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Pharanaiton

dedicated key for each inventory item

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Right now pressing a 3 switching between rocketlaunchers to get a grenade is a bit weird i think.

Just give every item in the inventory a dedicated key.

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purely down to the loadout order and that in which OWI has seen fit to put them. when i got into the SDK and started reorganising the loadouts i realised then how messed up some are and that there is little or no contiuity to them.

yeah launchers and nades should be seperate - it's like some roles seem to have the knife(bayonet) in with the rifle but others have it elswhere.

 

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Or highlight the selected weapon a little more, i think it's hard to notice wich one you selected when there is multiple items on the same tab.

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One more connected problem is "Next weapon pulled". Pulling hand grenade instead of weapon after shooting AT is pretty lame.

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indeed, i expierence it the other way around. quickly deploying a grenade and there i have this most likely empty tube in my hands.

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In all kits you would end up with keys that had nothing assigned to them. Eg assigning key 4 to RPG would mean key 4 had no purpose for anyone without RPG

I wouldn't mind if each inventory slot could be called individually for customisation of the controls but as a default I would be against more keys. 

 

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