Jump to content
Sign in to follow this  
Gatzby

The Wrench, November 2019

Recommended Posts

Hey squaddies,

 

What a weekend, eh? Hopefully, you had a chance to join us for the StackUp Call to Arms 2019! If you didn’t, be sure to check out the SquadZ and Squad Ops segments to see what modding can really do. =) We’re also keeping the donation drive active for a while, should you find yourself with a little bit of spare dosh for the holidays. A big shout out to the modding community that helped make it happen!

 

Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome.

AL BASRAH NIGHT (SAM TRAINING AND EVENTS) BY NINJA WITH KATANA

Al_Basrah_Night_1_SAM-700x394.png

 

There’s certainly been a lot of stir lately about night maps and, rightfully so. Who DOESN’T want to see their favorite maps at night? Enter (silently): Ninja With Katana.

 

Al_Basrah_Night_2_SAM-700x394.png

 

While the big news here may be Al Basrah at night, there’s no shortage of reasons to check out the mod package from the [SAM] Clan. They’ve got a training map in there as well!

 

Al_Basrah_Night_3_SAM-700x394.png

 

Picking up the mod and familiarizing yourself with night time ops may help you get a leg up in their Al Basrah Ambush event.

FINNISH DEFENCE FORCES BY FDFMOD TEAM

fdf1-700x394.jpg

 

As the nights grow long and cold, a true modder knows that you can ALWAYS make your CPU a little harder to fix both problems! The FDFMod Team is buckling down to make it through the winter by kicking out a brand new update.

 

fdf2-700x394.jpg

 

This month, they’re showing off both new vehicle and character models. Some fresh new paint has been applied to the XA-185 and the Defender, with the Sisu “Eemeli” truck not far behind as it approaches the end of the high-poly modeling phase.

 

fdf3-700x394.jpg

 

Last, but not least, their custom character models are steadily marching toward the finish line themselves.

AUSTRALIAN FACTION BY AUSSIE MOD TEAM

 

characteraussie-700x394.png

 

Our monthly tour of the globe brings us back to another one of our favorite locations (and mod teams): Australia! While the Finnish team may be getting ready to hibernate through a long winter, we can see the Aussie Mod Team is still heating things up Downunder. As you can see from the latest screenshots, their character art is nearing completion. If you squint and get close enough to the monitor, you can almost see the individual strands of dingo hair. Wow!

 

as2-700x394.png

 

A bunch of lads with such stunning good looks are going to need an equally stunning ride to match and, once more, Australian hospitality provides. Check out their latest ASLAV25 shot! Last, but not least, they’ve left us with a video of their map, Operation Anaconda.

 

 

If you’d like to help the Aussie Mod team, or just offer some feedback, be sure to join their Discord server for upcoming testing opportunities!

ROAD FROM MUTTRAH BY CRIPION101

cripion_received_754481175024948-700x380

 

With eyes on the newly-released helicopters, Cripion101 turned their focus on to something that should be music to the ears of any PR veteran: The Road to Muttrah. The new version aims to expand on the notably solid base of the original PR map to bring it up to a full 8×8 km battlefield based on maps of Muscat.

 

cripion_received_2272276029729473-700x38

 

The expansion allows more space for tanks by including surrounding deserts, mountains, and nearby towns. Squads should be prepared to shift gears from long-range combat to more intimate fighting as they near the core of Muttrah.

 

cripion_received_531993414320168-700x378

 

Cripion101 hopes to add an emphasis on infantry, transport, and smaller vehicles which should require teams to make expert use of technical, MATVs, and, of course, those beautiful choppers to succeed.

FRENCH FOREIGN LEGION BY FFLMOD TEAM

Wrench-FFL-01-700x394.png

 

The French Foreign Legion Mod team is back this month! We’re always happy to see them, especially when they come bearing screenshots. Above is Xander’s take on a France-based map. You’ll be treated to freshly harvested fields that have been littered with trenches. The French Foreign Legion is dug in and ready for combat.

 

Wrench-FFL-02-700x394.png

 

No trench-ready unit would be complete without some heavy machine-gunning, so the FFL folks have also included a work-in-progress shot of their ANF1 by Drkoliche.

 

ffl_WIP4-700x394.jpg

 

It will be part of the Heavy Machine Gunner role, as well as being found atop the VBL. It should be nice and deadly!

ADAWIA PARK BY JOHAN SUNDKVIST

Adawia-Work-In-Progress-700x323.jpg

 

Recently the host of a Fused Legions fragfest event, Adawia Park is getting put through the paces and coming out all the better for it! We’re excited to hear what Johan Svundkist has to say about their wonderful creation:

Featuring a dense urban area inspired by a real Syrian Park, Adawia aims to bring a hint of verticality to an already dangerous battlefield. The added threat of danger from any angle should definitely keep squaddies on their toes and looking for trouble. Both Militia and Insurgent teams will need to make liberal use of rooftops and underground shelters to navigate their way to a win. Be sure to pick your path wisely and cover your squadmates: the enemy could be lurking anywhere.

A_04-700x357.jpg

 

The next steps include enlarging the map to include two new main bases outside the town, with an aim to reduce camping. A labyrinthine network of sewers has also been added to the city to allow flanking — assuming you can find your way to the objective!

 

A_23-700x359.jpg

 

One last change to be aware of: the rally point radius has been lowered from 50 meters to 14 meters, making sure you’ll have some up close and personal encounters.

GULF OF FINLAND BY HAWKEN

gulf_HighresScreenshot00011-700x357.jpg

 

And we’re back to Finland! But you’ll find no complaints from us, especially when it comes to updates from Wrench-favorite Hawken.

 

gulf_HighresScreenshot00013-700x357.jpg

 

Although Gulf of Finland was recently released, Hawken wasn’t quite happy with how things had shaped up. Now we’re getting a complete rework of the terrain to add more detail and make everything a bigger. (And better, obviously.)

 

gulf_HighresScreenshot00014-700x357.jpg

 

The update will bring over 2 kilometers of tunnels, more detail to every island, and improvements to both the visuals and gameplay. We’re definitely excited to see Gulf evolve as more and more people experience it!

BILL NYE’S LABORATORY BY BILL NYE

nye_image1-700x433.png

 

Squad’s very own mad scientist, Bill Nye, is graciously opening up the lab to share some of those secret goodies. The Lab sets out to answer the question, “Much much does x do? Where do I find y? Can I taste it?” The last answer is always no, but bless your heart for trying. How does Chez Nye set itself apart?

 

The Lab will be similar to Jensen’s Range with much more information, more accessible than the SDK. There are also handy utilities like being able to clear vehicle wrecks to help alleviate logging into a field of burning wrecks, as well as more tutorials and gizmos to come.

IRON DAWN BY SPECTR_ETERNAL

AVR_11-19_01-700x379.jpg

 

SPECTR_Eternal’s diligent work on Iron Dawn continues apace, with previously teased points of interest becoming much more fleshed out. In the middle of town, a park stands frozen in mid-construction as war has ripped through the area. Further on, a battered city block is a testament to the brutality of recent artillery strikes.

 

AVR_11-19_02-700x379.jpg

 

Spread across the biggest towns of Iron Dawn, you’ll find monuments to the war heroes, built just before the outbreak of renewed conflict. Just be sure to tell your newbies not to call out the shiny boiz building a pond FOB.

 

AVR_11-19_03-700x379.jpg

 

He notes, in closing, that there are some fresh Easter Eggs scattered about for the sharp-eyed squaddie.

 

AVR_11-19_04-700x379.jpg

RAMIEL BY NOXXID3

nox_HighresScreenshot00034-700x331.png

 

Originally a Project Reality map by OkitaMakato, Noxxid3 was overjoyed to learn he’d have a shot at remaking it for Squad. Always one of his favorite maps, he’s set to work on the city, which seems to be increasing more and more with each day.

 

nox_HighresScreenshot00036-700x331.png

 

New buildings, possibly new areas, Ramiel’s development is going well. (Though he hasn’t forgotten about Black Gold, of course.) Noxxid is also creating new soundtracks for each map. He’s also switched to Mutaha’s materials recently and finds it a most satisfactory experience. Can’t wait to see what’s next!

BUNDESWEHR MOD BY [DSK] LIEUTENATK

2019-11-18-19_28_50-Window-700x368.jpeg

 

Sweet! We’ve got a progress update from the Bundeswehr team courtesy of[DSK] LieutenatK! Fulda Gap, their current mapping focus, is coming along very nicely. The team is currently adding a LOT of new Central-European style homes and props to the SDK, maybe of which are based directly on their real-life counterparts from the Fulda region.

 

2019-11-18-19_13_58-Window-700x368.jpeg

 

The BW team is also proud to present their first freshly modeled vehicle: the Hans 5T GL Logi (complete with tarp) and open-top transport, featuring work-in-progress German camo. Looking great, folks!

 

Wrench_A1-700x394.jpeg

 

Wrench_D4-700x394.jpeg

 

If you’d like to learn more, or get involved, be sure to join their Discord server.

SIGN-OFF

Always love a globe-trotting Wrench, whether it be the factions or the teams themselves! We dare say there’s some of the best this month! What do you think?

 

Would you like to see your mod featured in The Wrench? Let us know by submitting it here!

SQUAD MODDING HUB MANAGEMENT TEAM OUT.

Share this post


Link to post
Share on other sites

This looks really, really sweet...

 

I am not really fameliar with how the modding proces goes after somebody has created a new faction or a map: how big are the chances of something being incorporated in the actual game itself? Me being mostly a PR veteran I remember it "almost always" being included when finished, but this is not the case here is it? 

 

German, French, Finnish, Australian and Canadian factions would make the content for this game exponentially larger... Are the DEV's advocating this aswell?

Share this post


Link to post
Share on other sites

Canadians are already part of the main game, they just need a couple of updates and more content before they'll be played a lot.

Share this post


Link to post
Share on other sites
4 hours ago, Xx-RAGING-DEATH-xX said:

Lookin' Sweet.

(When are we gonna get Boats/Swimming mechanics?)What? To soon...;)

... and mouse steering ... ?

 

prolly when we get an analogue collective for the helo's - one can only hope.

 

Share this post


Link to post
Share on other sites
On 11/21/2019 at 10:21 AM, Guan_Yu007 said:

Canadians are already part of the main game, they just need a couple of updates and more content before they'll be played a lot.

But are they really? Because they are not part of the games CORE right? You need to download it as an addon to the main game? Or am I mistaken?

Share this post


Link to post
Share on other sites
On 22/11/2019 at 11:25 PM, SwaggzorNL said:

But are they really? Because they are not part of the games CORE right? You need to download it as an addon to the main game? Or am I mistaken?

pretty sure my last game update included it - tho i not playing while modding.

they're included as "dlc" because the mod team can still update etc., independant of OWI, i believe.

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×