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hiberNative

Always crashingto desktop (multiple builds)

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I am always crashing to desktop in this game, and I am soon giving up on it.

This is over multiple installs and versions. Would be great if anyone knew what the problem was.

 

Processor: AMD FX-8350

Memory: 16gb ddr3
Graphics: AMD Radeon RX580-series
Harddrive: Samsung SSD

 

This is the CrashContext:

<?xml version="1.0" encoding="UTF-8"?>
<FGenericCrashContext>
	<RuntimeProperties>
		<CrashVersion>3</CrashVersion>
		<CrashGUID>UE4CC-Windows-73E8E8FF4FF0B7A78FE360A7FA3EF7AF_0000</CrashGUID>
		<ProcessId>3144</ProcessId>
		<IsInternalBuild>false</IsInternalBuild>
		<IsPerforceBuild>false</IsPerforceBuild>
		<IsSourceDistribution>false</IsSourceDistribution>
		<IsEnsure>false</IsEnsure>
		<IsAssert>false</IsAssert>
		<CrashType>Crash</CrashType>
		<SecondsSinceStart>550</SecondsSinceStart>
		<GameName>UE4-SquadGame</GameName>
		<ExecutableName>SquadGame</ExecutableName>
		<BuildConfiguration>Shipping</BuildConfiguration>
		<GameSessionID />
		<Symbols>**UE4*Release-4.21-CL-0-Win64-Shipping</Symbols>
		<PlatformName>WindowsNoEditor</PlatformName>
		<PlatformNameIni>Windows</PlatformNameIni>
		<EngineMode>Game</EngineMode>
		<EngineModeEx>Unset</EngineModeEx>
		<DeploymentName />
		<EngineVersion>4.21.2-0+++UE4+Release-4.21</EngineVersion>
		<CommandLine>-USEALLAVAILABLECORES -mammoc=system -sm4</CommandLine>
		<LanguageLCID>1033</LanguageLCID>
		<ProjectVersion>a-16.1.19.21948</ProjectVersion>
		<LanguageLCID>1033</LanguageLCID>
		<AppDefaultLocale>sv-SE</AppDefaultLocale>
		<BuildVersion>++UE4+Release-4.21-CL-0</BuildVersion>
		<IsUE4Release>true</IsUE4Release>
		<UserName>hiberNative</UserName>
		<BaseDir>G:/Steam/steamapps/common/Squad/SquadGame/Binaries/Win64/</BaseDir>
		<RootDir>G:/Steam/steamapps/common/Squad/</RootDir>
		<MachineId>29ACE84F4E5BB101E0E1129510A219BE</MachineId>
		<LoginId>29ace84f4e5bb101e0e1129510a219be</LoginId>
		<EpicAccountId />
		<CallStack />
		<PCallStack>SquadGame 0x000000004ecb0000 + 1326822 SquadGame 0x000000004ecb0000 + 19c0c56 SquadGame 0x000000004ecb0000 + 19c0b65 SquadGame 0x000000004ecb0000 + 19b166f SquadGame 0x000000004ecb0000 + 19bf7f7 SquadGame 0x000000004ecb0000 + 19bfd27 SquadGame 0x000000004ecb0000 + 19c0c56 SquadGame 0x000000004ecb0000 + 19c0b65 SquadGame 0x000000004ecb0000 + 19be29b SquadGame 0x000000004ecb0000 + 144795f SquadGame 0x000000004ecb0000 + 171808b SquadGame 0x000000004ecb0000 + 1702572 SquadGame 0x000000004ecb0000 + c6d403 SquadGame 0x000000004ecb0000 + 19eaf1b SquadGame 0x000000004ecb0000 + 19eafe8 SquadGame 0x000000004ecb0000 + dbbb72 SquadGame 0x000000004ecb0000 + db159c KERNEL32 0x000000009d520000 + 17bd4 ntdll 0x000000009f220000 + 6ced1</PCallStack>
		<SourceContext />
		<UserDescription />
		<UserActivityHint />
		<ErrorMessage />
		<CrashDumpMode>0</CrashDumpMode>
		<CrashReporterMessage />
		<Misc.NumberOfCores>4</Misc.NumberOfCores>
		<Misc.NumberOfCoresIncludingHyperthreads>8</Misc.NumberOfCoresIncludingHyperthreads>
		<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
		<Misc.CPUVendor>AuthenticAMD</Misc.CPUVendor>
		<Misc.CPUBrand>AMD FX(tm)-8350 Eight-Core Processor</Misc.CPUBrand>
		<Misc.PrimaryGPUBrand>Radeon RX 580 Series</Misc.PrimaryGPUBrand>
		<Misc.OSVersionMajor>Windows 10</Misc.OSVersionMajor>
		<Misc.OSVersionMinor />
		<GameStateName>BP_GameStateSquad_C</GameStateName>
		<Owi.PrevMapName>steam.90130053682010123:7787</Owi.PrevMapName>
		<Owi.MapName>/Game/Maps/Skorpo/Skorpo_RAAS_v1</Owi.MapName>
		<MemoryStats.TotalPhysical>17161113600</MemoryStats.TotalPhysical>
		<MemoryStats.TotalVirtual>140737488224256</MemoryStats.TotalVirtual>
		<MemoryStats.PageSize>4096</MemoryStats.PageSize>
		<MemoryStats.TotalPhysicalGB>16</MemoryStats.TotalPhysicalGB>
		<MemoryStats.AvailablePhysical>0</MemoryStats.AvailablePhysical>
		<MemoryStats.AvailableVirtual>0</MemoryStats.AvailableVirtual>
		<MemoryStats.UsedPhysical>0</MemoryStats.UsedPhysical>
		<MemoryStats.PeakUsedPhysical>0</MemoryStats.PeakUsedPhysical>
		<MemoryStats.UsedVirtual>0</MemoryStats.UsedVirtual>
		<MemoryStats.PeakUsedVirtual>0</MemoryStats.PeakUsedVirtual>
		<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
		<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
		<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
		<TimeOfCrash>637077956251060000</TimeOfCrash>
		<bAllowToBeContacted>1</bAllowToBeContacted>
		<PlatformFullName>Win64 [Windows 10  64b]</PlatformFullName>
		<CrashReportClientVersion>1.0</CrashReportClientVersion>
	</RuntimeProperties>
	<PlatformProperties>
		<PlatformIsRunningWindows>1</PlatformIsRunningWindows>
		<PlatformCallbackResult>0</PlatformCallbackResult>
	</PlatformProperties>
</FGenericCrashContext>

 

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More specifics from SquadGame.log

 

[2019.10.27-19.48.43:676][  1]LogWorld: Bringing World /Game/Maps/EntryMap.EntryMap up for play (max tick rate 59) at 2019.10.27-20.48.43
[2019.10.27-19.48.43:692][  1]LogWorld: Bringing up level for play took: 0.016957
[2019.10.27-19.48.43:692][  1]LogSquad: Login: NewPlayer: SQLocalPlayer /Engine/Transient.SQGameEngine_0:SQLocalPlayer_0
[2019.10.27-19.48.43:695][  1]LogSquad: Admin  has joined
[2019.10.27-19.48.43:695][  1]LogSquad: PostLogin: NewPlayer: BP_MainMenu_PC_C /Game/Maps/EntryMap.EntryMap:PersistentLevel.BP_MainMenu_PC_C_0
[2019.10.27-19.48.43:695][  1]LogGameMode: Warning: Pending Player 76561197960308494 is valid but not in the PendingPlayers map
[2019.10.27-19.48.43:695][  1]LogOnline: Starting session GameSession on client
[2019.10.27-19.48.43:695][  1]LogOnlineSession: Warning: STEAM: Can't start an online game for session (GameSession) that hasn't been created
[2019.10.27-19.48.43:695][  1]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2019.10.27-19.48.43:695][  1]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2019.10.27-19.48.43:695][  1]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2019.10.27-19.48.43:695][  1]LogOnlineSession: Warning: STEAM: Can't start an online game for session (GameSession) that hasn't been created
[2019.10.27-19.48.43:695][  1]LogSquadTrace: [Standalone] ASQGameMode::RestartPlayer(): On Server PC=hiberNative Spawn=nullptr DeployRole=nullptr
[2019.10.27-19.48.43:696][  1]LogSquadTrace: [Standalone] ASQPlayerController::Possess(): PC=hiberNative Pawn=MenuCamPawn_179 FullPath=MenuCamPawn_C /Game/Maps/EntryMap.EntryMap:PersistentLevel.MenuCamPawn_179
[2019.10.27-19.48.43:696][  1]LogSquadTrace: [Standalone] ASQPlayerController::ChangeState(): PC=hiberNative OldState=Inactive NewState=Playing
[2019.10.27-19.48.43:696][  1]LogSquadTrace: [Standalone] ASQPlayerController::EndInactiveState(): PC=hiberNative
[2019.10.27-19.48.43:711][  1]LogConfig: Applying CVar settings from Section [[email protected]] File [C:/Users/hiberNative/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.ViewDistanceScale:0.9]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.MipMapLODBias:0]]
[2019.10.27-19.48.43:711][  1]LogConfig: Applying CVar settings from Section [[email protected]] File [C:/Users/hiberNative/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2019.10.27-19.48.43:711][  1]LogConfig: Applying CVar settings from Section [[email protected]] File [C:/Users/hiberNative/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.ShadowQuality:3]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:1]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.Shadow.MaxResolution:1024]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:1024]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.05]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.5]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.3]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.DistanceFieldAO:0]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.VolumetricFog:0]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:.5]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.10.27-19.48.43:711][  1]LogConfig: Applying CVar settings from Section [[email protected]] File [C:/Users/hiberNative/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.FastBlurThreshold:3]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2019.10.27-19.48.43:711][  1]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.Tonemapper.Quality:3]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.10.27-19.48.43:712][  1]LogConfig: Applying CVar settings from Section [[email protected]] File [C:/Users/hiberNative/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.MaxAnisotropy:2]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
[2019.10.27-19.48.43:712][  1]LogConsoleManager: Warning: Setting the console variable 'r.Streaming.LimitPoolSizeToVRAM' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '0'
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.Streaming.PoolSize:600]]
[2019.10.27-19.48.43:712][  1]LogConsoleManager: Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByCode'. Value remains '3031'
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.10.27-19.48.43:712][  1]LogConfig: Applying CVar settings from Section [[email protected]] File [C:/Users/hiberNative/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:32]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.RefractionQuality:0]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.SSR.Quality:0]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.DetailMode:1]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.MaterialQualityLevel:0 ; Medium quality]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.SSS.Scale:0.75]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.SSS.SampleSet:0]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.SSS.Quality:0]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.25]]
[2019.10.27-19.48.43:712][  1]LogConfig: Setting CVar [[r.ParticleMinTimeBetweenTicks:16]]
[2019.10.27-19.48.43:713][  1]LogConfig: Setting CVar [[r.ParticleLightQuality:0]]
[2019.10.27-19.48.43:713][  1]LogConfig: Applying CVar settings from Section [[email protected]] File [C:/Users/hiberNative/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.10.27-19.48.43:713][  1]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2019.10.27-19.48.43:713][  1]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2019.10.27-19.48.43:713][  1]LogConfig: Setting CVar [[grass.MaxUpdateFrequency:30]]
[2019.10.27-19.48.43:715][  1]LogSquad: Error: MapTextureCornerZero is null
[2019.10.27-19.48.43:715][  1]LogSquad: Error: MapTextureCornerOne is null
[2019.10.27-19.48.43:715][  1]LogSquad: Warning: StoreWorldBounds() returned a value with invalid min and max X values. A swap was performed.
[2019.10.27-19.48.43:715][  1]LogSquad: Warning: StoreWorldBounds() returned a value with invalid min and max Y values. A swap was performed.
[2019.10.27-19.48.43:771][  1]LogSlate: Took 0.001738 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont' (155K)
[2019.10.27-19.48.43:798][  1]Warning: Processing the console input parameters the leading '=' is ignored (only needed for ini files).
[2019.10.27-19.48.43:798][  1]r.DistanceFieldShadowing = "0"
[2019.10.27-19.48.44:361][  1]LogSlate: FSceneViewport::OnFocusLost() reason 2
[2019.10.27-19.48.44:361][  1]LogSquad: Warning: GetNextMap: Unable to find any valid maps in the GameUserSettings.ini to rotate to, please check that there is one valid map, restarting the current map
[2019.10.27-19.48.44:361][  1]LogSquadTrace: [Standalone] ASQGameMode::HandleMatchHasStarted(): PC: hiberNative is in state: Playing
[2019.10.27-19.48.44:361][  1]LogGameState: Match State Changed from WaitingToStart to InProgress
[2019.10.27-19.48.51:940][  1]LogLoad: Took 9.991777 seconds to LoadMap(/Game/Maps/EntryMap)
[2019.10.27-19.48.53:279][  1]LogRenderer: Reallocating scene render targets to support 2400x1500 Format 10 NumSamples 1 (Frame:1).
[2019.10.27-19.48.53:299][  1]LogSlate: Took 0.004364 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
[2019.10.27-19.48.53:302][  1]LogSlate: FSceneViewport::OnFocusLost() reason 2
[2019.10.27-19.48.53:334][  1]LogD3D11RHI: IDXGISwapChain::SetFullscreenState returned 887a0022; waiting for the next frame to try again.
[2019.10.27-19.48.53:364][  2]LogD3D11RHI: IDXGISwapChain::SetFullscreenState returned 887a0022; waiting for the next frame to try again.
[2019.10.27-19.48.53:374][  3]LogD3D11RHI: IDXGISwapChain::SetFullscreenState returned 887a0022; waiting for the next frame to try again.
[2019.10.27-19.48.53:390][  4]LogD3D11RHI: IDXGISwapChain::SetFullscreenState returned 887a0022; waiting for the next frame to try again.
[2019.10.27-19.48.53:398][  5]LogLevel: WORLD TRANSLATION BEGIN {0, 0, 0} -> {-27200, -17247, -6996}
[2019.10.27-19.48.53:398][  5]LogLevel: WORLD TRANSLATION END {-27200, -17247, -6996} took 0.4839 ms
[2019.10.27-19.48.53:414][  5]LogD3D11RHI: IDXGISwapChain::SetFullscreenState returned 887a0022; waiting for the next frame to try again.
[2019.10.27-19.48.53:425][  6]LogD3D11RHI: IDXGISwapChain::SetFullscreenState returned 887a0022; waiting for the next frame to try again.
[2019.10.27-19.48.53:446][  7]LogD3D11RHI: IDXGISwapChain::SetFullscreenState returned 887a0022; waiting for the next frame to try again.
[2019.10.27-19.48.53:458][  8]LogD3D11RHI: IDXGISwapChain::SetFullscreenState returned 887a0022; waiting for the next frame to try again.
[2019.10.27-19.48.53:475][  9]LogD3D11RHI: IDXGISwapChain::SetFullscreenState returned 887a0022; waiting for the next frame to try again.



/////////////////// ABOVE MESSAGE OVER AND OVER ////////////////////////
/////////////////// THEN /////////////////// 




[2019.10.27-19.49.34:557][384]LogSquad: USQGameState: Server Tick Rate: 54.32
[2019.10.27-19.49.44:563][974]LogSquad: USQGameState: Server Tick Rate: 58.96
[2019.10.27-19.49.54:570][564]LogSquad: USQGameState: Server Tick Rate: 58.96
[2019.10.27-19.50.04:578][154]LogSquad: USQGameState: Server Tick Rate: 58.96
[2019.10.27-19.50.14:585][744]LogSquad: USQGameState: Server Tick Rate: 58.96
[2019.10.27-19.50.24:592][334]LogSquad: USQGameState: Server Tick Rate: 58.96
[2019.10.27-19.50.30:749][697]LogOnlineSession: Warning: STEAM: Can't cancel a search that isn't in progress
[2019.10.27-19.50.31:582][741]LogSlate: Took 0.076296 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
[2019.10.27-19.50.33:163][829]LogOnlineSession: Warning: STEAM: Failed to respond IP:136.243.22.148
[2019.10.27-19.50.33:179][830]LogOnlineSession: Warning: STEAM: Failed to respond IP:84.200.226.102
[2019.10.27-19.50.33:722][862]LogOnlineSession: Warning: STEAM: Rules refresh complete
[2019.10.27-19.50.34:707][918]LogSquad: USQGameState: Server Tick Rate: 57.73
[2019.10.27-19.50.34:881][929]LogOnlineSession: Warning: STEAM: Failed to respond IP:62.104.79.82
[2019.10.27-19.50.34:982][935]LogOnlineSession: Warning: STEAM: Failed to respond IP:122.96.142.108
[2019.10.27-19.50.35:392][959]LogOnlineSession: Warning: STEAM: Failed to respond IP:60.73.60.15
[2019.10.27-19.50.35:698][977]LogOnlineSession: Warning: STEAM: Failed to respond IP:174.45.215.218
[2019.10.27-19.50.36:003][995]LogOnlineSession: Warning: STEAM: Failed to respond IP:69.133.49.161
[2019.10.27-19.50.36:478][ 23]LogOnlineSession: Warning: STEAM: Rules refresh complete
[2019.10.27-19.50.36:529][ 26]LogOnlineSession: Warning: STEAM: Failed to respond IP:147.135.30.240
[2019.10.27-19.50.36:748][ 39]LogOnlineSession: Warning: STEAM: Failed to respond IP:23.174.0.130
[2019.10.27-19.50.36:748][ 39]LogOnlineSession: Warning: STEAM: Failed to respond IP:74.91.116.84
[2019.10.27-19.50.36:748][ 39]LogOnlineSession: Warning: STEAM: Failed to respond IP:74.91.116.176
[2019.10.27-19.50.36:748][ 39]LogOnlineSession: Warning: STEAM: Failed to respond IP:74.91.123.76
[2019.10.27-19.50.36:816][ 43]LogOnlineSession: Warning: STEAM: Failed to respond IP:74.91.123.73
[2019.10.27-19.50.37:155][ 63]LogOnlineSession: Warning: STEAM: Failed to respond IP:41.76.212.210
[2019.10.27-19.50.37:155][ 63]LogOnlineSession: Warning: STEAM: Failed to respond IP:103.212.227.38
[2019.10.27-19.50.37:359][ 75]LogOnlineSession: Warning: STEAM: Failed to respond IP:202.28.12.43
[2019.10.27-19.50.37:508][ 75]LogOnlineSession: Warning: STEAM: Can't cancel a search that isn't in progress
[2019.10.27-19.50.40:410][246]LogNet: Display: SteamNetDriver_0 bound to port 15000
[2019.10.27-19.50.40:410][246]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2019.10.27-19.50.40:410][246]LogNet: Game client on port 15000, rate 15000
[2019.10.27-19.50.43:226][412]LogNetVersion: SquadGame a-16.1.19.21948, NetCL: 0, EngineNetVer: 5, GameNetVer: 0 (Checksum: 3336863654)
[2019.10.27-19.50.43:276][415]LogBeacon: SQJoinBeaconClient_0[SteamNetConnection_0] Client received: BeaconWelcome
[2019.10.27-19.50.43:344][419]LogBeacon: SQJoinBeaconClient_0[SteamNetConnection_0] Client received: BeaconAssignGUID
[2019.10.27-19.50.43:411][423]LogNet: NotifyAcceptingChannel 2/2 client SQJoinBeaconClient_0
[2019.10.27-19.50.43:411][423]LogNet: Client accepting actor channel
[2019.10.27-19.50.44:040][460]LogNet: DestroyNamedNetDriver SteamNetDriver_0 [SteamNetDriver_0]
[2019.10.27-19.50.44:040][460]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 90130055179853830:15000, Name: SteamNetConnection_0, Driver: SteamNetDriver_0 SteamNetDriver_0, IsServer: NO, PC: NULL, Owner: SQJoinBeaconClient_0, UniqueId: Steam:hiberNative [0x2456D61AA20], Channels: 3, Time: 2019.10.27-19.50.44
[2019.10.27-19.50.44:040][460]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 90130055179853830:15000, Name: SteamNetConnection_0, Driver: SteamNetDriver_0 SteamNetDriver_0, IsServer: NO, PC: NULL, Owner: SQJoinBeaconClient_0, UniqueId: Steam:hiberNative [0x24520A6CAC0]
[2019.10.27-19.50.44:040][460]LogExit: SteamNetDriver_0 SteamNetDriver_0 shut down
[2019.10.27-19.50.44:109][464]LogOnline: STEAM: Removing P2P Session Id: Server[0x14...E006], IdleTime: 0.070
[2019.10.27-19.50.44:719][500]LogSquad: USQGameState: Server Tick Rate: 58.14
[2019.10.27-19.50.47:042][637]LogOnline: Warning: STEAM: AUTH: JoinInternetSession is calling the depricated AdvertiseGame call
[2019.10.27-19.50.47:042][637]LogOnline: Join session: traveling to steam.90130055179853830:7787
[2019.10.27-19.50.47:069][637]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2019.10.27-19.50.47:069][637]LogOnline: GotoState: NewState: Playing
[2019.10.27-19.50.47:073][638]LogGameMode: Display: Match State Changed from InProgress to LeavingMap
[2019.10.27-19.50.47:073][638]LogGameState: Match State Changed from InProgress to LeavingMap
[2019.10.27-19.50.47:073][638]LogNet: Browse: steam.90130055179853830:7787//Game/Maps/EntryMap
[2019.10.27-19.50.47:073][638]LogNet: Display: SteamNetDriver_1 bound to port 7787
[2019.10.27-19.50.47:074][638]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2019.10.27-19.50.47:074][638]LogNet: Game client on port 7787, rate 15000
[2019.10.27-19.50.54:740][ 90]LogSquad: USQGameState: Server Tick Rate: 58.86
[2019.10.27-19.50.55:452][132]LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 90130055179853830:7787, Name: SteamNetConnection_1, Driver: PendingNetDriver SteamNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
[2019.10.27-19.50.55:520][136]LogOnlineIdentity: STEAM: Obtained steam authticket
[2019.10.27-19.50.55:692][141]LogNet: Welcomed by server (Level: /Game/Maps/BASRAH_CITY/Albasrah_RAAS_v1, Game: /Game/Gameplay/GameModes/BP_GameMode_RAAS.BP_GameMode_RAAS_C)
[2019.10.27-19.50.55:692][141]LogSquadTrace: [Client] USQGameInstance::LogWorldMaps(): [USQGameInstance::OnPreLoadMap]: WorldContext   GC=0   TC=0   WC=1   URLs=||!/Game/Maps/EntryMap!||@/Game/Maps/[email protected]||##||$/Game/Maps/BASRAH_CITY/Albasrah_RAAS_v1$|
[2019.10.27-19.50.55:692][141]LogSquadTrace: [Client] USQGameInstance::OnPreLoadMap(): Al Basrah RAAS v1
[2019.10.27-19.50.55:692][141]LogSquadTrace: [Client] USQGameInstance::OnPreLoadMap(): LoadingScreenModule: Al Basrah RAAS v1
[2019.10.27-19.50.55:692][141]LogActor: Warning: SquadLoadingScreen: StartInGameLoadingScreen
[2019.10.27-19.50.55:692][141]LogSquadTrace: [Client] USQGameInstance::OnPreLoadMap(): SquadViewport: Al Basrah RAAS v1
[2019.10.27-19.50.55:706][141]LogLoad: LoadMap: steam.90130055179853830:7787//Game/Maps/BASRAH_CITY/Albasrah_RAAS_v1?game=/Game/Gameplay/GameModes/BP_GameMode_RAAS.BP_GameMode_RAAS_C
[2019.10.27-19.50.55:706][141]LogSquadTrace: [Client] ASQPlayerController::UnPossess(): PC=hiberNative
[2019.10.27-19.50.55:706][141]LogSquadTrace: [Client] ASQPlayerController::ChangeState(): PC=hiberNative OldState=Playing NewState=Inactive
[2019.10.27-19.50.55:706][141]LogSquadTrace: [Client] ASQPlayerController::BeginInactiveState(): PC=hiberNative
[2019.10.27-19.50.55:706][141]LogSquadTrace: [Client] ASQPlayerController::SetCurrentRole(): On Server PC=hiberNative NewRole=nullptr
[2019.10.27-19.50.55:706][141]LogSquadTrace: [Client] ASQPlayerController::SetCurrentRole(): On Server PC=hiberNative CurrentRole=nullptr
[2019.10.27-19.50.55:706][141]LogSquadTrace: [Client] ASQPlayerController::SetCurrentRole(): On Server !NewRole || same as old role: PC=hiberNative CurrentRole=nullptr
[2019.10.27-19.50.55:706][141]LogSquadTrace: [Client] ASQPlayerController::UnPossess(): PC=BP_MainMenu_PC_C_0
[2019.10.27-19.50.55:835][141]LogTaskGraph: Warning: Task graph took  20.12ms for RT to recieve broadcast and do processing.
[2019.10.27-19.50.55:835][141]LogTaskGraph: Warning: Task graph took  20.16ms to wait for named thread broadcast.
[2019.10.27-19.50.55:835][141]LogTaskGraph: Warning: Task graph took  20.26ms to broadcast.
[2019.10.27-19.50.55:838][141]LogStreaming: Display: Flushing async loaders.
[2019.10.27-19.50.59:575][141]LogPackageLocalizationCache: Warning: Skipping the cache update for the package asset groups due to a cache request from a non-game thread. Some localized packages may be missed for this query.
[2019.10.27-19.50.59:575][141]LogPackageLocalizationCache: Warning: Skipping the cache update for 1 pending package path(s) due to a cache request from a non-game thread. Some localized packages may be missed for this query.
[2019.10.27-19.50.59:575][141]LogPackageLocalizationCache: Warning: Skipping the cache update for the package asset groups due to a cache request from a non-game thread. Some localized packages may be missed for this query.
[2019.10.27-19.50.59:575][141]LogPackageLocalizationCache: Warning: Skipping the cache update for 1 pending package path(s) due to a cache request from a non-game thread. Some localized packages may be missed for this query.
[2019.10.27-19.50.59:575][141]LogPackageLocalizationCache: Warning: Skipping the cache update for the package asset groups due to a cache request from a non-game thread. Some localized packages may be missed for this query.
[2019.10.27-19.50.59:575][141]LogPackageLocalizationCache: Warning: Skipping the cache update for 1 pending package path(s) due to a cache request from a non-game thread. Some localized packages may be missed for this query.
[2019.10.27-19.50.59:575][141]LogPackageLocalizationCache: Warning: Skipping the cache update for the package asset groups due to a cache request from a non-game thread. Some localized packages may be missed for this query.
  
  
/////////////////// ABOVE MESSAGE OVER AND OVER ////////////////////////

 

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