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FishMan

Microrealism feature.

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I would like to see a dynamic weather system where during a match it could rain, storm, snow or even, perhaps, small tornadoes (depending on the region map climate, of course). But I do not know if that would be possible because it could possibly cost too many processing power.

Edited by Spinelli

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  • To be able to see a character model's own breath in the cold upon exhaling. Especially on some of the E. Euro maps such as Gorodok INF. 
  • Smoke/Fires from burning wreckage to go higher into the sky.
  • Dust from bullet impacts on walls/dirt to remain visible for a longer period of time. 
  • Dust from explosions to cover more area for greater amounts of time.
  • Bring back Muzzle/Dust effects when firing a weapon.


I'd say pretty much all of the ones I've just mentioned would be expensive on performance, however. Still would be cool regardless.

Edited by LMR Sahara

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5 hours ago, LMR Sahara said:
  • To be able to see a character model's own breath in the cold upon exhaling. Especially on some of the E. Euro maps such as Gorodok INF. 
  • Smoke/Fires from burning wreckage to go higher into the sky.
  • Dust from bullet impacts on walls/dirt to remain visible for a longer period of time. 
  • Dust from explosions to cover more area for greater amounts of time.
  • Bring back Muzzle/Dust effects when firing a weapon.


I'd say pretty much all of the ones I've just mentioned would be expensive on performance, however. Still would be cool regardless.

Yesterday played in a new version Rising Storm 2:Vietnam. After several raids by helicopter on the village, burned the roof of the buildings made of hay. The fire was not large, but looked very cool.

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Point is if you want a lot of players in a multiplayer online fps and really big maps, then you have to pay a price in terms of performance on the final game. You want more bu.llshi.ts ? Then you'll have less performance, more developing time, even more resources needed on your PC.

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