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Closed Pre-Alpha Week 4 (CPA v5.0), Stability testing and framerate gains (Archived)

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DOWNLOAD LINK IS LIVE ON THE PRE-ALPHA PORTAL.

 

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Week 4 Closed Pre Alpha, Stability testing and framerate gains, Build 1866, codename "Seven Weeks"

 

 

Commander, Ranger and Airborne level Kickstarter Backers can Pre-Load the Closed Pre-Alpha via the link on the pre-alpha site within the next day or two, so check the pre-alpha site and the forums for the latest.

The next session will begin Saturday 6AM GMT/Friday 11PM PST, and run for 72 hours until Tuesday 6AM GMT/Monday 11PM PST.
 
 
They call it CPA for short, we're 28 Days Afflicted, Squad Medics baffled, Kickstarter fundraiser for further research has yet to slow down the progress. You say there are more out there trying to get into this war?  Madness.
 Are they wondering what's new?  Nothing.  Everything.  Filling out the maps, rebuilding of the movement system, bullet damage and hit detection being upgraded.  Systems for gunfire sounds updated again,  Auditory atmospherics being improved constantly.  The updates we're working on are big enough we can not possibly push them out en masse, will take several updates to be made public.  We've focused on hit detection again, effort spearheaded by RoyAwesome , the coders say it's time for public play test of this system.
 

The Bonanza
 
* Improved hit detection in high server load situations
* Fixed a major performance issue related to animations (now in C++)
 
Like Christmas in August
 
 

Shitter's Full - Cousin Eddie


 
* Added a portable toilet object
* Fixed a major performance issue related to animations (some heavy math code was in Blueprint.  It's now in C++)
* Fixed breathing sounds not following the camera when leaning
* Fixed several issues where stamina was being used when it shouldn't be
* Added a bunch of ambient sounds for rivers and streams
 
The Lands

Your lot shall be greatness, prestige, honor and glory. If all fails, face death like a man. - Hanzala of Badghis


* Updates to Kohat
* Fixed Kohat Conquest
* Updated the south river of Kohat
* Updated Logar with new rocks and fields.  Also a gas station
* Updates to Fools Road
* Added better handling of full auto looping when shooting a single shot.
 
The Tools of War
* Removed the fire selector from the SVD
* Added looping sounds for the M249, M4, and AK74
* M67/F1 Updates 
* Medic revive system iterations - internal

Join Us as Ingame Admins
It is at this time we ask for people to step up and help us help and the community, by volunteering to be ingame moderators to maintain healthy gameplay experiences for our CPA.

For troubleshooting assistance, please head over here: http://forums.joinsquad.com/topic/3052-troubleshooting-guide/

 

 

 

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Twitter: https://twitter.com/JoinSquad

YouTube: https://youtube.com/JoinSquad

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I think everyone will be very happy with this build!
Even without Fools Road being playable^ :D

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You can go and say thanks to Ghaz by calling the number that's on the toilet.

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Nice changes, hopefully the performance will increase. Love these constant progress updates.

Will you try to push the max players per server this weekend? Any chance on more info to that internal revive system?

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With this update, I guarantee that if you see blood, you will have done damage to the other person.  No instances of firing a bunch of bullets, scoring multiple hits, but they take no damage.  

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Looks good! I will be outta town till Sunday, Definitely gonna check out the progress and scoop out the field toilet.

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Firstly thank you devs, secondly what build number is this? And thirdly thank you cam for the link

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Good work guys. SQUAD is gonna be the sleeper PC game of this decade. B)

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