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Struggling with target acquisition.

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Do players with their graphics settings purposely set to low (whether they have a high end system or not) gain an advantage over everyone else whose graphics are set at ULTRA?  Does this make it easier for them to spot people if the grass and everything else is turned off or scaled way down?

 

I'm sure there are because the LOW setting view distance and HIGH makes a huge difference.

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So are you saying that graphics set on low allow for better/quicker target acquisition?

 

I am not new to FPS. Played Americas Army 2, Proving Grounds, GRP, Insurgency, but in Squad I definitely have a hard time seeing the opponents.

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Effective FPS players will know with high probability where the enemy is before seeing him. Seeing the enemy is not something he's trying to do, its something he is preparing to do.

 

 

 

If you're an advance party;

 

Use your map
Use your map

Use your map

 

Look at who is capturing what, and where. learn to estimate where you will meet the enemy based on proximity to flags being captured.

If you are approaching the point of expected contact between two last-captured flags, find a location advantageous to you that has cover (for the firefight). Concealment and cover are not equivalent.

 

Get visually obscured, put your eyes down range, stop moving your mouse every half second, stay low, and use your peripheral vision to detect movement. Watch left/right/center every 3-5 sec.

Once you see movement, don't start shooting until you have assessed the size of the force you are about to engage. You need to be damn sure you catch them in a field if you're out numbered.
 

Maj. Robert Rogers' Standing Orders are still pretty useful, but number 3 applies especially;

 

3. When you are on the march, act the way you would if you were sneaking up on a deer. See the enemy first.

 

If you are in a support column;

 

use your map

use your ears

use your radio
 

You need intel.

 

Use your map. Be aware of your friendly advance parties. Are they engaging? Then you know where the enemy is likely to be. Be aware of possible ambushes or flanking manuvers.

Use your Ears. Where are the shots being fired from? If you cant tell within 30 degrees of rotation where shots are coming from, you need to get a better headset. In close quarter SHTF firefights, I hear the enemy before I see them 9/10 times.

Use your Radio. Get intel from the other squads. Give intel to the other squads. Communicate. Coordinate. annd.... Win.

====

From twitch shooters to large strategic engagements, much of what dictates victory is who is able to catch the enemy on an unprotected flank.

 

This is a skill that stems from being able to predict enemy movements.

Predicting enemy movements accurately is a result of aggregating everything you can know about the battlefield.

A team that is working together optimally will know where the enemy is before seeing him.

 

The rest is just trigger discipline and knowing how to aim.

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*snip*

 

Very well said, this is how many players do very well in large scale FPS games.

 

I have some video footage I am collecting together that I will eventually edit up a bit as a..."beginners guide to a warrior mindset". Always wanted to do one. Hopefully I can break done a lot of what you typed here in a verbal and visual format.

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Wow. Having just joined my first match, I certainly see the OP's point. Gonna have to work hard on training my eyes to pick out enemies. I think I only spotted a single enemy in my time in game. Best I could do was fire at the general source area of incoming tracer rounds.

Props to those of you who are effectively spotting. It's certainly easy to play armchair general while watching someone else's game play on YouTube, my experience was vastly different in game.

/salute

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I like the Struggling with target acquisition in Squad because it's represents real combat ADS engagements and in real world firing DS you see no shit alot of the time because the sight is really small alot smaller than in video games.

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Well, as a complete and total noob, in the most demeaning sense of the word, I don't think the problem is with the game.  I think the issue is with me and I just need to get better.

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#1 tip

 

Use your team mates as bait

 

flank

 

save your team mates

 

take praise

 

repeat (but never tell them)

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Make sure you have resolution scaling at 100% or (slightly) more, but not lower than that.

 

Sometimes it can help to turn off Anti Aliasing (and instead turn up resolution scaling to, say, 120%).

 

When looking for enemies, stay low and stationary. Look for movement in the distance. If you keep getting shot before you saw the enemy, that's usually because they were stationary, and you were moving. Turn that around.

 

Flank enemies (if squad positioning allows for it) from the side, so they're not looking at you, but are moving past you.

 

Always predict where you'll have a chance to run into enemies. Predict enemies trying to flank your squad. Look at the terrain and where you'd prefer to move (usually high ground in foresty area, slightly lower ground in open desert maps due to skylining).

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Game mechanics

  • If you stand still and aim down sight with you rifle (default: Right Mouse Button), you can press the sprint button (default: Left Shift) to hold your breath and take aim. This creates a slight zoom effect.
  • Some weapon kits have Binoculars. The Squad Leader kits and the Medic kit are the ones I know who have them. Use the binoculars to scan the horizon.

The map

  • Friendlies show where the enemy isn't.
  • Friendlies that are standing still and not rotating may be taking cover in a fire fight, or are injured from being shot (unsure if injured players show on map though). Disappearing friendlies just died. If you would stand at their spot, you could probably see the enemy, so make a mental circle around their position on the map to estimate where the enemy is.
  • The enemy is likely to be between the current and the previous objective.

Warning: I am also a new player and the following tips may be bad advice, or there may be even better ways. Comments from experienced players are welcome.

 

The 3D game world

  • The visual pattern-recognition in your brain will likely adapt with time, making it easier and easier for you to spot enemies. Until then, you can try the following if you have a bit of patience.
  • Find ground that is a slightly higher so you can see, with a tree or a bush behind you to make you harder to see. Put cover and concealment in the directions that you are not currently looking in (e.g. a wall next to your head).
  • Try standing still and not moving your mouse for a few seconds. This can help you distinguish what pixels are moving on their own (players!) in the far distance.
  • Walking instead of sprinting will give you more time to take in your surroundings. You can still stop every now and then to closely scan the horizon. Feel free to patrol back and forth a bit to get views from different angles, if the situation allows it.
  • Let your eyes rest on an area of the screen for a few moments at a time to notice movement, and build a mental picture of the terrain while you are at it.
  • Using the map as guidance, scan the horizon in the directions in the directions the enemy is most likely to be in.
  • When you spot movement, check the map to make sure it's not friendlies. Remember that it is often wise not to fire if they 1) haven't seen you and are not a threat to any objective 2) they are so far away that you aren't sure you would hit and kill them.

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Good advice here, be sure to "bound overwatch" when traveling...this means you have some soldiers hanging out in the back of your squad who are ready to flank if you take fire from the front...real life infantry does this (works better with two squads tho)

 

hunkering down and hoping you won't get hit by a grenade or RPG is not a good idea

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Believe me, it is incredibly difficult when you first start. My first couple games (I almost always play rifleman or medic) were extremely frustrating, as I've played PR for a while and figured the firefights wouldn't be too different.

 

Squad is much different, simply because of how easy it is to hide, and still maintain a good vantage point. However, if you follow the advice in this thread (especially avoiding unnecessary movement and learning the weapon noises) it'll become much easier to figure out where enemies are.

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Here is my pro tip list for acquiring targets before they acquire you:

1. Acknowledge your camouflage pattern and background, playing as militia on fools road and playing militia on logar are very different in terms of concealment.

2. Always take a knee and take a look around when you find good cover or when in a position that compliments your camouflage.

3. Always assume the enemy will not shoot until they can confirm the kill, especially when you don't think they are present.(don't assume the enemy will engage as soon as they see you)

4. Medics and Squad Leaders have binoculars, even if they don't offer to use them, request that they check an area for camouflaged/concealed enemies before moving in.

5. Always assume that somebody has eyes on any stretch of open ground and avoid it if possible.

6. If not able to follow previous rule, make sure to move across one or two at a time to avoid getting the whole squad pinned/wiped with one LMG burst or an RPG

7. Foliage/grass is now forced regardless of settings and still provides good cover out to 250m+ use it.

8. Magnified weapons have exaggerated recoil impulse and are very difficult to place effective follow-up shots with at range, so you have time to move if being shot at.

9. If engaged at range, do a mag-dump in the direction the shots came from, this gives the shooter the illusion that their position is compromised and can drive them into cover instead.

 

This should cover the basics(I think) of how to handle acquiring targets as well as best course of action leading up to, and following an enemy engagement from an unknown position.

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all good ideas here . What i find most helpful is regularly stopping and proning then scanning the area (visual and sound). you will notice any  movement fast, but listen for shots , check your map to see if it comes from friendly or foe. then you know where to look.  and keep up the swivel head.

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The game is extremely blurry. From medium to long range it's almost ridiculous. These should all be removed ASAP.

It plays a huge factor in target acquisition cause you can't see enemies but they will see you if you move.

Hence you get shot from things you can't even see it's all part of the blurred mess in the background.

 

I have no clue what purpose these effects have in the first place. They just make the game look so fuzzy and unrealistic.

So it's not all your mistake of movement and tactical coordination.  ;)

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The game is extremely blurry from medium to long range cause of all kind of effects they put in there. These should all be removed. It plays a huge factor in target acquisition cause you can't see enemies but they will see you if you move.

 

Hence you get shot from things you can't even see.

I have no clue what purpose these effects have in the first place. They just make the game look so fuzzy and unrealistic.

Nearly sounds like your "effects" are not regular effects but graphic bugs.

​Other than that, you can disable / change the post-processing, anti-aliasing and effects using ini tweaks and the regular settings menu. 9/10 people are happy after doing this.

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Your "effects" are pobably not even regular effects but graphic bugs.

​Other than that, you can disable / change the post-processing, anti-aliasing and effects using ini tweaks and the regular settings menu. 9/10 people are happy after doing this.

 

I'm talking about normal settings and no config tweaks, they aren't graphic bugs it's just how Squad graphics are at this stage.

Extremely blurry and fuzzy and unsharp from even the smallest distance.That's just the truth lol. 

Even if you turn of post processing the game is very blurry from medium to long range.

 

I run SweetFX sharp presets and I can compare the two easily. That takes two seconds. The difference is absolutely gigantic.

Squad with SweetFX and added sharpness is just a totally new game almost.

 

You can really see how much detail goes to waste when you run it and put it next to 'vanilla'.

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Have you tried increasing the render percentage to 100? Playing at default medium will definitely cause blurriness as it does not render 1-1 in terms of the number of pixels being rendered vs the pixels in the monitor

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when and why was this topic pinned?

 

Probably to stop people from opening similar threads or to lock them thanks to this thread's presence as they are kind of abundant lately. 

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Go on YT and find a video that teaches on how to focus on your front sight, in any weapon. Once you learn how do to that you will be able to be more effective with your shot management. Doesn't matter if they see you first a lot of the players don't manage their handling very well, so even if they spot you first being able to pop your first shots above center mass, there's nothing that can be said that has not already been said.... The best you can do if either lower your Field of View (FOV) to get bigger target acquisition in front of you while losing peripheral. What I like to do that grants me a lot of advantage in the game is that I stop and listen... then analyze the information I just gained and act on it, no second thoughts... Lots of information out there you can use to help you be better at aiming and shooting in this game...

 

slow is fast and fast is slow, soldier.  

fantom, out. 

A.K.A  (The Ninja) :ph34r:  :ph34r:  :ph34r:  :ph34r:  :ph34r:  :rolleyes:  B)  :D

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slow is smooth, smooth is fast.

 

But for all intensive purposes there still seems to be a serious issue regarding engagement ranges that hasn't been addressed yet by the development team. But also at the same time, the lack of optics didn't really help all that much either. That has been taken care of now but I still think players should be given some other means of analyzing their surroundings. I do not know the zoom level on the SL/Medic binoculars but I think that giving a pair to generic non-specialist rifleman with a 4x zoom would address the problem nicely. The way I see it, this prevents the "immersion break" of the ArmA style crazy zoom which seriously undercuts the value of magnified optics, and self-balances due to the fact that it makes the soldier more vulnerable to close range attack in the process. If this was a thing there would also be a lot less accidental friendly fire as well.

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slow is smooth, smooth is fast.

 

But for all intensive purposes there still seems to be a serious issue regarding engagement ranges that hasn't been addressed yet by the development team. But also at the same time, the lack of optics didn't really help all that much either. That has been taken care of now but I still think players should be given some other means of analyzing their surroundings. I do not know the zoom level on the SL/Medic binoculars but I think that giving a pair to generic non-specialist rifleman with a 4x zoom would address the problem nicely. The way I see it, this prevents the "immersion break" of the ArmA style crazy zoom which seriously undercuts the value of magnified optics, and self-balances due to the fact that it makes the soldier more vulnerable to close range attack in the process. If this was a thing there would also be a lot less accidental friendly fire as well.

 

 

I know the saying, dude! :D :P I'm not Military, so I created my own variation :P

 

works perfectly for my playstyle  

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