoom time across all weapons
  • Standardized the Incendiary grenade throw strength to be the same as all other grenades
  • Increased the bullet crack volume
  • Updated the Server Browser, adding better indicators for passworded servers and anticheat protected servers.
  • Added the Custom Servers browser for displaying unlicensed, self hosted, and modded servers.
  • Fixed the arm on M4 weapons from overstretching when looking up
  • Added tooltips for deployables. 
  • Updated the Physmats on Eastern European houses
  • Improved the voice code to not allocate memory as much 
  • Added an entry in the binding menu for the SL menu (defaults to T)
  • Improved the green tracer to look less like a laser
  • Added details to Sumari and improved the Skirmish layer
  • Fixed a crash when a player joins a server while the map is changing.  It currently prevents that player from joining the server during the map change process
  • Added Server Name, Map Name, and GameMode to the scoreboard
  • Added the Squad Leader and Medic indicators to nametag drawing
  • Added Interaction widgets to certain deployables (for example, a 'Press [F] to use' to Ammo Crate)
  • Updated the HESCO and cost
  • Increased the damage threshhold to skip incap and go straight to death
  • Modified the non-ADS recoil modifier.  LMGs have a higher recoil now than rifles, rifles have slightly more recoil, pistols slightly lower
  • Removed Kohat Conquest Experimental and Kohat v3
  • Updated the Menu music to the latest version, also adding a new music track
  • Filly removed the old login menu and prevented a situation where it would come up and not go away
  • Fixed a memory corruption server crash related to assigning roles to players
  • Fixed a server crash when kicking players from squads
  • Updated the error text on dedicated servers when Steam is not found
  • Fixed a number of cases where Dedicated Servers would fail to launch because it can't find Steam
  • Updates and bugfixes to Fools Road
  • Fixed Interaction Menus not appearing on deployables in Training.  
  • Added level of detail models to 9 weapons. Hopefully improving performance ever so slightly. More coming

Hotfix 3.2

  • Fixed a server crash when players switch teams
  • Fixed a crash when leaving a squad
  • Fixed an issue where a team capturing a flag in AAS would lose 20 tickets. 
  • Fixed the self bandage animation using the bandage others animation
  • Fixed the Recruit kit being available in the menu
  • Fixed the AKM reload sounds
  • Fixed an issue where servers set to random map rotation were always starting on Logar Valley
  • Added the Russian FOB radio audio.

Read about it here!
 
Version 3 will soon be releasing on Steam as a lead in to our Early Access launch on the 15th. Steam keys which provide the new version will be sent out shortly via email to all Founders (those in the Squad Leader tier and up).
 
*** KEYS ARE BEING SENT NOW! ***
--- All keys have been sent.
If you should have received a steam key but did not, please email [email protected]<script data-cfhash='f9e31' type="text/javascript"> /* */</script> Please email using the the email associated with your kickstarter / paypal account.
As a reminder, steam keys were sent to all Founders, namely those in the Squad Leader or higher tier. NOTE, if you upgraded from a rifleman to a squad leader, you should have received a key.

 
Major Features
 
The Russians and Militia enter the fray!
Prepare your war calls, as you join the Russians Ground Forces on the hunt. This Kickstarter stretch goal has been in development to debut as our first inhouse character models, and we're ready to showcase the Russian face-off against the Militia faction. We snuck in the irregular Militia as our second inhouse character model set, which will be modular to match the theater/locale of future maps. Special mention to our finalized AK74M and RPK74M models in-game.
 
New Map: Fools Road
Featuring Russia vs Militia, Fools Road is the first Eastern European map! Experience the rolling hills and dense forests, showing off the power of the Unreal Engine.
Fought over for years in our prior mod, this is one of the legacy maps we are updating into UE4 to give a nod to our history, the map is still in development and the roadside ambushes arrive soon, for now we push game play into the forested hills on the road to Dylym village.
 
New Map: Sumari Bala
You wanted urban environments? You got it. A much denser and more claustrophobic map, Sumari Bala is a literal maze of slums, market complexes and alleyways designed to confuse and disorient ill-prepared squads. This map is also still in development, and we will be continuing to add, expand and detail the city in future iterations. But for now this will be a taster!
 

New Map: Jensens Range
The training map, Jensens Range, has been added to the Training button! Featuring pop-up targets, multiple types of shooting ranges and combat environments, Jensens Range is the perfect place to get familiar with weapon mechanics or just polish up your skills.
 

Steam Support
Squad is now on Steam for Founders backers! With this patch you will no longer have to log in to the game, and all the steam features are enabled!
 

Improved New Player tooltips
With the upcoming Steam Early Access release, weve done a pass on our UI to improve the new player usability, adding Tooltips, better wording to explain how to spawn and get in game, as well as a number of other useful hints for new players. We will continue to add to these as we approach our December 15th Early Access release.
 

Role Limits
We have implemented a system of Kit Role limitations that takes into account how many kits are limited to the entire team (and not just Squads), as well as the range and diversity of kit roles that are available to different sized Squads. Generally the more populous a squad is, the more Roles open to members of that squad there are.




 

Updated Tracer and Explosion Effects
In case you missed the November Recap, we have updated Tracer and Explosion effects with greater visual fidelity. Best to see for yourselves!
 

Unreal Engine 4.10 Update
Weve updated to UE4.10, which includes many performance improvements, including a possible fix to the performance issues with AMD CPUs.

 

 
 
Balance Changes

  • Added a 2x recoil modifier to all weapons when firing not in ADS
  • Added Aimpoint to the M4M203
  • Added AKM+GP25 variation for Militia
  • Added RPK74 and AKS74 variations for Militia
  • Added MP443 for Russia
  • Added AK74M and RPK74M for Russia
  • Added traditional M4 with 3 round burst for Militia
  • Added M249 with iron sights for Militia
  • Added correct colored smoke to all grenade launchers
  • Set default fire mode of the AK74M rifles to semi auto
  • Increased the front sight post on nearly all AK and RPK variants
  • Differentiated the way the RPGs frag round and the M72s rocket applies damage
  • Added new map boundaries for Logar to prevent people camping on the hills at the edges of the map
  • All squad leader weapons now correctly fire tracer rounds every 3rd shot. This applies to all 4 factions
  • Removed all sandbag and concrete based fortifications from the Insurgents faction
  • Remade several deployable fortifications
  • Fixed HESCO walls being easily breached when un-shoveling them
  • Limited kits now become available once a minimum amount of players are present in your squad and on your team
  • Limited kits now scale with the amount of people in your squad and on your team
  • Some factions have alternative versions of kits available at certain squad sizes
  • The limits and available kit variations depends on the faction.
  • A squad is limited to how many special kits they can have from each category: Command & Support, Fire Support, Specialist
  • If you leave or get kicked from a squad, you will immediately be given a recruit kit instead of the kit you had claimed. Ammo, bandages and smoke grenades will be transferred to this kit so you don't gain any additional equipment from leaving.
  • Shortened M4 series dry reload

Misc Changelog

  • Squad Leaders can now kick unruly players from their squads! Once kicked, there is a cooldown before they can rejoin.
  • Servers can now be password protected, indicated by a lock in their entry on the server browser
  • Added new separate reload animations for the AKM and AK74 series
  • Fixed a number of issues where bandaging and medic bags would fail to detect a dead player. Reviving is much easier now.
  • Added a new UI element that pops up and displays when certain important events happen, like being kicked from a squad, lost connection to a server, or when trying to join a server and failing.
  • Optimization pass on Particle effects and sprite textures, decreasing their video memory usage and improving rendering speed.
  • Optimization pass on Weapon Textures, again decreasing their video memory usage and improving rendering speed.
  • Fixed a number of missing faces and LODs on many environmental models.
  • Modified the default AntiAliasing settings for a crisper picture
  • Exposed many AntiAliasing and Shadow settings to the options menu.
  • Updated Logar with Static Randomizers
  • Fixed building reverb effects not working as intended.
  • Fixed a number of Post Processing issues on Logar
  • Fixed incorrect Scaling parameters on Logars post processing.
  • Fixed an issue where clients would see an incorrect respawn timer when the timer was delayed due to enemies present.
  • Prone Players can no longer fall off ledges
  • Implemented a system to stop wall leaning
  • Added various new static environment models
  • Added modular village houses
  • Added falling metal targets with distinct audible hit sounds. Some targets take one hit to knock down, others will require several hits.
  • Added a green variation of the HESCO barriers for temporary use for the Russian faction
  • Fixed weapon collisions with the ground when dropped
  • Increased the size of the ammo crate icon on the map so it is easier to locate
  • Added more map zoom levels
  • Russia has a unique skin for the RPG-7
  • Added new explosion effects, the RPGs frag round and the M72 now have different explosion effects
  • Added 3 additional skin variations to the Insurgents faction for greater variance
  • Soldiers models on Russia and Militia are now associated with the role you spawn in as
  • Fixed a number of audio sources blocking other sound classes
  • Tooltips added for kit selection
  • Fixed aim sensitivity to be persistent across maps
  • Updated the "Forest" map significantly

Known Issues

  • MSAA does not function as intended
  • Scope Jitter is present when standing away from the centre of map

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Nice! This is a wicked changelog. Excited to test it out!

 

EDIT: After taking a good long look at the buildings on Fools Road, seems like they're all enterable... That's going to make for some FANTASTIC ambush opportunities.

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amazing job boys, can not wait until I get in game and test all these stuff. but what about vehicles?

 

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amazing job boys, can not wait until I get in game and test all these stuff. but what about vehicles?

they are currently still too buggy and couldn't make it to this release. Don't worry they'll come soon

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I'm so excited. I just can't hide it.

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Awesome work! Fools road looks wonderful, as well as Sumari. Russian guns are top quality stuff too, but AK-74M with... metal stock?

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Awesome list of changes guys! So glad you fixed the bandaging and medic bag issues, I can finally go back to performing my medic role again! :D

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Thank you, once more, for all the hard work OWI.

I already have my Squad Steam Early Access Review written up ready to go.

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Looking forward to getting stuck in!

...and being able to heal people again ;)

Cheers Dev's

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Where's the grappling hooks, you hack frauds!?

 

They aren't making a grappling hook apparently. Instead they are going to give the breacher an extension ladder which soldiers used in Iraq.

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