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DualFlameBane

Turn movement speed back down.

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The devs say that they want to encourage team play and discourage run-and-gun playstyle.  So, they should never have submitted to the run-and-gun juveniles by turning up movement speed.  Sure enough, the game is now a lot more run-and-gun.  Turn it back down.

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On 2020-01-10 at 4:05 PM, DualFlameBane said:

The devs say that they want to encourage team play and discourage run-and-gun playstyle.  So, they should never have submitted to the run-and-gun juveniles by turning up movement speed.  Sure enough, the game is now a lot more run-and-gun.  Turn it back down.

I totally agree. So unrealistic running around in full gear like that. It should take some time to get somewhere so you value your position. Game feels so plastic now when everyone is Super Marioing around everywhere. 

Edited by SpecialAgentJohnson

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I feel the same way, but you also need to be able to sprint fast otherwise taking cover is disincentivized.
Imho, the best implementation would be to have two run speeds.
A jog, when you press hold sprint-button, that works the same as now but is slower.
A sprint, when you double click and hold sprint-button, that saps stamina a lot, but is a little faster than current fastest sprint speed. It also makes your gun wobble - when you stop the sprint abruptly by letting go of W(forward) - the same way landing from a jump does now.
Or you could cancel it smoothly by letting go of sprint-button, in which case you switch to the jog pace for a few seconds before you get switched to walking pace.

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