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Leadership behaviour in SQUAD - your thoughts needed!

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SQUAD at its core is a game about leadership while under pressure. Everyone handles this differently, and the community encompasses a variety of different ideas of what leadership is and how you display it. 

 

In the aftermath of a previous discussion about this I thought there could be some merit to having a place where we, the community, are able to share our thoughts (if you're using examples please de-identify anything, this isn't about the personal) and chart the acceptable bounds of leadership behaviour in SQUAD and establish even more of a solid grounding around how we as a community play with one another. Given the recent growth of the community, and it's forseeable expansion, it feels like this is a good time to talk this out and establish some good community standards. 

 

I'm a reluctant leader at best in SQUAD (I'll straight up admit it, I generally only go SL when I have to create a squad) so maybe I'm the last person some think should start a discussion about leadership, but here goes (please excuse the wall of text and poor structure).

 

What is your preferred style of leadership in game, how do you embody it, how do you act as a leader? If you're not leading, what sort of leadership do you enjoy following in game? What helps you fight better and what helps you feel like you're playing a better game? What turns you off, or makes you want to leave a squad?

 

I tend to be a pretty relaxed gamer, so I enjoy a more relaxed sort of command style (but as long as you're not barking orders at me like some SS Ratenfuhrer I'll cope), I will offer suggestions to an SL if I feel like its warranted and feel like that shouldn't generally be discouraged and will generally follow any order without being too fussed if it leads to my death as long as it makes some sense. I've occasionally had to query one or two SLs early on in the piece when they've requested attack on an uncappable point (due to game rules, not ingame circumstance), but that's about it, generally I'm fairly happy to go where I'm told if the person seems ok. 

 

I personally find it really difficult to play in a negative team environment where people are either attacking other squads or other people in the squad for being 'useless', or not following orders, or whatever. I tend to feel like that sort of stuff doesn't really help encourage anyone to cooperate much and just leads to a crap game. I really, really draw the line on personally abusive behaviour within a SQUAD (unless obviously a joke between two people who know one another). If I end up in this kind of squad I tend to bail fairly quickly.

 

On the occasions I end up as SL, I try not to micromanage my squad members (I generally figure they know what to do in an immediate tactical sense) and just tend to ask people if they wouldn't mind following me to one point or another, I call for volunteers if I have to send people to do something rather than picking names off the list when I don't know people. I'll also generally happily take suggestions if people have them.

 

So that's what I generally tend to consider what my acceptable bounds of behaviour are for squad leading and leadership ingame, personally.

 

So how do you prefer to lead and be led in SQUAD?

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Hey r3volution great post!

 

You're absolutely right, this game is all about team play. So it's good to make a post about this, i like to read everybody's opinion on this.

 

I would like to start of by saying i didn't play very much as a SL. Just like you when a squad has to be made I do it. It's because i first want to learn from other SL's how they lead the squads. That's how i learn how i like to be led in game. But i'm planning to play more and more as a SL, because that's what I really like and gives the most satisfaction.

 

Obviously I want a SL to be a kind leader. Making sure everybody is on the chat en stays together. He has to inform the squad on what the plan is, and what the next plan might be. If i'm leading a squad I like to keep my squad informed. Also keep them informed about what other squads are doing to keep them motivated.

 

A good SL will drop RP regularly and places FOB and ammo crates. He's always open for suggestions of the team, this is important to keep everybody engaged as much as possible. But in the end it's his decision, and the squad will have to respect that. Even if you don't agree  on that.

 

I always listen to the SL and make friendly suggestion if needed. I want the SL to be respectful too and if he chooses to refuses to benefit your suggestion, he can do so in a polite manner and maybe even explain why he thinks it's best to do otherwise. That way you'll learn from each other, you try different tactics and play-styles. All for the better imo.

 

I prefer the more relaxed style of commands too. In the end it's still a game and everyone have to be able to enjoy the game. It's everybody's responsibility to contribute to and assure an positive atmosphere. Even when things doesn't go as planned and while losing the battle.

 

Squad-leading is more then just giving orders and telling people what to do.

 

This image perfectly illustrates the difference between a "Boss" (Bad SL just barking orders) or a (Squad)"Leader" and how I see it

 

boss-vs-leader-800x800-300x300.png.

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When leading my main goal is keeping the squad alive and together. When we're all together, we can stay motivated and effective. (Can't wait for kick option for those wandering off on their own ignoring orders).

 

Given we are all together and set, I try to keep the squad informed with what's going on in the SL comms and what the plan is. I also reason my plans to make sure the squaddies are on the same page as me on what we're doing and how we do it. It also gives them a feeling of me knowing what I'm doing as a SL and them having a clear understanding of what their job is.

 

I absolutely despise backseat SL's. Often they are the ones coming with "ideas" like let's go this way instead, or let's build a FOB here on top of this mountain. If I deny their ideas I tell them why we're doing what I planned in the first place. I actually avoid backseat SL's mostly by explaining my initial plan thoroughly before we go so they don't come up with not so great ideas on the way. 

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TL:DR -

 

CareFor the love of all that is holy please CARE. Care about the game. Care about your attitude, your actions, and the players you're leading. Leave them with a good impression - even if it's all going to shit. We're all human. We all whine and complain and bitch when it's going wrong. Jesus, I'm the worst offender. But don't take it out on your boys. Feel free to vent, but keep most of it to yourself. Even care about the enemy. Don't be a prick. Don't camp the uncap. Have some integrity. If you don't have an enemy, you don't have a game. Care. Care. Care. Care.

 

 

Lads, here we go. Here are my tips--

  • The Squad isn't about you. It's about your soldiers. Don't ask them to do something you wouldn't do yourself. Be compassionate. Listen to them. Accept criticism. Work together. You are the Squad Leader but the boys are your Squad. Without them, you are nothing. Without you, they are nothing. Learn it. Live by it.
  • Accept that the Squad Leader can be a shitty-ass job. But, when you're balls-deep in the last enemy flag, when you've piled a Mount Everest of brass around your slowly bleeding body, revel in the fact it can be the best mother-truckin' job in the whole damn world. Accept that you'll have to put the game before yourself. Accept that there are going to be the best days and accept that there are going to be the days where you've got a cracking headache and can think of nothing worse than leading a Squad. Accept that you can't play as you may usually play. Be selfless, and prove it.
  • Communicate with other SLs. Formulate a plan. If no one wants to take overall command, take it yourself. Don't be an arsehole - be assertive. Gain the respect of your fellow SLs and drive the team forward. Respect is earned, not demanded. Give them a reason to listen. Make suggestions. Make a plan. Take the initiative.
  • Instill confidence in your soldiers. Make a plan, communicate it, but prepare to adapt it on the fly. Some people like to know "the big picture" so that they can rationalise what they're doing, and know that their actions are positively contributing to the larger objective. This is critical if you're sitting on a defence flag and it looks like all the other blokes are getting their dicks wet, piling brass and piling bodies, while you're all sitting there browsing PornHub and playing with your knobs whilst comparing neckbeards and graphics cards. Communicate everything to your boys. Give them updates. Tell them what the other squads are doing, what you're doing, and why. Let them know they matter and what they're doing is important. Confidence, confidence, confidence = high morale.
  • Be decisive. Make decisions. Don't be scared to get it wrong. If you make the wrong decision, take responsibility for it. Sack up and let them know you fucked up. Have some integrity. Blame yourself and not others. If I have an SL that get's it wrong, I'll back them in to make a another decision if they are willing to admit the last one didn't work out. I'd rather they do something than nothing.
  • Make sure the critical roles in your Squad are filled. Medic. Medic. Automatic Rifleman and Grenadier. If no one volunteers, politely suggest it. Spruik it: "yeah bud, squad medic - best job I ever had!" Old mate doesn't know that. Fuck it. But back him in. "I've never played medic", he says. "Doesn't matter, chief", you reply "we'll teach you the ropes". And then teach him the damn ropes. Don't bitch if he gets it wrong first time.
  • You're not the pointman. Your job is to direct your soldiers, place rallys, and build FOBs. Sometimes, I like to leave my blokes in place and get an appreciation for the situation myself. Because that's also my job. I need to know enemy intent, avenues of enemy approach, friendly intent, and friendly dispositions. Your boys don't need to worry about that shit. What your boys need to worry about is where you are, what you're doing, and why you're not standing next to them backing them in. Remember: you're not out there to win the war by yourself. If you go down, they go down. Take care of yourself. Your life matters.
  • You are morale. If I'm in Squad 2, I feel my morale has been lifted when I see the SL 2 marker on the map next to me. If the SL talks to me, and says I'm doing good, I'm immediately half-bar. "Shit yeah! He noticed that I brassed up those two Talis down there. Imma bag me some more!" Inspire your boys. Check the line. Never be static. Ask them questions, and give them something to do, make sure they're all healthy and they're all bombed up good to go. If they're not - fix it. Earn their trust. If old mate thinks: "shit, I'm near out of ammo" you want old mate to know that you know and that you'll fix his lack of 203s shortly.
  • Ensure that your soldiers know that you're dealing with about fifty things at once. If you're on the horn to another SL, or your trying to have a quiet ten seconds to yourself, tell everyone to clear comms. The onus is on you to have a clear head and make good decisions. Shit might be popping off everywhere. The two-way range might be open for business, and Terry-Taliban can be throwing the kitchen sink at you... but bullet cracks shouldn't piss you off. You live for that shit, right? But you know what? No one will give you space if you don't tell them (nicely).
  • Delegate. You can't do it all by yourself. Appoint a 2ic. Give him some blokes to deal with. When fireteams come in this will be even easier. "Hey, Grenadier, you take the AR, a rifleman, and a Medic and take that feature to our Northeast. Give us some security on our right flank. Talk on direct. I only want you to talk on squad chat if you're all in the shit an need an assist. Grenadier - they're your boys now. Don't fuck it up". Boom. Four guys are now managing themselves. The Grenadier feels like a big-dick and they're all happy as larry. They're balls-deep in the shit, figuring it out for themselves. Doing what they want to do. And hey, guess what, next map you see old mate Grenadier leading a squad by himself - RESULT. You just showed that bloke that he can do it. That he can lead. Bingo. Community has been positively influenced.
  • Care. For the love of all that is holy please CARE. Care about the game. Care about your attitude, your actions, and the players you're leading. Leave them with a good impression - even if it's all going to shit. We're all human. We all whine and complain and bitch when it's going wrong. Jesus, I'm the worst offender. But don't take it out on your boys. Feel free to vent, but keep most of it to yourself. Even care about the enemy. Don't be a prick. Don't camp the uncap. Have some integrity. If you don't have an enemy, you don't have a game. Care. Care. Care. Care.

 

Cheesy, out.

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Yesterday I play in Virginia US1. It was night map at Loghar, so taliban main base was south and first flag north up on hill. We held last flag. I was taliban. I would like really know who was opposite squad leader because he made amazing job. 

So first we held last flag and we was attack from two sides. One was at North from hills. Pretty classic. But everybody looked this way. So We lost overview about our south east. And exactly from there it came. Very hard and fast. It was epic all of us had been done in pone minute. Then we spawn at main and run back to north to first flag to catch it. But they wait for us in great place and we was ambushed and just in hard firefight we get back up on a hill. It was messy. Last of their somewhere was hidden and we couldn't find him. It was wasting. And then it up again ... from all direction. More then 10 of us died immediately. It was extremely impressive because It really came from all direction. Great attack and ambush. Their Squad leader was great. 

I can imagine what he did. split team and this team split to single or couples itselves. But coordination was beautiful. We couldn't resist common way which usually work in 80% of game situations. But it was too much for our squad leaders. 

 

So usualy stay togather and in one group work well. But with more complex precision and better leaders this tactics fail in seconds. Because this group usualy have tunnel vision or weak expectations about enemy movements. 

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I'm not a big fan of the FOB-Focused SLs. I just need a SL with a sense of humor, effective communication skills ( tells us what he wants now and what he wants next) and the ability to coordinate with the other SLs .  I try to do these things when i'm a SL.


I'm not a big fan of the FOB-Focused SLs. I just need a SL with a sense of humor, effective communication skills ( tells us what he wants now and what he wants next) and the ability to coordinate with the other SLs .  I try to do these things when i'm a SL.


I'm not a big fan of the FOB-Focused SLs. I just need a SL with a sense of humor, effective communication skills ( tells us what he wants now and what he wants next) and the ability to coordinate with the other SLs .  I try to do these things when i'm a SL.


I'm not a big fan of the FOB-Focused SLs. I just need a SL with a sense of humor, effective communication skills ( tells us what he wants now and what he wants next) and the ability to coordinate with the other SLs .  I try to do these things when i'm a SL.

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I'm not a big fan of the FOB-Focused SLs. I just need a SL with a sense of humor, effective communication skills ( tells us what he wants now and what he wants next) and the ability to coordinate with the other SLs .  I try to do these things when i'm a SL.

I need you and you need me. Let's make this a lasting relationship.

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Great responses, thanks everyone! I feel really stoked seeing the effort people are putting into getting their thoughts down on this issue.

 

Navelstreng I feel like your picture is easily worth more than my wall of text.  ;)

 

Cheesy: I feel like your response should basically be stickied somewhere around here mate! I hope to see you online (maybe even on the Aus server!)

 

I really feel like the contributions here already kind of sum up why I feel this gaming community is the only one where it would be worth starting this kind of discussion. Please, keep them coming!

 

-edit- name correction, sorry Navelstreng!

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The problem I'm having currently are the other squad mate not listening to the SL, each time I'm a SL nobody listen to me and I end up leaving the squad ....

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One of the most important posts....great responces

Having tried my hand at this interesting and challanging task....i find Sq.L in Squad on a completely different level to all other game's.

Im from the RO community...having felt quite comfortable in the Sq.L role....in Squad complete different ball game....one thou that im going to slowly take on.

 

Humor great if you have it....thou not a must

calm....your not going to have it always , most of the time will do

good clear comms...as cheesy nicely put it(in fact cheesy nailed it really in all areas...read cheesys breakdown)

 

one area i find difficult to challange....and that is the balance of chat as in pure....nattering....keeping the comms channel clear enough that critical info/idea's can flow , i generally let things go till it gets hot then things tend to clear up by themselves.

 

fasinated by the game...the dynamic....cu you around.

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I was asked if I was ex forces by another SL the other day. That was when I had a decent squad and people were listening. Other times I'll be screaming at my monitor wondering how dafuq I got lumbered with a bunch of renegade kill whores.

As for style, get the job done, communicate clearly, read the map and try to understand the whole picture, relay information to both command and squad channels, Try to stay alive and maintain squad support through Rally Points and target information, stay calm, and try to take the initiative rather than just react. Oh and don't get too baked.

I know I'm guilty of breaking that last once, especially late evening / early morning.

I think at present the biggest problem I feel I encounter with other SLs is the lack of battlefield vision, ie they're only focusing on what their squad is doing, and secondly a lack of command communication between squads.

That said I have also had the pleasure to play with some excellent SLs over the past few weeks, and that's when squad, for me atleast, is at its best.

You kinda know how a game is going to play out in the first two minutes when you call a comm check or report into the command channel.

There's an old saying round these parts, 'you can take a horse to water but you can't make it drink'. That applies both to the members of your Squad and the other SLs. All you can do is try your best at any given time, sometimes it's magic, sometimes it's misery, it might even be fun if your lucky, lulz.

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Hey guys, great post. If I could throw in one small request from someone who doesn't pull SL very often. I've been in a few games with really solid leadership, the only thing I struggle with is sometimes the squad will hold up in a spot, the other guys will do a good job of pull 360 security, and it feels great. But then the SL will get up, start moving, and the guys in the back (looking in the opposite direction of the forward movement) have to play catch up because the SL didn't mention they were moving. I do my best to frequently check the map but if we're in a half hot area I'm guilty of missing a beat. Even just a quick "moving out" would be enough to get the whole squad moving. I suspect I'm more guilty of falling behind than most as I'm coming from Battlefield and Insurgency, but something simple like that would definitely be helpful. Just a thought! 

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I hopped back into Project Reality yesterday for the fist time in weeks. Within minutes me and my squad were dropped into a hotzone by a chopper, defended a position using RPG's against tanks (and not against men), dropped 'nades and cleared out bunkers, all the while working in tandem with another squad. We fortified a position and then I performed overwatch with a squad mate, while the rest of our team pushed forward. I had the binoculars out and called in threats to my squady who had the sniper rifle. I saw a fast-mover coming in towards my squad, told them to take cover, and they all survived an otherwise unsurvivable situation. Spotting an enemy squad gave us the advantage in a quick battle for territory. All of this in about 45 minutes. With a SL who was just a regular PR player but knew his shit. He encouraged voice communication and kicked a guy who didn't respond and didn't cooperate in any way. We can't do this right now in Squad. But we will. Soon.

 

It reminded me of the potential of Squad, and what Squad - I hope - is going to be. For now we have to remember we are beta testing the foundations of a classic. And if you want that full experience just hop back into PR for a while :)

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I am not much of a casual gamer, I like to be competitive, really get into and learn all I can and be the best I can be at anything I am interested in whether it is a game or different hobby

one thing I always liked about ARMA is the depth how it really rewards anyone who wants to put the time in. I would spend hours and hours in the editor testing ballistics of different weapons, penetration of different weapons from different distances/angles on different materials,testing hit points on vehicles, learning choppers and jets and all the armed vehicles. In Squad I would say if you want to be a serious SL you should be putting time into studying the maps and maybe master every other class before you jump to SL. some ppl are just made for that position and it shows.

I much prefer a Squad leader who is sharp,snappy and to the point. most of them guys who are like that by nature also have a good sense of humor and know when to be serious and when to joke around. I do not need a squad leader to politely ask me to do things or ask the squad to help with a decision. If you need something done just tell me as fast and accurate as possible, I wont cry

I guess I really just want to play with ppl who are truly into the game, when you have a great squad and everyone is present,focused doing what needs to be done and flowing the game is brilliant.

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The problem I'm having currently are the other squad mate not listening to the SL, each time I'm a SL nobody listen to me and I end up leaving the squad ....

 

I've been having this issue a lot since Alpha started. I can deal with most issues but people not listening or talking just makes my life too difficult. I'm trying my best but my squad gives me nothing to work with. Yes I'm the leader but I don't know everything that's going on at all times. Also people not taking medic. I can feel this turning into a rant because I'm tired and it's late.

 

Every game is different so my role as SL can change constantly. It's important to be able to adapt to situations and not get bogged down or keep running into a meat grinder. Be decisive. Too often do I see a SL just sort of wandering around on the map not really doing anything. Give orders and explain why you're doing them. Talk to other SLs! This is probably the most important part. Making a move, need backup, placing a FOB? Tell the other squads so they can help or give advice.

 

Probably other stuff but tired.

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As an SL I am willing to stand first in line to take the most boring, slow jobs that are needed to be done at anytime in order to keep my squad mates actively engaged in the situation and use their kits to the benefit of our squad/team. I try to put my team and squadmates before myself. It helps them stay interested and committed to the objective, and it gives me the chance to constantly monitor the map and the situation of the overall battle.

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I try to play medic as much as possible ( cause i can't shoot for shit) and wish more SLs would hang back and let the squad do the killing. If the SL is killed ( and is unrevivable) he can't put down  more rally points....

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***EDITED*** Left out a point. See bottom of list with link.

 

Pretty well sums up how I SL and what I look for in any SL.

 

To me it comes down to:

 

Communication (Absolutely first and foremost)

- Both up and down the chain. Let your guys know what the big picture is and what other squads are dealing with and send important info from your squad to other SL's. 

- Be clear, simple, and concise. You don't need a 10 minute speech on where the enemy is or where to move next, a quick call out is all you need. Same goes for relaying info to other SL's.

- Come up with a plan with the other SL's on how to take the fight to the enemy. Think strategically, do you really need to maneuver like you are? or would you be worth more moving your squad a different way?  

 

Situational Awareness (SA) 

- Always keep your head moving, scanning for enemies whilst keeping your face in your map, constantly looking where you can maneuver, exploit the terrain, or cover different fields of fire to gain the upper hand on the enemy. 

- Keep an idea where your squad is, knowing where your guys are located gives you an idea of where you can focus your firepower or whether or not you can effectively mount any kind of attack or defense. 

- AVOID TUNNEL VISION. Everyone has done it, knowing when to fall back and when to maneuver can mean the difference between winning a round or not.

- Think like the enemy. Where would you set up to attack or defend an objective if you were in their shoes? Is the ridge you're running up in direct view of where the enemy might be to have a good field of fire in your direction? What if you maneuver in defilade to attack their position instead of skylining yourself on the ridge, making you and your squad a clear target?

- You have more than 2 eyes. Your squad mates are like a bunch of sensors, bask in the information they send up. 

 

Decisiveness and Initiative

- Sometimes, any order is better than none. Make quick decisions. It may not be the best one, but you may live longer than if you don't. The enemy is out there looking to kill you fast, think faster and kill them first. 

- Be confident in your plan. It may get you killed immediately, but such is any firefight.

- Be aggressive when engaging the enemy and be one step ahead of him.

- Be flexible and ready to quickly change your plans. The enemy may come from somewhere unexpected. 

 

Calm, Patient, Coordinated, and Motivated

- Try not to freak out when under any kind of fire, keep a cool head and try to keep the squad organized, the calmest and most clearly thinking usually takes the field.

- This is just a game. Be nice, especially to new players. Explain to them whats going to happen and what is happening as simple as you can. It all goes back to Communication and being clear and concise. Remember, You were new once too. 

- Be human and don't micromanage. The guys in your squad are as human as you are, tell them what you need them to do, not how to do it. 

- The first casualty of any firefight is the plan. The ability to be flexible and calm and adapt to whatever situation your handed is pivotal.

- You know how it is. Getting into an epic squad vs. squad firefight brings out some of the best in Squad and PR, whether or not you lose. That struggle gets people pumped. Play off of it and use it to the squad's advantage and watch teamwork go to a whole new level. Cheer your squad mates on when they're laying down the pain with LAT or an AR. If anything it makes for good footage  :D.

- ALWAYS play the objective. However, playing the objective may not necessarily mean being ON the objective. Use the terrain. In many instances, a location off the objective is MUCH more beneficial for defense/attack than hugging it. Reference my Communication Kills video: https://www.youtube.com/watch?v=sIYmiwXsyMI

 

 

Ultimately the SL's role is to take a squad and all its firepower and wits and direct that force in the most effective way possible. You'll see real quick if a SL realizes this and is a good SL or not, especially if they have no mic  :D

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When squad leader I try to:

  • Keep a level head - The only ones that benefit from a squad leader losing his temperment are the same folks trying to ventilate him.
  • Keep things casual up until the bullets start flying - This is a game, people are here to have a good time not to be yelled at or belittled. This is the key when it comes to getting quality repeat Squad mates. You SQUAD makes you not the other way around.
  • Play the round not the flag - Holding on to objectives is great, but sometimes you have to think outside of the box. Don't be afraid to hand over some ground so that you can fall back to a better position, and on the flip side be ready to go out in a blaze of glory to let the other squads fortify their positions or move in with a flank.
  • Rebound from my mistakes - I don't know about you folks but I'm far from impeccable I make mistakes all the time. I fail my squad and get them killed regularly. However I pull myself back up and into the fight, you can't fail by making mistakes you fail by giving up. As cheesy as that sounds.
  • Commit to my squad - If I'm not willing to take a round for my squad then on what grounds can I ask them to fight for me? We're in this thing together, a lot of squad leads forget this.

The most important thing for a squad leader is to be flexible. Work with what you have and don't bitch that you were dealt a shit hand.

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Some good responses here guys!

 

At the end of the day I believe it comes down to keeping it simple.

 

1. Do NOT be long winded on comms... nobody wants to hear someone talk for 5 minutes. Be concise.. Give an objective and let your squad do it.

2. Delegate. In each squad you're going to have people who want to follow more and folks who are clearly lead from the front style players-- Give these people the tools they need to succeed.

3. Rallies and FOBs. Yes, you don't necessarily want to place these in bad spots but at the same token... JUST PLACE A DAMNED RALLY lol.... i'm constantly seeing SL's hunting for the perfect location for a rally... "I'll drop one over here or there in a few minutes"... then they get shot in head and the entire squad is up a creek. Just drop it so we have an advanced respawn point.. Drop them as often as you can frankly. Nothing worse than being tasked with holding a location or more over, assaulting a location... only to find our SL is the pointman and hasn't set a new rally lol. Same with FOBs. Not every fob has to be perfect.. put one that's in a decent spot and let the whole team benefit from it. (Coordinate with other SL's and get as many FOBs down as we can for good defense and assault jump off points from all over the map.)

4. Take CHARGE! Have initiative. Yes it sucks when people aren't listening to you but sometimes..that's the luck of the draw and you gotta be able to make something out of nothing. Don't wait for someone to come to you..go to them to drop a rally etc. Just show that even if you aren't a terribly strong SL.. that you're trying and the Squad will back you. If you sit there with your thumb up your ass, not communicating, not dropping rallies... you're gonna lose the squad and have lone wolfs etc. 

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