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Pharanaiton

GAMEMODE/MOD PROPOSAL

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Upping up the tactical/communication is what it's all about.

 

First things first... There are 2 commanders , a first commander and a second commander called out by saying "This is first command" or "This is second command". Now the difference between is that First command is not physically on the map. Second command is present as a player on the map. First command finds himself in a control room with different features to access, such as all the ordnance the present commander system has now. Only First command sees all the friendly players on the map, Second command who's physically on the map does not! All players except for First command only see a blank map and what First command draws on it. (friendly positions and there desired maneuvering primarily). Now for example, when Second command gives the order for the A-10 gun-run, it is only half of the job. First command needs to verify the go signal for the actual gun-run. Witch spawns First command inside the A-10 (for about 60 seconds maybe), perform the gun-run and spawn back to the control room. The A-10 is being taken over by AI and fly's out of the theater. Second command keeps the ability of utilizing a recon drone without First command involved. Each individual squad leaders can draw (maybe rather just place markers as it is now) on the map as well, though only visible for his own squad. Armored squads of type APC and IFV have the ability to link up by request and approval with a separate infantry squad to stimulate cohesion between. I want to see the IFV covering a squad way more then as it is today seeing them all drive straight into town a get wrecked after 1 minute. 

 

Disable all form of in-game markers? (not the ones on the map)

Insta death? duh!

Limited rally-spawns, i believe so...

Way more detail to be added...

 

of course there's going to be inconsistencies and reasons why it wouldn't work, but overall i like this idea and would like to hear your opinion on this.

 

Edited by Pharanaiton

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I think seeing other squadleaders is fine, for the squadleader. Would be cool to have a mode where regular soldiers dont see friendlies except SL's being able to see eachother.

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1 hour ago, Guan_Yu007 said:

I think seeing other squadleaders is fine, for the squadleader. Would be cool to have a mode where regular soldiers dont see friendlies except SL's being able to see eachother.

yes, but... this only makes players more impaired as to a commander drawing the desired position and desired manouvering is more of a game changing element hence MOD/new game mode.

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3 hours ago, Pharanaiton said:

Am i the only one who doesn't want to see friendly positions on the map?

I´d love it. But do you really believe that Squad (vanilla) Will ever implement such a thing?????

 

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1 hour ago, Nightingale87 said:

I´d love it. But do you really believe that Squad (vanilla) Will ever implement such a thing?????

 

No, that's why the title also suggest's MOD. What i do like to see in the vanilla is a player temporarily spawning in the A-10 when it is triggered. Would the game handle it? Ignoring the question 'who' spawns in it (for now).

 

Edited by Pharanaiton

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13 hours ago, Pharanaiton said:

No, that's why the title also suggest's MOD. What i do like to see in the vanilla is a player temporarily spawning in the A-10 when it is triggered. Would the game handle it? Ignoring the question 'who' spawns in it (for now).

 

Since we are talking mods, I´d love to see flyable jets. Just like in PR. Noone spawns in randomly, but it´s a vehicle like any other.

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On 2/8/2020 at 10:08 AM, Nightingale87 said:

Since we are talking mods, I´d love to see flyable jets. Just like in PR. Noone spawns in randomly, but it´s a vehicle like any other.

yeah but for some reason they don't do it in squad so when i said 'in the vanilla' about the A-10 i see it as the middle line between no jets and a.i. jets. of course fully flyable jets would be awesome...

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