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ZiGreen

Authenticity.

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As usual, sorry for my poor English. I hope you can understand me.

Second moment: please, don't write here "Squad is not milsim", "Nobody cares". I want to talk about cosmetic aspect rather than gameplay features.

My favorite thing in PR is representing of different factions. Team made various units in the way they should look and act, made them distinctive and realistic.

Authenticity is major component of this kind of game, although devs aren't making milsim. But Squad still stands for realism. For example, many of us remember "Medal of Honor 2010", arcade run-and-gun-and-press-to-win shooter. This game is typical COD-style FPS, but it tells story not about elite Tier -1 international task dreamteam. It tells about elite, but real units, real places and (mostly) real combat situations, based on operation "Anaconda". It is the reason, why MoH: Warfighter failed: EA has decided to sink authenticity in ocean of tacticool trademarks and trips around the world. Sadly, they don't understand it.

I know, it is only pre-alpha and we should expect many changes, including player models, so I won't talk about them. But it looks like US faction is... Slightly marinated?

As far as I know, Army has never bought M9A1 version, only Marines use railed Beretta. Correct me if I am wrong.

Next, M203 UGL. Some Army units in A-stan still use it, but even more units get M320 and satisfied with them. Marines still use M203.

M1014 shotgun is standard for USMC. Never see this gun in hands of Army infantry.

I know there are a lot of veterans on our forums, who knows modern US equipment and weaponry far more better than me, and I will greatly appreciate your opinion and correcting.

And one more word about your models, weapon sounds and animation. They are simply oustanding. I want to have them all in game, doesn't matter, authentic they are or not. There are a lot of modellers in the game industry, but you are Artists.

P.S. Russian faction has not been represented yet, but russian military DOES NOT use Ural-375D for almost 40 years, RPK/-74/M (Except for Naval Infantry), AK-74 with metal stock and shotguns. Trust me :)

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You just answered yourself with the answers you asked us to not use:

 

It is pre alpha

 

There are veterans in the game community and in the dev team

 

 

 

Besides that, squad wants to recreate the combat among the grunts of the armies. I doubt if there will be ever a game with a special unit faction against regular soldiers (although I remember that in the PR, there was a time when we had Special Forces kits and I loved creating a 4 man squad to go behind the lines and sabotage enemy's equipment!).

 

There won't be stories to tell in game except the stories which the players will create every game. The game will be very realistic mostly because of the maps, in my opinion. 

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I mentioned MoH just for example, I don't need plot or specops in Squad. I just like how Danger Close made them. They even assigned Air Force specialist to your ranger team :)

If it is pre-alpha, I'd like to know, what would Devs change in the future. If veterans agree with current conception, they can correct me.

It is not pretence or claim, just curiosity.

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Well for one thing, Sgt. Ross notified us that the insurgents will soon be getting the AKM as opposed to the AK-74 as that more accurately represents their load out in reality. I can't speak for the U.S. Army loadout but if there are issues with authenticity, I hope the devs fix it.

We need to remind ourselves that the devs are people too. No one knows everything. We all make mistakes and rely on each other to catch and correct those mistakes.

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Well, let's summon the devs to explain that for you

Have tried last night, need hair from Sgt. Ross's beard :(

@SandSukka, this is why I started this thread. Not to look like douche, but to correct something or let somebody correct me. We can use this thread as Q&A topic for community. If somebody intersted he can answer my question, if somebody want to ask something, I will try my best to answer.

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