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Struggling with target acquisition.

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I'm gonna try the Gamma tip and SweetFX because the tips about being outmaneuvered are garbage. There is so much aliasing and blur at a ranges that you cannot spot people so maneuvering is useless unless you want to fight in distances unless than 30ft. You cannot even see clearly across the street, let alone at distances of 100m. It makes the game infuriating when you're constantly being shot at yet nobody can identify targets because they cannot see them due to how bad the aliasing and graphics are.

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Hmmm, I run everything on Epic and have no problem spotting targets when I take my time and "look" at my surroundings even at long ranges.

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Finding targets was my first difficulty too, followed quickly by identifying the enemy.

 

It just takes time and understanding of the flow of the game.  Just as you are out looking for the enemy, the enemy is out looking for you.

 

Fot long range shots - you really need to stare hard at the screen and look for anything out of place and for any movement and then shoot - but remember that when you shoot, you've just given yourself away.

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Unfortunatly turning my grapihcs down helped me to spot enemies......:ph34r:

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Spotting them is one thing, not getting spotted by them first is even more important though. If you want to remain undetected, not only do you need something to hide behind, you should also make sure that you have something behind yourself that roughly matches the color of your uniform.

 

 

I see a lot of people firing from hilltops, ridgelines, rooftops.

You may think that having a height advantage is always a good thing and it is if the enemy has to run towards you. However, in the age of modern firearms, this has changed somewhat since they can just shoot you from below before they even attempt running to your position.

 

If you have a height advantage, chances are that the enemy below sees you nicely silhouetted against the sky. Therefor it is much easier to stay hidden on lower ground.

Ideally if you want the height advantage, without beeing so easily spotted, simply stay a few meters below the ridge and make sure you have some bushes or trees behind you.

 

It is a very very simple principle that somehow a lot of people in the game completely ignore. (I'm especially looking at you, marksmen and vehicles...)

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On 16.04.2017 at 11:57 PM, Drecks said:

Unfortunatly turning my grapihcs down helped me to spot enemies......:ph34r:

 

Unfortunately ULQ plague is alive in all "spot enemy" games, but I can't see any solution so ... I'm also using it.

 

Bringing as high resolution as you can, turning everything to low (except rendering range and eye adaptability) and maxing out Resolution Scaling (to at least 1.5x) will give you best results. I know it's working as I use it, I can't see anything when effects turned ON so I have to play this way. 

 

Also if you are playing with AMD GPU, I would suggest turning off MLAA - it looks perfect in any other games, but it will blur image at long ranges in SQUAD leading to worse visibility. 

Edited by PadrePadre
nothing important :)

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People game the settings too hard for a competitive edge. Unless you turn your foliage and shadows way down or off you're screwed. I get shot through plants and whatever all the time when I play on high graphics settings. Higher settings pretty much create a one way smoke grenade on most maps, god forbid I try to hide in a shadow or bush.

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So it seems that the game has the same problems Project Reality had. They somewhat "fixed" it in some parts by having bushes and plants that will not disappear when lowering settings.

So I will try to play on low graphics. Such a shame that the best thing this PR "successor" was going to deliver were better graphics, but if having better graphics means you are in disadvantage, then its the same as almost nothing

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This old problem keeps getting ignored. 

 

From my recent experience, everytime I try to enjoy high graphics I keep getting shot by the enemy who can see me through multiple layers of conceilment. When I turn shadows off I instantly see everything and play alot better. Shadow settings must be locked and same for everyone. If somebody can't run Squad with shadows on, its for a reason he needs to get his lazy fat ass of his gaming chair and get to work to earn some money to buy better PC.

Edited by Rainmaker

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On 2/19/2019 at 2:10 PM, Rainmaker said:

Shadow settings must be locked and same for everyone.

We're aware of the issue and intend to address it once the performance hit is mitigated. We want those people who need low settings to continue to play, but we have plans for a fix.

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On 20/02/2019 at 9:10 AM, Rainmaker said:

This old problem keeps getting ignored. 

 

From my recent experience, everytime I try to enjoy high graphics I keep getting shot by the enemy who can see me through multiple layers of conceilment. When I turn shadows off I instantly see everything and play alot better. Shadow settings must be locked and same for everyone. If somebody can't run Squad with shadows on, its for a reason he needs to get his lazy fat ass of his gaming chair and get to work to earn some money to buy better PC.

Same here. I couldn't believe the difference with shadows on. My game and FPS has significantly increased after turning them off

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On 2/19/2019 at 5:10 PM, Rainmaker said:

This old problem keeps getting ignored. 

 

From my recent experience, everytime I try to enjoy high graphics I keep getting shot by the enemy who can see me through multiple layers of conceilment. When I turn shadows off I instantly see everything and play alot better. Shadow settings must be locked and same for everyone.


It sucks that this is still very much the case in today's version of Squad. I essentially have to choose between a visually stunning and immersive environment, or actually being able to see the enemy. 

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It's a problem for sure, but locking settings before optimizations are complete is just a recipe for lower player counts. The fact that some people have older PCs is not only because "they need to get to work and buy better equipment". That line of thought is dismissive to the point of being insulting. There are many reasons someone may not afford a nVidia 1080 despite being a person with a steady job/income, the main ones being currency exchange rates and differences in economies between countries. You see, game prices are often different based on regions to account for such differences, but hardware prices are pretty much standard worldwide.

 

If the average wage for a skilled, university educated worker is around 600€ and you have to cover rent , house expenses and taxes with that, a 1080 that costs around 400€ is not something you just go out and buy one fine evening on a whim because some random stranger on the internet called you out in a forum. If you get paid 3000€ a month for the exact same job in another country, then sure, you can justify what is essentially a luxury/hobby expense much more easily.

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I certainly understand your perspective on the matter. I'm not made of money myself and have only recently purchased a new computer whereas my last purchase was 10 years ago. I certainly got my money's worth and truth be told it can still run plenty of today's games, at least acceptably. Were I to upgrade the RAM and the GPU it could likely still provide excellent performance.

I understand upping the minimum requirements could lead to some decreased player count, but truth be told that's just the nature of progress at times. Crying foul about it would be the same as me stomping my feet that my old rig can't run newer games at 100+ FPS or trying to run today's high-end games on a computer built before the turn of the millennium. I could make similar analogies with numerous topics ranging from cars, cell phones of old, etc. As harsh as it may seem, if folks want to play game X they're going to have to plunk down some coin on a machine capable of meeting the required minimum specs. 

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Posted (edited)

Of course. I'm not saying run Squad on a 10 year old machine and expect wonders. There just has to be a minimum standard of acceptable performance on middle-tier equipment with certain graphical features set permanently on, before we go about forcing them on. E.g., if it's possible to get X frames per second with shadows enabled on a 2-3 year old GPU, then by all means lock shadows to on. Something like that.

Edited by Burningbeard80

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Well my current set-up is fairly middle of the road, because I don't have $2-3k to blow on a computer like some folks. Wish they'd give me a loan.

CPU: i7-8700
RAM: 16gb Ballistix 2666mhz
GPU: NVIDIA 1050 ti
and a 1TB HDD (no SSD yet)

Truth be told my GPU is supposedly crap (I should've done more research but being out of the market for quite some time I simply went with what seemed alright enough). Nevertheless I can still pull 60+ FPS on medium settings and I believe around 40ish on high. I'll have to run it later but right now I think the point is kinda obvious that even a moderate GPU can make this game work to okay settings with reliability.

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Yup, i run an even older nVidia 750 (rest of the PC is less than a year old, but i kept my old GPU to save on some money). The problem is that it's the 1GB version and it's practically below the minimum requirements, so i get quite a bit of texture switching (but thankfully i do have an SSD to help with that). If it was the 2-3 GB model it would run the game fine, because apparently it runs slower than the 1050 but has more processing cores. Kind of insane, when you think it's 2-3 generations older.

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