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Reallocation of specialised combat kit slots.

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What do you guys think about the ability for the squad leader to reallocate one slot between non-vital specialised combat kits (which are currently Automatic rifleman, Grenadier, Light Anti-Tank and Marksman), but not for Medic kits, limited Rifleman kits or the Squad Leader kit.

 

By this I mean that the SL removes a slot from a single one of the combat kits so that it cannot be used by any of the squad, and then gives that slot to one of the other combat kits. This purpose of this is to allow the squad some customisation to be specialised for certain situations.

 

For example; if a squad is going to assault an enemy compound in a dense urban environment a marksman slot isn't as useful as an AR, so the SL reallocates the marksman kit slot so the squad has an additional AR, the squad then swaps out roles at an ammo box and continues on their merry way.

 

This would allow for squads to specialise for roles like defense, assault, fire support and scouting in a simply way that wouldn't require advanced kits that are yet to come.

 

Thanks for reading. this was just a thought I've had stewing for a bit, if there's any massive flaw with it that I've failed to see I'm sorry for everything.

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Long term we will have something similar to this where you will be able to tailor your infantry squads to a few different scenarios, such as CQB oriented, fire support, ect. And everything in between. But that is far in the future. We don't have any temporary solutions planned other than a few additional upgrades to the kit limitation system (hopefully coming next big patch).

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Long term we will have something similar to this where you will be able to tailor your infantry squads to a few different scenarios, such as CQB oriented, fire support, ect. And everything in between. But that is far in the future. We don't have any temporary solutions planned other than a few additional upgrades to the kit limitation system (hopefully coming next big patch).

 

Cheers for the fast reply.

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You could extend this to fireteams, have 1 fireteam only be able to use CQB kits(rifleman, breacher etc) and another fireteam doing long range support (AR; marksman etc), this would be awesome.

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