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JohnnyRaygun

Smooth out transitioning with animation states

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Currently I feel there is a bit of a mini game where you're fighting yourself as well as the enemy with animation states.  What I mean is, I've been shot before while having a LAW out. So here I am bleeding out and instead of tossing my used LAW to the ground and bandaging, I properly stow the LAW rocket away (even though it's a 1 time use weapon) and bleed out before I can pull a bandage out.  Very frustrating.   Same with the m203 launcher.  I shouldn't have to put away the weapon then pull it back out to lift a simple leaf sight.  With the addition of smoke rounds it's even worse. 

 

My suggestion would be, for the grenadier have 3 firing modes for their m4.  Single/Auto/Grenade launcher.  If you choose grenade launcher there is a 1 second pause in case the player wants to go back to single fire.  After that 1 second, the player then lifts the leaf sight and opens the breech.  Hit 3/4/5 whatever to choose your grenade and the player loads that grenade type.  Have the game remember whatever you loaded previously.  If you want, choose a different grenade and have the player clear the breech and load a different round in.  As for the LAW, as soon as it's fired have them toss that shit to the side.  It's no longer needed after firing. 

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It is in the plan, its just that the system functionality hasn't been built in yet to allow for quick switching or fast disposal of one-shot weapons.

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