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Pharanaiton

Remove aim action before ranging a weapon.

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sitting behind a wall and aiming at the ground to range and then get in fire position seems weird. It becomes even more obstructive when you are firing from a window.

Not only you wait for the reload animation of a rpg, you then make sure you are not to close to the wall and then aim inside the bulding to set the correct range and only then you can get into a fire position. Skip the aiming part, just press x and range. (with a little hand animation something)

Edited by Pharanaiton

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It's on the "to do" list  but it requires a ful re write of the ranging mechanic, so its no easy task.

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2 hours ago, fuzzhead said:

It's on the "to do" list  but it requires a ful re write of the ranging mechanic, so its no easy task.

nice to hear it's on the to do list. Is the reloading animation on static weapons a similar matter? (reloading a spg altough you just loaded it)

 

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Yes same deal - the reload is a bug because of the way the system was built... Might require a big re work but we're aware of that issue.

 

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