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So it should be clear that you have more benefits with voice activation than problems with mouthbreathers if teamspeak will be used as an alternative.

 

An alternative to communicating with the rest of your team? No.

 

 

And the 3-6 seconds are the combat time in which you need all fingers to handle the situation.

 

 

It takes you 3-6 seconds to react? Keep your hands on your mouse and keyboard and your reaction times will soar.

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Open mic is ok if a single person is doing it, but when you have more than one person with voice activation you will get feedback. Even those of us using headsets will often feedback due to the sensitivity of the mic and the volume of the headset. It's a horrible idea, and if you are unable to take a split second to press a button that is right next to WASD you need to practice it, simple as that. It's not a very complicated system, it's simple to rebind to find your own personal comfort zone. If you cannot find a comfortable way to press a button I believe that is your problem and you should not be allowed to destroy another players eardrums/headset because you feel your reaction time is impaired.

 

This isn't taking into account that a single player using VA and speakers will utterly wreck the ingame comms just by cueing up when anyone else has anything to transmit, and in this game players have a tendancy to step on eachothers transmission....A LOT. If you combine the feedback with the filter applied to the comms you can really get this awesome phaser effect, I mean it's awesome if you're already deaf.

 

If you want to use a VA comms system there are plenty of alternatives, and I know it's pretty much against the grain to suggest using a VOIP system other than ingame but doing so would show respect to those you are playing with. In the end I feel it's all a matter of respecting other peoples right to NOT have to listen to you opening a bag of chips or talking with your girlfriend, by using voice activation you are showing little to no respect to the ears of those you are gaming with.

 

PS: The past few days I have been actually getting headache from the comms spam in both Squad and PR, I believe being SL and trying to absorb all the info thrust onto me at once plays a large part. Having players using Voice Activation would amplify the issue, but that is something personal and I'm unsure how many other people are affected by this.

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I end up kicking Voice Activation guys out of my squads. Sorry, it's just not fair to other players to hear all the unnecessary noise.

(Also, I am fairly certain I have mild Misophonia, and the sound of your breathing makes me hate you ;))

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Voice activation would put me off playing for the reasons stated by others. There's nothing worse than hearing the constant hum in your ear. It's why I refuse to let most people use it because they have a crappy microphone that just gives us all a headache after a while. If you have at least a 5 button mouse, put squad and local on the mouse. Nice and easy.

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It is only a lack of discipline and wrong sensivity settings

Nothing what you cant handle

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Voice activation would be difficult because we have 3 channels. How do we know what channel you want to talk on at any given time? Also like people state you don't want to hear heavy breathing or someone yelling at their mom to bring them a sandwich.

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Voice activation would be difficult because we have 3 channels. How do we know what channel you want to talk on at any given time? Also like people state you don't want to hear heavy breathing or someone yelling at their mom to bring them a sandwich.

“Hey ma! The meatloaf, we want it now! The meatloaf! What is she doing? I never know what she is doing back there.“

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Voice activation would be difficult because we have 3 channels. How do we know what channel you want to talk on at any given time? Also like people state you don't want to hear heavy breathing or someone yelling at their mom to bring them a sandwich.

For me will be perfect give the possibility to set Voice Activation only for the chat of prossimity ( V ) .

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I remember a little while back PR finally made local chat team specific after people stopped using in game chat because the enemy wouldn't hear them in their Teamspeak servers. In reality, it seems the only way to get around it would be to make it so that you're pretty much broadcasting in local every time you say something. Now in my opinion, I think it's something worth looking into even if it has to be taken out after a few days of trial. Do I want to hear people talking to their mom or some shit over their microphone? No, but I also imagine your average soldier doesn't want their enemy hearing them broadcasting orders to their squad on the other side of a wall or some shit.

 

The basic idea of this seems to be to be that you can be heard regardless of if you're using an outside client to talk so you can't skirt around the enemy hearing you. While I do imagine there will be pricks who make this system occasionally loathsome, I believe that it's got far more potential for positives than negatives. 

 

Just a quick edit: Maybe I've read into this idea wrong, but the way I see it is that local chat should be force voice activation so that if you're talking, regardless of who, people can hear it. If people are abusing this system, then all I have to say is that there's a reason for moderators and admins. 

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If you dont wanna hear my rant skip to below the blue line.

 

               I've been playing video games competitively for like 10 years now (tournaments and such not just public matches) and having voice activation on is 100 times better then having push to talk on in literally all aspects. I don't care if you're one of those push to talk experts who swears by it and complains about mic feedback. Having voice activation on is without a doubt better communication wise. I DONT CARE HOW COMFORTABLE YOU ARE USING PUSH TO TALK. ONE HUNDRED PERCENT THERE IS A DELAY BETWEEN EFFECTIVELY SHOOTING AND SPEAKING WITH PUSH TO TALK. So if you guys are going to sit here and complain about a little feedback that is barely noticeable while playing that is ridiculous. I guarantee you if everyone had voice activation on (who doesnt have a shitty laptop mic or something) there would be so much more and BETTER communication during firefights and room/building clearing and everything.

 

I'd rather have every single player (who isn't using a laptop mic or something super sensitive) to have voice activation on then for everyone to have push to talk on.

 

This is probably going to backfire on me but I don't give a shit I'm going to say it anyways. I've played Call of Duty competitively (tournaments with more then 100 1st place trophies on gamebattles/umg) on Xbox which literally ONLY has voice activation and it is an extremely sound whorey game as well, so if someone whose been playing games that REQUIRE you to listen closely to the game sound I would 100% be the first to complain about mic feedback but it's literally NON EXISTENT with a good headset. So I think it's ridiculous to not have the option to use voice activation.

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Here are a couple of solutions to annoying mic feedback:

 

1. Put the game on push to talk by DEFAULT. Which will make sure that ONLY people who purposely want to use voice activation will turn it on.

 

Now you might say: Well there are going to be trolls and such who just put it on to annoy people!!! No dude. There are 100 times better ways to troll barely anyone is going to purposely annoy people with it. If people constantly complain that your mic feedback is annoying most people are going to fix it or switch back to push to talk. But... if it's still annoying here's solution 2!

 

2. Add a force push to talk vote option for teams. If someone's mic feedback is annoying people can just vote to force them to push to talk for the next 5 games and keep it that way UNTIL THEY CHANGE IT BACK MANUALLY.

 

3. Add a mute button.................. There you go problem solved, just mute the ****er. I'd rather have to mute 1 person then have literal 0 communication in a CQB firefight or building clearing.

 

IN VIDEO GAMES AND ANY SPORT IN GENERAL OR REAL LIFE SHOOTING OR WHATEVER!!!!: 0.5 seconds or even 0.3 seconds to press a push to talk button is a HUGEEEEEEEEEEEEEEE AMOUNT OF TIME!!!!!!!!! Also........ HOLDING THE PUSH TO TALK BUTTON UNTIL YOUR DONE SPEAKING MAKES IT SO THAT YOU CANT EFFECTIVELY SHOOT UNTIL YOUR DONE!!!!!!!!!!!!!!!!

 

Do you use a wireless mouse? Do you use a wireless keyboard? Do you use a wireless headset? Do you use a monitor with a 20ms delay or one with a 1ms delay? Do you care about having a monitor with 144hz? If you're a casual player you probably don't give a **** and just use whatever. But for anyone who plays competitively and wants to win, they use everything wired and 1ms delays. THINK ABOUT HAVING A MONITOR WITH 300ms DELAY!?!?!? Point is, every single millisecond COUNTS. 

 

Here's a fun fact as well: Dispatchers who have to multi task so many things at once and talk through multiple channels use foot pedals as a "push to talk" button for certain radio channels and what not. If THEY who have way more time to react then someone who is in the MIDDLE OF A FIREFIGHT have to find a work-around to juggle multiple channels QUICKLY then why the flipping **** can WE not? Just because of a few bad apples who have extremely sensitive mics? Mute them. Or add a force push to talk vote option. Or both.......... dont ruin it for everyone else.

 

There aren't even that many bad apples. AND 1 side has multiple things that can be used as a solution where as the other side has nothing they can do except for just deal with it. You guys can just mute the bad apples (there are barely any....... maybe one every like 5 games? Or less? Way less probably). Id rather have 1 bad apple every 5 games then have shitty communication every game

 

 

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!PLEASE ADD AN OPTION TO USE VOICE ACTIVATION IN LOCAL CHAT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

Thanks. :-)


Edited by EJECTED1

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