Jump to content
Sign in to follow this  
Covalent

No shadows, turning gamma down are all cheating your game.

Recommended Posts

People turning off shadows are cheating this game.  If you turn off shadows, it completely removes any sort of shading, or camouflage that people may have.  You're hiding somewhat back inside of a window, shooting people?  Some ****er with shadows off and ambient occlusion off can see you, no problem and dink you in the head

 

You should force at least Medium shadow distance for everyone.  Stop this madness.

 

Squad is the ONLY game that doesn't have FORCED shadows on UE4 engine.  

 

People are turning their GAMMA lower to see further because of the absurd amount of fog that is being placed on every damn map now.

 

Why are thermals not in the game yet?  You literally can't see past 900m on any map now excluding maybe a few out of 20+ different layers.

 

 

Edited by Covalent

Share this post


Link to post
Share on other sites

Performance reasons. Game is still in development, devs have said they will address these issues in time 

Share this post


Link to post
Share on other sites
45 minutes ago, Psyrus said:

Performance reasons. Game is still in development, devs have said they will address these issues in time 

How far is it from being released?

Share this post


Link to post
Share on other sites
2 hours ago, Psyrus said:

Performance reasons. Game is still in development, devs have said they will address these issues in time 

As mentioned by Psyrus above, and pointed out in this thread here(click) Graphic settings will be finalized when Squad nears it's polishing phase. Since Squad is still in the development stage and things are still being tweaked and implemented, performance varies every build, so it's important during these alpha builds to have a smooth experience without frame hiccups, stutters etc for most players, until optimization can be a main focus to allow tweaking/improving graphics settings to a locked state.

Aside from performance reasons for fog, it's mainly there to help avoid culling pop ins and lod issues when flying high in helicopters(If you've ever been in admin cam, you'll know what I'm talking about) as well as being there for balance so the all seeing eyes can't see everything as well as giving them a little fog cover from distance. Distant fog has consistently changed throughout multiple builds in Squad, and we'll most likely see things tweaked and refined throughout future builds until Squad reaches 1.0 full release.

I'll be locking this thread, as there's already a long thread about this particular subject with answers from the development team(Linked above)



 

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×