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Titan84

SL and FTL suggestions

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Just some QoL Ideas to make SLing a bit easier. This of course suits my playstile, so if something would hinder your playstile feel free to point it out.

 

1.If I create a new Squad can i get an option (like "show weapons" or not) to see my own Squad in Line 1/2/3 and not jump to the Top?

 

2.If i create a Squad can there be a possibility to rename it without disbanding it?

If i want to change the Squads name from "Inf Mic" to "Mech inf Mic" because nobody is using the APC... or vice versa because every APC is taken, i have to disband the Squad and create a new one, giving everyone i the field "Recrute" kits. Of course you can run the Squad without proper naming but at least everybody know that to expect when Joining.

 

3.Can we get the Fireteam -dropbox thing next to our Squadmemberlist not over it? So i can see who and what Kit is in which Fireteam while im draging and droping.

 

4.Better FT Notofications instead of the just "Fireteam [Alpha] has been updated"? Like:
You are now in Fireteam [Alpha]
You have been promoted to Fireteamlead [Bravo]
[Name] entered Fireteam [Charlie]
[Name] has been promoted to Fireteamleader [Bravo]
[Name] has left Fireteam [Alpha]

 

5.Can we get the option to give FTL Alpha to someone else other than the SL? It often hapens to me as SL (and others too) that im placing an [Alpha] Marker on the map when i wanted e.g. the SQMove... because (both are green) and wondering why no one can see the "move".
I usualy put everybody in Bravo and Charlie and stay alone in Alpha because i want my FTL to aktually help Leading, but when I try to run Mech Inf there is one FT missing for the APCcrew.
Alternative bring Delta back?

 

6.Any of your Sqads FTL should be marked on the map like a SL is marked, by a big fully FT-colored circle with the FT-Letter (instead of Number of course).

 

7.Every FTmember should be fully colored in there FT colour and not just the little dot. Way easier to see.

 

8.On the Map when you look at those blueberry you can see in wich Fireteam the are by there little Letter but to see in which SQ they are you have to highlight them and search through the Squads.
I think there should not be the fireteam marked of your non Squad Teammates (i coulnd care less) but there Squad number.

 

9.Your Fireteamleader should also be visible like the SL is, in 3D view all over the map, when you look around:
->All FTmember should be able to see there FTLead
->The FTLlead should be able to see there SL
->The SL should be able to see all his FTLeader
 
10. Can we get a range indicator next to the SL/FTL 3D view to see how far i am from my SL/FTL maybe ? SL should be the only one to see distances on the marker.
If you want to know the exact distance to an enemy/Tank/... you have to ask the SL and it would be only usefull if you are next to him. Just maybee an other incentive to keep the Squad together?

 

11. If a FTL places a marker and the SL places his SQmarker on the map, i think currently all FTL marker are overwriten. But i would prefere if the SQ and the FT marker on the map work independently.

 

12. Can we Seperate the RadioComs to right SQradio and left SL/ComanderRadio(or vise versa, i dont care)? Of course atm there is no Radio discipline and often times i have to ask around if anybody in my Squad just said "this" or if it was an info from any fellow SL.

 

13.If I Speak on My SQComs could there be also a lokal output? Using lokal is much more efficent if you are next to each other. And often times you dont realise the person you are talking to is aktually near you and local would do it just fine, maybe cutting some SQRadio pollution.
 "enemy 370" or even "enemy on my position" is usualy a much more valuable information in lokal than SQcoms and every friendly near there position would be also warned.

 

14.Same goes with SLcoms let my SQ hear that i am not just standung somewhere AFK but actually with my fellow SL via radio. Atm the mouth is moving but you cant hear anything.
And also just for imersion: can they also hear at maybe 20% Local if i receive something on the Commandcoms? Maybe with some static filter (like the Rally/Radio sound) they dont need to hear the message just that i am reciving something and just when they are near my Position.

 

15.Even if i would be at favor for not showing Kills at all, can we et least alter the order in wich the endstats are shown? Points first Kills last?
Right now since most westerners read from left to right everyone is just comparing there K/D it gives the expression that Kills are the most importent things in Squad, more important than Defending/Capping/Buildung etc.
I know those "Points" are also not necessary legally showing your true contribution to the teams effort but the K/D shows it even worse.

 

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I  100% agree from 1-9 . Then i agree on number 11, disagree on 10 and the rest i don’t care. 

 

Number 10:not everybody in the squad has a rangefinder and there wouldn’t be a need of using the tools of the game like grid map to guess how far or spacial awereness. There’s a reason why rangefinding for FTL got removed long time ago. Also it took the element of communications away.

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lots of good stuff in there...perhaps too much for one thread.

 

squad rename is needed but also needs limits, i can imagine a lot of vic claim arguments. eg sq1 swaps name from Inf to Tank but sq3 had Tank from start.

I think i'd be ok with just being able to rename when the SL was reassigned, I hate taking over boringly named squads.

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10 hours ago, maze2 said:

Number 10:not everybody in the squad has a rangefinder and there wouldn’t be a need of using the tools of the game like grid map to guess how far or spacial awereness. There’s a reason why rangefinding for FTL got removed long time ago. Also it took the element of communications away.

I dont know if i missunderstand you or you misread me. Right now everybody does have a magical range finder if the SL puts a marker down, right? Doesnt matter how far you are away from your SL. 

I would take that away so a.) you would need to ask your SL for the distance (more communication) and b.) would need to be at least somewhat next to him (more Squad cohesion) to make any use of this information.

But i reckon that a distance marker would be usefull to know how far you are apart with our SL or FTL because so you can see how far it is if you want to rally up with our SL. To misuse this information as a magic rangefinder would need your SL/FTL to stand next to the enemy/climb onto the enemy Tank/etc...imho.

 

10 hours ago, suds said:

squad rename is needed but also needs limits, i can imagine a lot of vic claim arguments. eg sq1 swaps name from Inf to Tank but sq3 had Tank from start.

 

But if you really just want to troll you can already. If you create a Squad it takes automaticly the lowest SQ number. So if you are already SQ1 named INF and SQ2 is named MBT and SQ1 is disbandet, the next Squad created would become SQ1 again. So if you disband SQ1 INF and immediately create a new Squad named MBT it would become SQ1. Havent seen this behavior so far.

 

 

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18 hours ago, maze2 said:

I  100% agree from 1-9 . Then i agree on number 11, disagree on 10 and the rest i don’t care. 

 

Number 10:not everybody in the squad has a rangefinder and there wouldn’t be a need of using the tools of the game like grid map to guess how far or spacial awereness. There’s a reason why rangefinding for FTL got removed long time ago. Also it took the element of communications away.


It didn't change anything except made SL place own markers over FTL markers
 

 

Edited by paragonid

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20 hours ago, Titan84 said:

9.Your Fireteamleader should also be visible like the SL is, in 3D view all over the map, when you look around:
->All FTmember should be able to see there FTLead
->The FTLlead should be able to see there SL
->The SL should be able to see all his FTLeader

Let's not spam the world with artificial markers at all,
and if we do, then why only those? All map markers can and should be displayable in 3D

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5 hours ago, paragonid said:

Let's not spam the world with artificial markers at all,
and if we do, then why only those? All map markers can and should be displayable in 3D

Not spam ,just make Fireteam leader’s icon like SL but i would like  the icon smaller to avoid too much HUD. It would help overall . i can’t see the negative here and with turn off button if u don’t like it. 

 

 

Simple.

Edited by maze2

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Minimal HUD and lack of built in 3D markers is thematic for "realistic shooters". The chance of Team Killing due to lack of information on target too. Ability to get lost if not paying attention to the battlefield. There are dozens more negatives which you can't see there, any 3D markers are cazualization. 
When I want to have 3D markers, I play Planet Side 2. And if anyone is dumb enough to disable it there, he will lose huge amount of potential performance. When I play squad, where "wE cAnT hAvE sNiPeR rIflEs, they are not used in common forces", built in 3D indicators into eyes shouldn't be built in too

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7 hours ago, paragonid said:

 built in 3D indicators into eyes shouldn't be built in too

But they are already ingame?... and there is already an option to disable them if you dont like them? All what would be changed is what you see and not how many.

8 hours ago, paragonid said:

Minimal HUD and lack of built in 3D markers is thematic for "realistic shooters". The chance of Team Killing due to lack of information on target too. Ability to get lost if not paying attention to the battlefield. There are dozens more negatives which you can't see there, any 3D markers are cazualization.

Actually i do agree with you on that, at least to some degree. But i think this feature (already ingame) wont go away, so i hopewe could at least have it so that it is more usefull to use with the Fireteams and thus maybe have a more realistic Fireteam use... because right now as you have said yourselfe Fireteams are (mostly) not usead in a realistic way, but only as makeshift Rangefinder.

 

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It's probably another good time to state that "hardcore squad gamemod" shouldn't have any 3D markers, and we need it separately from "classic squad gamemod". Your suggestion will fit fine into 2nd one

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